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michele_rigolizzo

Learning the art of creating computer games can boot student skills - 1 views

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    Using game creation as a teaching tool
Nick Siewert

Op-Ed Contributor - Playing to Learn - NYTimes.com - 1 views

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    Excellent op-ed on the need for play and greater student choice in schools as part of an overhaul of US education.
Brie Rivera

Media Engagement Barometer - 0 views

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    Survey reveals shift in media consumption habits across generations... my gran uses email at 92 so....
Xavier Rozas

Controller advancements - 1 views

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    First off, I really stopped playing the major video game titles after I beat Super Mario Bros. II. It took me like 4 months to best Bowser, but once I did and the world pretty much remained the same I lost interest. Still, I cannot say all the new games that have come out recently don't peak my interest. The problem, I have been out of the gaming loop for so long now that I am at a serious disadvantage whenever I play. The controllers have become so complkicated and sensative that I spend most of the initial induction just trying to figure out what the hell I am supposed to do, and what combonation of clicks and toggles prompts the desired effect. Nintendo's Wii however seemingly streamined the learning curve as my body was the primary controller. Sony is now prepping to launch an entirely new controller protocol that uses the functions of the handheld even less. It might even eliminate the need for a controler all together...all body, all movement are calibrated and support the players avatar.
Xavier Rozas

Brainpower...cooler than the Clapper - 2 views

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    I have heard about these type of devices before, but I think this is the first time I have seen them available for use by the public. Not exactly sure why they chose lights as the reactant, but I suspect it has something to do with the unique alpha/beta waves created by the brain in response ot lighting. Question is, which comes first the thought or the light bulb?
Jennifer Jocz

Students to Help Teachers Better Use Tech - 2/1/2010 - School Library Journal - 0 views

  • Microsoft and the Corporation for National and Community Service has launched a new initiative that empowers middle and high school students to help teachers and staff better integrate tech into schools.
  • Called START (Service & Technology Academic Resource Team), the program will combine five existing projects such as GenerationYES!, in which students help teachers come up with compelling assignments using technology, and MOUSE, where students act as tech support in schools, and bring them together under one umbrella.
  • the program is a unique way of incorporating science and technology into service, providing students with a way to give back to their school community and giving them a taste of actual work in that field.
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    A new program will allow students to help their teachers better integrate technology in the classroom. As mentioned in the article, this will help students develop technology and critical thinking skills along with communication and service learning.
Xavier Rozas

Digital Tools Expand Options for Personalized Learning - 0 views

  • Creating a Custom Playlist for Learning
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    Personalized learning through tech is described as "Creating a customized playlist for learning." A NYC middle school serves as experiment in engaging students one on one.
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    Good article about individualized, online tutoring using digital devices.
Nick Siewert

Transformed Social Interaction in Virtual Reality | Berkman Center - 1 views

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    Jeremy Bailenson from the Virtual Human Interaction Lab (Stanford) talks at the Berkman Center about how the use of avatars fundamentally alters communication styles both in virtual and real world settings. (Includes video and slides)
Chris Dede

Wired Kids, Negligent Parents? - Room for Debate Blog - NYTimes.com - 2 views

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    Commentary on a new report showing how extensively kids use media
Aradhana Mudambi

Party Dresses Reviews: Sims 2 Bollywood Fashion - 0 views

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    I thought those of you who were wondering about other cultures using SIMS would like to see this site. The YouTube video is no longer there, but the description gives somewhat of an idea of how another culture has adapted SIMS. While most of them seem to be saris and salwars (Indian Clothing), I wonder what Aishwarya's "outfit" is. My guess is western since in most Bollywood movies you see a lot of western (and rather skanky) clothes.
Jennifer Jocz

Not Just Fun and Games -- Campus Technology - 0 views

  • He said playing the games allows students to dig down into the layers of information being put in front of them while playing, and in "real life," where students regularly partake in exercises like determining the reliability of scholarly journals and Web sites.
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    An example of how video games are being used in higher education
Sabita Verma

University class swaps grades for experience points - Plugged In - Yahoo! Games - 0 views

    • Sabita Verma
       
      Interesting approach to creating engagement in the classroom.
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    Professor uses game design principles in college classes.
Xavier Rozas

Sabbath Manifesto - 1 views

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    Too engaged in digital media? Not engaged with humankind? Here is a national unplug day invite. March 20th people all over the world will be quiting their phones,computers or whatever other device of choice keeps them from spending time interacting with other humans and enjoying the analog beauty that is all around us.
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    I can't do this and I'm pretty old! Can't imagine young people being able to.
Nick Siewert

Pro Athletes Bring Video Games Into the Regimen - NYTimes.com - 1 views

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    Professional athletes are using video games to study strategy and "preset" their brains for game time.
Kellie Demmler

GDC: Sid Meier's Lessons On Gamer Psychology | Situated Research - Blog - 0 views

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    Discusses game design and using the gamers' imaginations to your advantage.
Uly Lalunio

For hospitals, practice in the virtual world can have major benefits - WSJ.com - 0 views

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    Healthcare facilities are discovering that practicing in the virtual world can have major benefits in real life. Doctors, nurses and students are using online community to learn how to cope with crises, boost clinical skills and make their facilities more efficient.
Jennifer Jocz

Why Everything Is Becoming a Game - 1 views

  • Over the last year, he started grading two of his classes (both involved with game design) using a system based on “experience points,” or XP, similar to the way gamers in World of Warcraft and other massively multiplayer games award points for various tasks. Students started the year at level one, with zero XP, and then gained points — and higher grades — by completing “quests” and “crafting,” which corresponded to giving presentations and doing exams and quizzes. Students also formed “guilds” similar to the gaming groups that rule WoW and other multiplayer games. Sheldon says that his students seemed far more engaged than they had been before.
  • The bottom line is that good games take advantage of people’s innate desire to compete with each other, but balance that with their need to receive rewards, including the approval of their peers — rewards that in some cases can be used to modify their behavior in certain ways. T
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    Interesting article about how certain features of video games (gaining experience points, forming guilds, etc.) are being incorporated in unexpected ways in our lives.
Chris Dede

usps-thinks-out-of-the-box: Personal Finance News from Yahoo! Finance - 1 views

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    UPS uses games to improve driver training
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