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Cathy Arreguin

Akoha ~ Come Play It Forward - 0 views

    • Cathy Arreguin
       
      Has anyone played this?
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    Akoha is the world's first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate. Learn more
Simon Brookes

innovating education - 0 views

  • This paper gives credence to the belief that the game play, when embedded in real world situations and stories (at which ARGs excel), is a legitimate context for learning.
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    This paper gives credence to the belief that the game play, when embedded in real world situations and stories (at which ARGs excel), is a legitimate context for learning.
Ginger Lewman

Daniel Donahoo: Gamification in Education: Should We Play? - 0 views

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    However, in an education system and learning culture so entrenched in standardized testing, the role and value of play and games is still finding a place, which is why the backlash against gamification is problematic, not just in the backlash, but in the way it is reported and then read by those who'd prefer the way we teach our children remains the same.
Simon Brookes

OFFLINE OR ONLINE? A SIMULATION EXERCISE... - 0 views

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    Huge overlap between what some practitioners call "Online Educational Role-Play" and ARGs.
edutopia .org

Play It Forward: New Xbox Games for Learning | Edutopia - 0 views

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    In my work with Microsoft Studios, we acknowledge the power of play and its intellectually enriching value with what we call "playful learning," our approach to designing high quality, intellectually enriching, interactive experiences for children and their families using Kinect for Xbox 360.
Amanda Stone

Play - 0 views

Gaby K. Slezák

PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds - 0 views

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    PIVOTE is now an open-source project and available for free download and use by anyone.
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    PIVOTE lets you: * Create learning exercises on the web using a simple forms based interface * Create objects in a virtual world such as Second Life which users can use to interact with the exercise * Play the exercise in Second Life, Open Sim, or on the web or even an iPhone. * Port exercises between virtual worlds * Share PIVOTE compatible objects between exercises and institutions * Rapidly edit exercises to create variations, or custom versions for different skill levels * Export student performance data for us in VLEs
Janette Eade

YouTube - Project Natal - 0 views

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    Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to mo...
Cathy Oxley

Intro to TaleBlazer - YouTube - 0 views

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    An augmented reality game to make and play.
Dianne Rees

Alice.org - 0 views

  • Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.
Vahid Masrour

FRONTLINE: digital nation: our latest: is "halo" the army's best recruiting tool? | PBS - 0 views

  • We just came back from a shoot at the Creech Air Force Base, where we interviewed pilots who spend their afternoons tracking and sometimes killing insurgents and are home in time for dinner.
Gaby K. Slezák

Getting the kids to save the world - ISRAEL21c - 0 views

  • Social networking on the Internet, a growing phenomenon in itself, is changing the way people spend their time. It is the strongest hook in measuring the success of a virtual world site, according to research. "Over 350 million people visit virtual worlds now; 40 percent are kids (over 100 million.) It is a huge market. The under 16-age group is growing more than any other. There are several worlds for kids over 14, but the 8 to 12 year olds are underserved," says Spira. According to market forecasts, the number of users logging into virtual worlds is expected to exceed one billion by 2012, with total revenue $3 billion.
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    Ekoloko is a great example for green virtual worlds for kids. Children care about the world and they are ready to do somehting about it. In Ekoloko they learn about environmental issues and much more just by playing and having fun.
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    Artikel: "Grüne" virtuelle Welten für Kinder sind groß im Kommen und machen Sinn, denn Kinder wollen sich engagieren und können das besonders gut in immersiven, sozialen Online-Spielen mit Abenteuercharakter. Ekoloko ist ein Paradebeispiel (Elf Island ein weiteres)
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