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Xiaodi Chen

Coursera To Deliver Classes For K 12 Teachers | EdSurge News - 1 views

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    Coursera tapping into the K-12 space 
Jackie Iger

Education Week: K-12 Marketplace Sees Major Flow of Venture Capital - 0 views

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    Venture capitalists are taking an unprecedented interest in the K-12 education marketplace, largely due to an increased interest in education technology.
Chris Dede

CoSN's crystal ball: Get ready for mobile learning, cloud computing | COSN | eSchoolNew... - 4 views

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    K-12 version of Horizon report
Chris Dede

5 K-12 Technology Trends to Watch in 2013 -- THE Journal - 2 views

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    What is hot, and by implication what is not
Jackie Iger

New Ed. Videos from MIT, Khan Academy, and TED - Digital Education - Education Week - 2 views

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    MIT students are creating and sharing short videos about STEM subjects for K-12 learners.  
Soomi Hong

6 Technologies That Will Shape Education -- THE Journal - 0 views

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    6 technologies that will transform K-12 schools & 5 critical issues facing education
Soomi Hong

Measuring the iPad's Potential for Education -- THE Journal - 1 views

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    Educators and analysts weigh in on how the iPad could infiltrate the hallways of K-12 schools nationwide
Soomi Hong

Oregon Brings Google Apps to Public Schools - 0 views

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    "Oregon became the first state in the nation to offer Google Apps for Education in K-12 classrooms"
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
Kasthuri Gopalaratnam

Video Game Competition With STEM Focus Launched - Digital Education - Education Week - 2 views

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    'DU The Math' (http://www.duthemath.com/) is an educational game and this competition touts prizes and pop stars. Interestingly, the reporter asks important questions, such as : But is competition between students the best way for educational gaming to increase its penetration into formal K-12 education? Or would game makers be better served to focus gaming on competition between the student and him or herself, especially for players who are struggling to keep pace with class and feel left behind?
Leslie Lieman

Q&A: Khan Academy Creator Talks About K-12 Innovation - 0 views

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    Salman Khan (graduate of the Massachusetts Institute of Technology and the Harvard Business School) talks about the flipped classroom and how tech changes the shape of future "classrooms" in an Education Week interview.
Chris Dede

Digital Learning Addresses Challenges in K-12 Ed. - Digital Education - Education Week - 0 views

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    thoughtful ideas about what types of problems technology can address
Kiran Patwardhan

SMALLab Learning Launches K-12 Flow Embodied Learning Environment and the Design Contes... - 0 views

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    Los Angeles, CA (PRWEB) January 24, 2012 SMALLab Learning LLC has launched a new embodied learning environment and multiple lessons for the learning environment called Flow. Flow brings embodied learning to any existing Interactive Whiteboard or projection surface using a single motion-capture camera, similar to the Xbox Kinect™.
Kiran Patwardhan

CU-Boulder nets $1.5 million NSF grant to continue video game design research - 0 views

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    The University of Colorado Boulder exceeded its own researchers' expectations with its iDREAMS Scalable Game Design Summer Institute, and that success has been rewarded with a new $1.5 million grant from the National Science Foundation. CU-Boulder researchers are tracking how video game design engages students in computational thinking and STEM simulation design.
Kasthuri Gopalaratnam

Investing in K-12 Digital Innovation - Digital Education - Education Week - 1 views

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    Panel Discussion at the DML Conference on March 2, 2012
Nick Siewert

Op-Ed Contributor - Playing to Learn - NYTimes.com - 1 views

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    Excellent op-ed on the need for play and greater student choice in schools as part of an overhaul of US education.
Brie Rivera

Apple - iPad - The best way to experience the web, email, and photos - 3 views

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    Apple iPad
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    New Apple iPad - I can't see this being anything I would buy: can't replace a laptop or a phone really.... but I think there is huge gaming potential here!
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    First thing I think is K-12 education. The schools, like where I work, that give each kid a laptop could make their money go so much further with these. Kids rarely do more than research online and word process. This could take care of that for $500
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    oooh....Would be pretty cool to have these! - just thinking of all the "on-the-go" activities you could have the kids doing!... and if you're really smart you could remotely track their learning/progress/engagement..... a tool that could really help teeachers take learning out of the classroom & into the world, and still manage the tedious recording & assesment requriements!
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