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Tom Keffer

E-Books on Tablets Fight Digital Distractions - NYTimes.com - 3 views

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    Good summary of the dilemma with iPads and tablets: are they good readers or do that make distractions too available?
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    Great article. Since readers require a higher degree of motivation when reading any given book on a tablet (to actively ignore distractions), this puts more pressure on publishers/authors to make their content meaningful and engaging. Perhaps this might result in higher standards for books/fewer books being published?
Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Emily Watson

4,300 sign up for Ball State comic book MOOC | Education Dive - 0 views

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    A MOOC on gender roles in comic books now being offered through the Canvas network. 
Leslie Lieman

Rise in E-Book Readership Is Good News for Reading Over All, Report Says - Wired Campus... - 0 views

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    Although print books win out (in survey) when reading to children... I just met a 5th grader who described reading more because of her Kindle.
Jerald Cole

Amazon.com: The Complete Guide to Simulations and Serious Games: How the Most Valuable ... - 0 views

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    Clark Aldrich's "The Complete Guide to Simulations and Serious Games" is a good complement to Prensky's books on the subject. We require both in our "eLearning Games" course at UB. The instructor of that course directed my to these two resources.
Allison Browne

Chip Kidd: Designing books is no laughing matter. OK, it is. | Video on TED.com - 0 views

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    TED Talks Chip Kidd doesn't judge books by their cover, he creates covers that embody the book -- and he does it with a wicked sense of humor. In one of the funniest talks from TED2012, he shows the art and deep thought of his cover designs. This video is entertaining and picks up the content at 8:30. Kidd is an expert at grabbing someone's attention in a glance. Intriguing applications.
Kasthuri Gopalaratnam

Barnes & Noble's E-Book Reader Glows in the Dark - State of the Art - NYTimes.com - 1 views

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    e-Readers are making staedy advances, becoming more and more like print books (only better?)
Stephanie Fitzgerald

When Children Read Because They Want To, Not Because They Have To | Education.com - 4 views

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    This article applies what we've learned about self-efficacy, interest, and engagement to literacy: "What makes a child an engaged reader?"
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    Thanks for sharing this, Stephanie. Part of my job is to select books for a reading & writing academy in Seoul, and after reading this article I realized that affective elements of reading play a significant role in my book selections.
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    Hi Stephanie - The author is listed as working for Reading is Fundamental, which is an organization I now follow for my work on the T545 class project. Part of their agenda is to "prepare and motivate children to read by delivering free books and literacy resources to those children and families who need them most." They focus on reaching underserved children from birth to age 8. I am hoping my website project addresses some of the issues raised in this article. Thanks.
Jerald Cole

Amazon.com: The Case for Mental Imagery (Oxford Psychology) (9780195398977): Stephen Ko... - 3 views

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    Kosslyn's definitive text on mental imagery. Shaped my views on the subject. Please "Like" this!
Lin Pang

Bringing Up a Young Reader on E-Books - 1 views

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    Devices like the iPad are new and fun and give children an incentive to read, including those who might be reluctant. It's a new motivation to explore reading. However, the concern is that parents rely too much on them and stop engagement with their young children.
Stephanie Fitzgerald

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft | digita... - 1 views

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    Here is an ethnographer's in-depth look into World of Warcraft. From this site you can read the full book online, read an interview with the author, or listen to a podcast. The author "introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience."
Jennifer Jocz

BBC News - Blio bets against e-reader devices - 0 views

  • Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
  • His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
  • "Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
  • ...1 more annotation...
  • At the moment the software offers more than 1 million free books and counting and 200,000 paid books.
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    Another e-reader option
kshapton

Gaming the system - EYE WEEKLY - 0 views

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    A book that argues video games are the key to human happiness?
Emily Watson

Gender Through Comic Books | Canvas Network - 0 views

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    Here's the link to it...
Stephanie Fitzgerald

Gamification Wiki | Gamification.org - 2 views

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    This wiki collects numerous resources regarding gamification: videos, books, examples of gamified websites, and explanations of specific game mechanics.
Jen Dick

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 1 views

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    "Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity." ...And will they engage a larger group of readers than traditional flat text does? (Would love to see a study)
Jerald Cole

36 Learning Principles from "What Video Games Have to Teach Us" - 4 views

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    "In his book, What Video Games Have to Teach Us about Learning and Literacy, James Paul Gee derives a set of learning principles from his study of the complex, self-directed learning each game player undertakes as s/he encounters and masters a new game. He suggests that adherence to these principles could transform learning in schools, colleges and universities, both for teachers and faculty and, most importantly, for students."
pradeepg

The modern parents guide to kids and video games - 1 views

shared by pradeepg on 21 Mar 12 - No Cached
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    The book is available for a free download. The author is the post of the article below. I have not read the book.
Jerald Cole

Marc Prensky - 1 views

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    Marc Prensky, gaming guru. Author of a popular set of books on the subject.
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