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Lin Pang

Violence in Videogames: It's All Part of Growing Up - 1 views

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    An article that talks about how to view violence in games from a new angle. Violence in videogames can help kids gain practical skills. The mystique of violent and scary themes draws children's natural curiosity, and dealing with it is a part of normal child development. It's not the violence itself that is attractive to kids. It's the opportunity to develop and master skills and have the freedom to make choices in the game universe. Also, the violent games happen to have the most emotional appeal to kids.
Marcy Murninghan

Moral Kombat - 1 views

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    Moral Kombat takes a look into the controversial subject of violence in video games. Director Spencer Halpin shows the constant conflict between the game creators' first amendment right to make a violent game and the eminent threat that violence poses on the next generation. In addition, the film is full of the latest green screen and high-definition technology that allow watchers to actually envision the world of gaming. Filled with interviews from lead game designers, politicians, parents, and psychologists, this film provides a candid take on the influence games have on youth today.
Chris Dede

HealthDay Articles - 1 views

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    videogames may not desensitize to violence
Ryan Brown

Norway mass-shooting trial reopens debate on violent video games - CNN.com - 0 views

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    The trial of Anders Behring Breivik (Norway's alleged mass killer) is reintroducing the hot topic of violent video games.
Soomi Hong

Can violent video games make kids more aggressive? - 1 views

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    A new study published in the March issue of the Psychological Bulletin suggests that exposure to violence in video games may not have huge consequences.
Leslie Lieman

Q and A: Imagining a Virtual Education Oasis [Interview with novelist Ernest Cline] - 0 views

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    Virtual Education Oasis... humm? Where do you think we will be in 2044? Author Ernest Cline, is interviewed about his novel Ready Player One, where "schools are built like palaces on the violence-free planet Ludus, and students take daytrips through both the Louvre and the human heart. These are but some of the benefits offered by the OASIS, a massive, multiplayer online game where most people in 2044 choose to spend their existence, away from the troubles of the real world. The OASIS combines the scope of a galaxy with the immersion of the Matrix; it is a near-perfect virtual reality."
Nick Siewert

Supreme Court Video Game Case: SCOTUS To Decide If California Can Regulate Games - 1 views

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    Supreme Court of the US of A weighs free speech vs: violent video games despite absence of any definitive research.
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