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michele_rigolizzo

Learning the art of creating computer games can boot student skills - 1 views

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    Using game creation as a teaching tool
Xavier Rozas

Man uses Facebook for suicide note - 0 views

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    This SOB used Facebook to explain his reasons for taking his son's and his own life. Make no mistake this guy has some serious issues. Still, it is noteworthy that Facebook and other social media outlets (youtube, flickr) have been used by the public and authorities to intervene and prosecute people that broadcast their criminal actions and intent. Think about it, George Orwell's vision of the future had the authorities constantly policing and monitoring citezens, but this has not been the case. Instead, we the people, ourselves are the ones monitoring each other via ubiquitous content creation and social media sharing.
Kiran Patwardhan

Yale-led team developing social robots - 0 views

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    Within five years, Yale-designed robots may be helping teach children. A Yale-led team of researchers from across the country received a $10 million grant from the National Science Foundation on April 3 to pursue the creation of "socially assistive robots" to help young children learn basic skills and in some cases overcome cognitive disabilities.
Jen Dick

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 1 views

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    "Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity." ...And will they engage a larger group of readers than traditional flat text does? (Would love to see a study)
Kasthuri Gopalaratnam

Draw Something, a New Twist on Pictionary, Charms Mobile Gamers - NYTimes.com - 0 views

  • Mr. Porter attributed the game’s success to its real-time feel. Players can watch animated playbacks of their teammates trying to guess their creation before taking their turn. The word choices are another big selling point; in addition to standard selections like “orange” and “dynamite,” the game is liberally infused with pop culture references, like members of the Wu-Tang Clan and Skrillex, a dubstep DJ. “We’re also benefiting from hitting at a time when a lot of people are moving from feature phones to smartphones,” he said. Mr. Porter thinks that just as Facebook has a social graph — the people its users want to be friends with — OMGPop can learn more about its “gamer graph,” or the people their users like to play games with. “It’s really about relationships,” he said  of the game. “How well do I know you and can guess what you drew. That is part of the fun.”
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    Draw Something was acquired by Zynga this week for $180 million!!!!
Leslie Lieman

Education Week: App Creation Inspires Student Entrepreneurs - 1 views

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    "The program ... pairs up teams of five high school-age girls with female technology entrepreneurs as mentors. In addition, the program brings in guest lecturers throughout the 10-week program to talk with the girls about opening their own businesses in the technology field". I love the idea of grooming high school girls in technology entrepreneurship.
Gabe Russell

iPad: The Future of Education? - 0 views

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    An opinion from Kera Murphy at Boston's Tech Superpowers. She points out that the lack of multitasking on the device (an omission many are complaining about) may actually be an advantage when trying to focus easily-distracted kids and teens. She wonders whether the limitations of the device will prevent it from being a useful content creation device.
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