eGyanKosh: Home - 0 views
Welcome to SafeSurfer! - 0 views
A Storied Career - 0 views
Scholastic Videos - 0 views
Footprints in the Digital Age - 0 views
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It's a consequence of the new Web 2.0 world that these digital footprints—the online portfolios of who we are, what we do, and by association, what we know—are becoming increasingly woven into the fabric of almost every aspect of our lives.
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A recent National School Boards Association survey (2007) announced that upward of 80 percent of young people who are online are networking and that 70 percent of them are regularly discussing education-related topics.
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By and large, they do all this creating, publishing, and learning on their own, outside school, because when they enter the classroom, they typically "turn off the lights" (Prensky, 2008).
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TeachersFirst: Wiki Walk-Through - 0 views
LibrarianInBlack - 0 views
Voices Of The World - votw-2008-9 - 0 views
willrich45 shared http://planetkodu.com/course/2010/02/24/before-we-begin/ - 10 views
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Open courseware game development Melbourne based IdeasLab 5 week course free- starts mon 1st March -based on connectivist ideas.Enroll your students/selves. I wont be at this time but Im interested as an observer- in games as a medium for learners especially youth. I would love to have a go to see how even with no programming/coding etc can I facilitate this?
YouTube - SafetyCenterVideos's Channel - 11 views
Groups in Education & Schools - Shelfari - 9 views
AFT - Publications - American Educator - 2 views
The Clever Sheep: 14 Tools to Teach about Creative Commons - 31 views
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One of the most powerful, misunderstood and under-utilized tools for teaching 21st century skills, is the Creative Commons. Besides providing access to hundreds of thousands of media works that can be used to augment the creative process, the Creative Commons offers a legitimate way for students to license their own creative works, be they audio, video, text or hybrid products.
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Blog about 14 tools to teach about Creative Commons
GeoGebra - 13 views
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dynamic mathematics software for all levels of education that joins arithmetic, geometry, algebra and calculus. It offers multiple representations of objects in its graphics, algebra, and spreadsheet views that are all dynamically linked. While other interactive software (e.g. Cabri Geometry, Geometer's Sketchpad) focus on dynamic manipulations of geometrical objects, the idea behind GeoGebra is to connect geometric, algebraic, and numeric representations in an interactive way. You can do constructions with points, vectors, lines, conic sections as well as functions and change them dynamically afterwards. Furthermore, GeoGebra allows you to directly enter and manipulate equations and coordinates. Thus you can easily plot functions, work with sliders to investigate parameters, find symbolic derivatives, and use powerful commands like Root or Sequence. Workshops You are interested in visiting or giving workshops about GeoGebra? Here is the right place for you with dates, addresses and materials: * GeoGebra Workshops
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award winning software that joins arithmetic, geometry, algebra and calculus.
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