Visualizing Cultures was launched at MIT in 2002 to explore the potential of the Web for developing innovative image-driven scholarship and learning. The VC mission is to use new technology and hitherto largely inaccessible visual materials to reconstruct the past as people of the time visualized the world (or imagined it to be).
TheVisualMD site offers a rich, visual experience to learn, understand, and interact with health content on the Internet.TheVisualMD is brought to you by Anatomical Travelogue, LLC.
Anatomical Travelogue, LLC is a medical imaging research and media production company based in New York City. Our unique 3D visuals are the foundation and signature of all Anatomical Travelogue products, including books, websites, TV shows, and museum exhibits. We use the visuals to tell stories and educate the public on topics and issues related to health and wellness. Our visuals are produced using real human data from a variety of medical scans - magnetic resonance imaging (MRI), computer tomography (CT) ultrasound, and confocal laser scans. The data is collected, digitized, and recompiled using volume-visualization software. These volumes and virtual models are dissected, repositioned, colorized, and texturized as necessary to bring them to life.
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As you study data visualizations, make sure you look at past examples of how it made a difference (the Chicago crime visualization, for example). Students should be able to read and create visualizations to make arguments, share data, tell stories, and more. It is an important part of journalism and also something that is useful to include in school newspapers and annuals.
"Visualizing Cultures was launched at MIT in 2002 to explore the potential of the Web for developing innovative image-driven scholarship and learning. The VC mission is to use new technology and hitherto inaccessible visual materials to reconstruct the past as people of the time visualized the world (or imagined it to be).
Topical units to date focus on Japan in the modern world and early-modern China. The thrust of these explorations extends beyond Asia per se, however, to address "culture" in much broader ways-cultures of modernization, war and peace, consumerism, images of "Self" and "Others," and so on."
the basic tenets of design into two categories: principles and elements
the principles of design are the overarching truths of the profession
the elements of design are the components of design themselves, the objects to be arranged.
principles
Balance
Rhythm
Proportion
Dominance
Unity
Balance is an equilibrium
visual weight within a composition
Symmetrical balance
When symmetry occurs with similar, but not identical, forms it is called approximate symmetry
Symmetrical balance is also known as formal balance.
ntral axis.
Asymmetrical balance
tend to have a greater sense of visual tension. Asymmetrical balance is also known as informal balance.
Rhythm is the repetition or alternation of elements
Regular
Flowing
Progressive
relationship in scale between one element and another,
Proportion is the comparison of dimensions or distribution of forms.
Dominance relates to varying degrees of emphasis in design
visual weight
three stages of dominance
Dominant
Sub-dominant
Subordinate
unity describes the relationship between the individual parts and the whole of a composition
Gestalt theories of visual perception and psychology, specifically those dealing with how the human brain organizes visual information into categories, or groups
Closure is the idea that the brain tends to fill in missing information when it perceives an object is missing some of its pieces.
Continuance is the idea that once you begin looking in one direction, you will continue to do so until something more significant catches your attention
Items of similar size, shape and color tend to be grouped together by the brain, and a semantic relationship between the items is formed.
In addition, items in close proximity to or aligned with one another tend to be grouped in a similar way.
Contrast addresses the notion of dynamic tensionÔthe degree of conflict that exists within a given design between the visual elements in the composition.
The objects in the environment represent the positive space, and the environment itself is the negative space.
The rule of thirds is a compositional tool that makes use of the notion that the most interesting compositions are those in which the primary element is off center.
The visual center of any page is just slightly above and to the right of the actual (mathematical) center.
sometimes referred to as museum height.
The principles of design are the guiding truths of our profession, the basic concepts of balance, rhythm, proportion, dominance and unity. Successful use of these core ideas insures a solid foundation upon which any design can thrive.
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Every day we feature the best information design and data visualization from the internet. If you share our love for data-filled illustrations, you've come to the right place. We spend countless hours searching the web for the most interesting, visually stimulating, mind blowing infographics. We curate our findings and choose one infographic to publish every week-day.
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I don't really understand all about this project out of MIT but want to learn more about it. Thi s is what they say on their site:
"ikuli is a visual technology to search and automate graphical user interfaces (GUI) using images (screenshots). The first release of Sikuli contains Sikuli Script, a visual scripting API for Jython, and Sikuli IDE, an integrated development environment for writing visual scripts with screenshots easily. Sikuli Script automates anything you see on the screen without internal API's support. You can programmatically control a web page, a desktop application running on Windows/Linux/Mac OS X, or even an iphone application running in an emulator. "
Data visualizations for a changing world
The Google Public Data Explorer makes large datasets easy to explore, visualize and communicate. As the charts and maps animate over time, the changes in the world become easier to understand. You don't have to be a data expert to navigate between different views, make your own comparisons, and share your findings.
In these visualizations, a given text-the "specimen"-is compared to some larger group of texts-the "normative" text-using the Dunning log likelihood statistical analysis, which gives weight to words in a text according to how their frequency of use in the specimen text differs from the norm.
All visualizations feature a cloud that varies from gray to blue. In this cloud, the size of the word corresponds to the number of times the word was used in a given address. The word's color depends on how statistically unlikely the word is in the normative text; in other words, a blue word was used more in the given speech than in the others it is compared to.
An analysis of existing research supports a notion that already has begun to transform instruction in schools from coast to coast: that multimodal learning--using many modes and strategies that cater to individual learners' needs and capacities--is more effective than traditional, unimodal learning, which uses a single mode or strategy.
adding visuals to verbal (textual and/or auditory) instruction can result in significant gains in basic or higher-order learning, if applied appropriately. Students using a well-designed combination of visuals and text learn more than students who use only text, the report says.
Nice set of manipulatable visualizations to explore basic data and trends and relationships dealing with poverty, gender, and level of educational attainment.
Another software visualization tool. This one is from IBM. The URL is an odd one so you'll have to bookmark this. This is free and is listed as an "experiment". It looks like many educators are gravitating to the site as I've found some nice infographics for literature here as well. On the homepage you can scroll through some of the ideas. There are also some nice articles about how to create effective visualizations on this site that will give you ideas if you are using infographics in the classroom.
Visual recognition and intelligent identification of objects is making progress. Soon, just a picture of a child could tell everyone that child's name if simple facial recognition is used. This is more than just facial recognition but is rather, trying to teach a computer to learn. This is an interesting article.
"The aim is to see if computers can learn, in the same way a human would, what links images, to help them better understand the visual world.
The Never Ending Image Learner (NEIL) program is being run at Carnegie Mellon University in the United States.
The work is being funded by the US Department of Defense's Office of Naval Research and Google.
Since July, the NEIL program has looked at three million images. As a result it has managed to identify 1,500 objects in half a million images and 1,200 scenes in hundreds of thousands of images as well as making 2,500 associations."