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Ryan Brown

AETC chief: Technology is future of learning - Air Force News | News from Afghanistan &... - 0 views

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    As a former Air Force officer, I completely agree with the title of this article. It is simply amazing to see how simulations, video games and other technological platforms are being used to educate and train our nation's soldiers, sailors, marines and airmen.
Jerald Cole

SPOTLIGHT: Teachers of autistic students use iPads - Connecticut Post - 0 views

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    Teachers of students with autism say it's the year of the iPad. It provides motivation. It helps with therapy and handwriting practice. It even models appropriate ways to share toys or take turns.
Chris McEnroe

How should tech be used in school? - EsthervilleDailyNews.com | News, Sports, Jobs, Nor... - 1 views

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    This conversation and the reporting her have more depth.
Tracy Tan

Solar Ipads for schools in rural South Africa (Gabrielle Monaghian, The Sunday Times [... - 0 views

Access to the site is by subscription only, so I am including the article here: A solar-powered iPad described as a "school in a box" has been developed by the Dun Laoghaire Institute of Art, Desi...

solar ipad soth africa

started by Tracy Tan on 29 Feb 12 no follow-up yet
Jackie Iger

Linking Students, Teachers, and Technologists | MindShift - 2 views

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    An interesting article with examples of schools that are "closing the loop"--successfully connecting students, teachers, and technologists to advance the use of technology within the classroom). Also contains a nice visual.
Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

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    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
Ryan Brown

20 tips and resources on how to use learning technology in HE - 1 views

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    This article discusses 20 tips to enhance one's collaboration and blended learning experience.
Kiran Patwardhan

Computer game 'controlled by eye' - 0 views

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    Children who cannot use a mouse or keyboard can play computer games using their eyes Computer games which can be controlled by eye movements are being developed by researchers at a UK university.
Tom Keffer

Touch, drag, learn | Harvard Gazette - 1 views

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    An article about computer games in science education using "active prolonged engagement," as opposed to "planned discovery."
Chris Dede

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum | MindShift - 1 views

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    Social studies teacher using entertainment videogames
Fred Hua

DragonBox - Teaching Algebraic Principles with Games - 1 views

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    Teaching principles of algebra without the use of numbers. How well do these principles get carried over into math?
Kasthuri Gopalaratnam

Why Minecraft is more than just another video game - 0 views

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    Teacher Joel Levin has seen the positive effect Minecraft can have on relationships among schoolchildren - especially on those who would otherwise be dismissed for being too geeky. "Suddenly those computer skills become transferable into social capital," he says. Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.
Xavier Rozas

SlingPlayer video app goes 3G on iPhone - CNN.com - 0 views

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    I saw a guy playing an XBox video game that was loadd onto his console in Denver at Logan airport using a service like this. Very cool service that suspect will only continue to grow over the next year. Certainly this innovation in networked entertainment delivery has potential in the education sector.
Uche Amaechi

Sorry, English major, the engineers have triumphed - 0 views

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    Is Google "really" making us stupid? How does the ability to easily access a breadth of information affect our motivation to go for depth?
Jennifer Jocz

Epoch Times - UCLA to Research Education Uses of Social Networking Sites - 0 views

  • The school is partnering up with Health Net of California to tap into social networking sites in order to inform teenage users how to effectively use health care.
Uly Lalunio

Human behaviour '93 per cent predictable' - Telegraph - 3 views

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    "Location data from mobile phones has indicated that 93 per cent of human movement is predictable... the researchers, from Boston, USA and China, believe that it could be useful for mobile networks' data load management, city planning and anticipating the spread of viruses."
Jennifer Jocz

Can avatars change the way we think and act? - 4 views

  • "The bottom line is that we have to have more education in society, particularly showing students stereotypes that exist in media and why they exist."
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    One study showing how the use of realistic avatars can influence people to exercise or eat better and can influence they way they view women.
Nick Siewert

'America's Army' Video Game Blurs Virtual War, 'Militainment' : NPR - 1 views

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    The US Army knows quite a bit about engagement, motivation and flow. The video game America's Army is working to ensure a steady flow of young, tech savvy people into the ranks.
Parisa Rouhani

Gmail holds 'graduations' and 'funerals' - CNN.com - 0 views

  • this system of color-coded messages is something he invented to save himself time and to organize the 100 or so e-mails he gets in a typical workday
  • Let people create products they'd use themselves, get those products out to the public as soon as possible, and make consumers think it's OK for things to break.
  • Gmail was a beta app for a while in itself and that kind of let us as a company not be too afraid about getting something out that may screw up once in a while."
Parisa Rouhani

Superwoman syndrome fuels pill-popping - Behavior- msnbc.com - 0 views

  • While men make up the majority of abusers of street drugs, including meth, cocaine and heroin, women are just as likely to abuse prescription pills as men.
  • tudies show that women are more likely — in some cases, 55 percent more likely — to be prescribed an abusable prescription drug, especially narcotics and anti-anxiety drugs.
  • Abuse of prescription drugs has risen right along with increases in the number of prescriptions for stimulants and painkillers seen since the early '90s,
  • ...1 more annotation...
  • That stat is backed by the Substance Abuse and Mental Health Services Administration's National Survey on Drug Use and Health, which found that the main source of prescription drugs among non-medical users — a whopping 56 percent — was free drugs from friends and family.
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