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Kev Harland

Vicarious Learning | IGI Global - 0 views

  • However, the specific suggestion we address here is that vicarious learning is a distinct idea that may have its own implications, particularly for distance learners and others whose access to normal learning dialogue is limited.
  • Vicarious learning accordingly arises in situations where a learning experience is witnessed and reacted to as a learning experience by another learner.
  • This is a clear example of vicarious learning where the focus of the learning episode is some cognitive skill or understanding
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  • The Answer Garden (Ackerman & Malone, 1990) and Answer Web (Slater, 1993) are computer-based learning systems based on networks of questions that have been asked by learners and answered by experts, allowing future learners simply to access these exchanges and thus to learn vicariously.
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    Vicarious Learning
Kev Harland

Home - Learning Designs - Products of the AUTC project on ITC-based learning designs - 0 views

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    se the web site resources to develop high quality learning experiences for students by  * exploring a range of proven learning designs, with exemplar aspects and full instructions on how to implement the designs (exemplars) * examining a set of generic learning designs to apply in your knowledge domain (guides) * making use of a set of tools for supporting learners (tools) * reviewing the principles for design of high quality learning experiences (the project)
Kev Harland

NetworkEDGE: The Future of Education July 2014 - 2 views

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    In this video Downes shares his utopian anti-institutional view of education. He pleads for "learning beyond institutions", towards personal learning in a networked world.  Move towards anarchic learning, based on no models, no systems, no traditional ideals. Move beyond institutions and towards self-organised networks of learners. "Content is the McGuffin it's the thing that gets us talking with each other" "its the connections between people and neurones that is the actual learning"
Kev Harland

Exploring Students' Mobile Learning Practices in Higher Education (EDUCAUSE Review) | E... - 1 views

  • mobile technologies afford new opportunities for learning, but their use does not guarantee that effective learning will take place
  • College students use their mobile devices mostly for self-directed informal learning rather than in the formal academic context, however, which makes it challenging to get an accurate picture of academic use.
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    The popularity of mobile technologies among college students is increasing dramatically. Results from the ECAR research study on students suggest that many undergraduate students bring their own digital devices to college, favoring small and portable ones such as smartphones and tablets. 2 Although students still rate laptops (85 percent) as the most important devices to their academic success, the importance of mobile devices such as tablets (45 percent), smartphones (37 percent), and e-book readers (31 percent) is noticeably on the rise. Increasingly, students say they want the ability to access academic resources on their mobile devices.3 In fact, 67 percent of students' smartphones and tablets are reportedly being used for academic purposes, a rate that has nearly doubled in just one year.4
Kev Harland

Are online learners frustrated with collaborative learning experiences? | Capdeferro | ... - 2 views

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    Despite the pedagogical advantages of collaborative learning, online learners can perceive collaborative learning activities as frustrating experiences
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    Thanks for this. I'm currently trying to put together TMA03. I'm really interested in OU Live but struggling to select a second technology. I'm tempted to look at either Wikis or blogs. This article looks as though it's really interesting should I select Wikis. I hope you're enjoying the course. Teresa
Kev Harland

Is Mobile Learning Relevant in Developing Countries? - 1 views

  • foreign intervention is less desirable than autonomous growth and innovation
  • M-Pesa (“mobile money” in Swahili) is a Kenyan mobile phone service which allows people to pay or transfer money to any other mobile phone user. It came about to meet the needs of a population poorly served by traditional banking services, before spreading throughout Africa, and is now among the most advanced mobile payment systems in the world. It’s different from your typical money transfer, because it doesn’t rely on bank accounts
  • Today, over 50% of adult Kenyans use the service to transfer money and pay for bills and even shopping
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  • At first, the internet made the world more global; now, the internet itself is becoming more local. The various fora and message boards serve as increasingly rich archives of dialogues – where a problem has been solved once, that solution can be sought by anyone
  • Anyone with access to Google can leverage the collective wisdom of the masses
  • he advent of cloud computing and crowd-sourcing means that individuals can now create and distribute their own educational content with little to no overhead
  • Udemy is one such platform, enabling educational content to be sourced from individuals rather than publishing houses (though a number of publishers do use the platform). Anyone can upload a lesson, and anyone can take a lesson
  • These platforms, which empower the individual, are significant because they enable highly local, highly specific learning content
  • While publishing houses need to generalise their content and target the largest audience, an individual is under no such imperative.
  • it becomes more and more feasible for anyone, anywhere to share their knowledge
  • it’s not poorer nations that benefit from the benevolence of richer ones – rather, the transaction becomes more individual
  • One person, anywhere, can learn, and can teach, another person. That person can be their neighbour or someone on the other side of the planet. And if the concept of reverse innovation shows anything, it’s that the East can teach the West a thing or two.
Kev Harland

More Thoughts on Categories of Mobile Learning Content | Float Mobile Learning - 4 views

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    There are many ways to slice and dice the types of mobile learning content. One way is by starting with the simplest kind of messaging and move to the most complex:
Silvia SP

Using Mobile Learning Resources in Foreign Language Instruction (EDUCAUSE Review) | EDU... - 4 views

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    mobile learning languages
Kev Harland

Week 5: Knowing, media and forms of representation: Learning and artefacts - 0 views

  • mportant questions about the ways in which learning complex systems can be assisted by making use of the same technological environments that give rise to the learning need
Kev Harland

Education versus Training: Selecting the Right Lifelong Learning Experience | The EvoLL... - 1 views

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    How to decide whether to engage in training or in education?  And how to know which is needed, if maybe not both? There are several attributes of education and training that can help answer each question. The table (Based on Arthur Chickering's work in Education and Identity, Jossie-Bass, 1993) summarizes the attributes of education and training and poses the critical questions the learner must answer when choosing between them.
Enda Mc Closkey

Annie Murphy Paul: What we learn before we're born | Talk Video | TED - 2 views

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    When does learning begin?
Kev Harland

Forum design - 0 views

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    I've found that use of the interpersonal action-learning cycle can have profound effects in several areas of module-based education.
Kev Harland

What is Machine Learning? - Definition from Techopedia - 0 views

  • Machine learning allows computers to handle new situations via analysis, self-training, observation and experience.
Kev Harland

elearnspace › Changing Schools, Changing Knowledge: The Agenda - 6 views

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    Video: How changing knowledge needs and structures are influencing the development of new learning systems and models Discusses constructivism and the diminished relevance of the teacher and their recommended texts/learning materials.
Kev Harland

Constructivist ID Theories: Grounded Design - 1 views

  • Grounded design is "the systematic implementation of processes and procedures that are rooted in established theory and research in human learning (Hannafin, Hannafin, Land, & Oliver, 1997, p.102)." Four conditions are basic to grounded design: designs must be rooted in a defensible theoretical framework methods must be consistent with the outcome of research conducted to test, validate, or extend the theories upon which they are based designs must be generalizable to situations beyond the unique conditions in which they are being utilized grounded designs and their frameworks must be validated iteratively through successive implementation
Kev Harland

Jisc TechDis - Accessible m-Learning model - 3 views

  • Accessibility is not necessarily about a disability; in fact it is not likely to be dependent on any single factor but will depend on several different things.
  • It’s easy to think that the small screen size, limited text options and fiddly buttons would immediately reduce the accessibility of the device for some learners. Whilst this is true it is only partly true because accessibility depends to a large extent on the context you’re working in. The model below has been developed to attempt to map the wider elements of accessibility in a more holistic way.
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    A Model of Accessible m-Learning
Kev Harland

xMOOC vs. cMOOC - MOOC Pedagogy - Degree of Freedom - 2 views

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    I only learned recently that I've not been enrolled in MOOC classes at all, but have instead been involved with something called an xMOOC
johannetta

Blogging as Pedagogy: Facilitate Learning | Langwitches Blog - 5 views

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    Good image: visual note taking
Pat Townshend

Developing students' ownership of their learning / Sharing assessment data with student... - 1 views

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    Ownership in New Zealand school
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