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Home/ HGSET545/ Contents contributed and discussions participated by Kellie Demmler

Contents contributed and discussions participated by Kellie Demmler

Kellie Demmler

JOLT - Journal of Online Learning and Teaching - 1 views

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    mobile technologies, handhelds, e-learning, m-learning, professional development, PD
Kellie Demmler

Gameration 2: Implementing Games and Simulations within a Generational Context | LEEF Blog - 0 views

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    Interesting blog on Generation x and designing gaming/simulations
Kellie Demmler

GDC: Sid Meier's Lessons On Gamer Psychology | Situated Research - Blog - 0 views

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    Discusses game design and using the gamers' imaginations to your advantage.
Kellie Demmler

Panel Releases Proposal to Set U.S. Education Standards - NYTimes.com - 0 views

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    Not specifically tied to this course, but interesting nonetheless.  
Kellie Demmler

Tim Newlin: Get Smart! Doodle! - Teachers.Net Gazette - 0 views

  • doodle
  • People who doodle are smart - they pay more attention and remember things better than those
  • Doodling engages the two halves of the brain on a concrete task that keeps it from leaving the focus of what is being said or presented in real life
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  • Fidgeting - like twirling or chewing a pencil or playing with your hair - seems to have the same positive memory effects.
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    While mini articles such as this often leave out half the research - the concept of doodling being an enhancer rather than a distraction is interesting.  The main point is that doodling engages the brain just enough to keep students from spacing out.  
Kellie Demmler

Why Integrate Technology into the Curriculum?: The Reasons Are Many | Edutopia - 0 views

  • s and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
  • s and software programs in a separate computer class. Effect
  • Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
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    This article proposes that one of the reasons to integrate technology into the curriculum is to support active engagement in learning.  
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