This article talks about how studios making MMOs for children are providing free usage but capitalizing on its engagement potential to take advantage of children's purchasing power.
kids spend almost as much time on a computer, watching television, using their cell phones, playing video games or listening to music as an adult spends during a full day at work.
The only type of media usage that has not increased is reading
the children who spend their time consuming so much media seem to have a harder time in school
Kubbu is a new site that allows teachers to create activities to aid the learning process. Teachers enter the data and deploy it via several different activity types. They can then track the usage and results from these activities. In this sense, Kubbu is very similar to Quia.