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Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 14 views

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    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Fred Delventhal

Fun 4 The Brain - educational games for addition, subtraction, multiplication, division... - 1 views

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    All games here were made by Exuberant Games. Each game goes through important information for a certain subject matter for grades Kindergarten through 6th grade. The math games are great if you need to review your math facts for addition, subtraction , or division. Be sure to check out our new games for other subjects. * English games to review parts of speech * Reading games to help learn sight words * Science tutorials and games are coming soon! via http://www.freetech4teachers.com/2009/04/fun-4-brain-great-educational-games.html
Ruth Howard

YoYo Games | Game Maker - 1 views

  • Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. Game Maker allows you to make exciting computer games, without the need to write a single line of code. Making games with Game Maker is a lot of fun.
  • Using easy to learn drag-and-drop actions, you can create professional looking games within very little time. You can make games with backgrounds, animated graphics, music and sound effects, and even 3D games! And when you've become more experienced, there is a built-in programming language, which gives you the full flexibility of creating games with Game Maker. What is best, is the fact that Game Maker can be used free of charge. You can do anything you want with the games you produce, you can even sell them! Also, if you register your copy of Game Maker, you can unlock extra functions, which extend the capabilities of the program. Game Maker comes preloaded with a collection of freeware images and sounds to get you started.
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    students create their own games and review others- no coding programing needed
Megan Black

Parade of Games in PowerPoint - 27 views

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    " The Parade of Games web site was created to provide educators and trainers with easy-to- assemble educational games in a technology- enhanced environment to support key learning points. The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning. Educators and trainers can select and download those PowerPoint games that support your learning objectives and are compatible with the technology capabilities of your learning environment."
Ed Webb

Why hard work and specialising early is not a recipe for success - The Correspondent - 0 views

  • dispelling nonsense is much harder than spreading nonsense.
  • a worldwide cult of the head start – a fetish for precociousness. The intuitive opinion that dedicated, focused specialists are superior to doubting, daydreaming Jacks-of-all-trades is winning
  • astonishing sacrifices made in the quest for efficiency, specialisation and excellence
  • ...20 more annotations...
  • Most things that people want to learn do not resemble language, golf or chess, but rather a game in which the generalist has an advantage. A hostile learning environment
  • Seemingly inefficient things are productive: expanding your horizons, giving yourself time, switching professions. 
  • early specialisation is a good idea if you want to become successful in certain fields, sports or professions. In fact, in some cases, it’s the only option. Take chess, for example: if you don’t start early, you won’t stand a chance at glory.
  • learning chess is not a good model for learning other things. Epstein explains this using the work of psychologist Robin Hogarth, who makes the distinction between friendly (kind) and unfriendly or hostile (wicked) learning environments.
  • In a friendly learning environment, such as chess, the rules are clear, the information is complete (all pieces are visible on the board), and you can (ultimately) determine the quality of every move. In other words, the feedback loop
  • friendly learning environments are the exception. The world is not as clear-cut as golf or chess. So early specialisation is often a bad idea. 
  • In hostile learning environments without repetitive patterns, mastery is much harder to achieve. The feedback loop is insidious. Unlike chess, experience does not necessarily make you better. You may stick with the wrong approach because you’re convinced it’s the right one. 
  • The better a teacher scored on their own subject (i.e., the higher the grades their students got in that subject), the more mediocre students’ scores were across the complete programme (all modules). The explanation? Those teachers gave their students rigidly defined education, purely focused on passing exams. The students passed their tests with high marks – and rated their teachers highly in surveys – but would fail later on. 
  • In learning environments without repetitive patterns, where cause and effect are not always clear, early specialisation and spending countless hours does not guarantee success. Quite the opposite, Epstein argues. Generalists have the advantage: they have a wider range of experiences and a greater ability to associate and improvise. (The world has more in common with jazz than classical music, Epstein explains in a chapter on music.)
  • Many modern professions aren’t so much about applying specific solutions than they are about recognising the nature of a problem, and only then coming up with an approach. That becomes possible when you learn to see analogies with other fields, according to psychologist Dedre Gentner, who has made this subject her life’s work.
  • Another advantage generalists and late specialists have is more concrete: you are more likely to pick a suitable study, sport or profession if you first orient yourself broadly before you make a choice.
  • Greater enjoyment of the game is one of the benefits associated with late specialisation, along with fewer injuries and more creativity.
  • which child, teenager or person in their 20s knows what they will be doing for the rest of their lives?
  • Persevering along a chosen path can also lead to other problems: frustrations about failure. If practice makes perfect, why am I not a genius? In a critical review,
  • The tricky thing about generalist long-term thinking versus specialist short-term thinking is that the latter produces faster and more visible results.
  • specialising in short-term success gets in the way of long-term success. This also applies to education.
  • (Another example: the on-going worry about whether or not students’ degree choices are "labour market relevant".)
  • Teachers who taught more broadly – who did not teach students readymade "prescribed lessons” but instilled "principles" – were not rated as highly in their own subject, but had the most sustainable effect on learning. However, this was not reflected in the results. These teachers were awarded – logically but tragically – lower ratings by their students.
  • the 10,000 hour gang has considerable power with their message "quitters never win, winners never quit".Epstein’s more wholesome message seems weak and boring in comparison. Some things are simply not meant for everyone, doubt is understandable and even meaningful, you can give up and change your choice of work, sports or hobby, and an early lead can actually be a structural disadvantage. 
  • "Don’t feel behind." Don’t worry if others seem to be moving faster, harder or better. Winners often quit.
Ted Sakshaug

Home - 0 views

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    The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.
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    The Parade of Games web site was created to provide educators and trainers with easy-to- assemble educational games in a technology- enhanced environment to support key learning points.   The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.
Dean Loberg

Education Week's Digital Directions: Building Gaming Into Science Education - 0 views

  • "I've had teachers tell me,” says Eklund, “that after they introduced the game to their students, the classroom went completely silent because all of the kids were just reading." "You just don't get that kind of engagement and involvement with the story" with a textbook, he says.
    • Brian C. Smith
       
      Is this because of the visual appeal or the storyline? I can see this happening, but does silence mean high levels of engagement?
    • Dean Loberg
       
      Assuming that they are not sleeping I think it does mean engagement, but engagement does not equal education. It depends on the content as well.
  • A report written by researchers about The River City Project for a 2006 conference concluded "that students learned biology content, that students and teachers were highly engaged, that student attendance improved, that disruptive behavior dropped, that students were building 21st-century skills in virtual communication and expression, and importantly, that using this type of technology in the classroom can facilitate good inquiry learning."
    • Brian C. Smith
       
      Is this limited to only the River City Project alone though? How does it promote more inquiry, problem and project-based learning in other content?
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  • "I'm in a unique situation where there's a computer at every lab table," he says, pointing out that many teachers do not have that ratio of students to computers.
  • when the games don't work properly, but most teachers don’t have that level of technical skill, she points out.
  • "There are little things you need to know," she says, to keep the games running smoothly. "[Otherwise], it's not going to work in the classroom, and teachers aren't going to use it."
  • "If [the game] doesn't have a focus or clear reason for what they're doing, it really doesn't work," says Pokrzywinski. Adapting games to the curriculum is possible, she says, but it takes time—something many teachers don't have.
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    Science and gaming
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    Science and gaming
Vicki Davis

Children's math education resources for teachers | DreamBox Learning online math educat... - 1 views

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    From Dreambox in my inbox: "In honor of Math Awareness Month this April, I am e-mailing you this morning to share the news that DreamBox Learning is launching DreamBox Math Classroom, a school version of the curriculum and standards based children’s math adventure game, DreamBox Learning K-2 Math. To celebrate the release, DreamBox Learning offers free access to the game for any kindergarten, first or second grade classroom in the U.S. and Canada through the end of the current school year or June 30, 2009. Teachers at accredited schools can simply visit www.dreambox.com/teachers to sign up for classroom usage. "
Julie Shy

team building activities, ideas, games, business games and exercises for team building,... - 14 views

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    Some really good activities here! Free team building games and exercises ideas to warm up meetings, training, and conferences. Team building games and activities are useful in serious business project meetings, where games and activities help delegates to see things differently and use different thinking styles. Games and exercises help with stimulating the brain, improving retention of ideas, and increasing fun and enjoyment.
Russ eault

Games for the playground, home ... - Google Books - 0 views

  • GAMES FOR ELEMENTARY SCHOOLS FIRST TH YEARS 427 GAMES FOR HIGH SCHOOLS 433
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    Games with possible applications to learning. Google Books.
Gary Bertoia

26 Learning Games to Change the World | Mission to Learn - 0 views

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    List of 26 Learing Games
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    From the Mission to Learn Blog
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    26 Learning Games to Change the World
Vicki Davis

MrNussbaum.com - educational games, math games, spelling games and much more! - 7 views

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    Mr. Nussbaum has a place value pirates game you can play to put math into your end of the year pirate theme. You could use the theme "Don't let summer steal your learning" and share games and fun things to do to learn over the summer.
Vicki Davis

DimensionU - Educational Video Game Technology for the 21st Century Student - 15 views

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    For parents who want fun things for their students to do over the summer that will help students learn more and move forward in math and literacy skills - this is a website to check out. "Students enter the tournament by going to www.DimensionU.com/SummerChallenge. Once registered (parental permission is required) they will compete in math- and literacy-based games for a chance to win gift cards and summer-related prizes like inline skates, inflatable pools, beach volleyball sets, or tents. Five lucky players will be randomly selected to win an iPod Nano each. New this year is a social networking component that encourages students to build online "learning communities" of friends, family, community members, or even teachers - basically anyone who wants to help support the child's academic efforts during the summer. Participants who earn the highest number of social network points in each tournament round will win prizes separate from those awarded for game play performance."
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    Suggest this to parents.
Ted Sakshaug

Florida Virtual School - Course Overview - 0 views

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    Learning and game-play collide in Conspiracy Code, the first in a revolutionary new series of courses. An innovative, complete online class, Conspiracy Code engages students in interactive learning while maintaining all the engagement of a high-quality entertainment product. All Conspiracy Code courses are teacher-supervised, academically-viable, complete classes that fuse the best of online gaming with proven pedagogical techniques and standards to produce a truly unique learning environment for high school students.
Vicki Davis

Epic learning: Common Core enters World of Warcraft - index - 4 views

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    Peggy Sheehy is the matron of gamification and she's one upped her own groundbreaking work in Second Life. She's gamified the Common Core Learning Standards. Wow. One more reason you can't use standards as an excuse to do nothing. "They are also learning to be mighty gamers because Sheehy is gamifying the Common Core Learning Standards (CCLS). With the command "Go forth and be epic," students pack away drafts and log on to 3D Game Lab where A Hero's Journey awaits. WoWinSchool: A Hero's Journey is a curriculum based in World of Warcraft (WoW), a massively multiplayer online role-playing game in which players assume characters and interact within an ever-changing, virtual world.  Sheehy helped to frame the curriculum developed by Lucas Gillespie and Craig Lawson with whom she collaborates on the award-winning WoWInSchool project.  "
Vicki Davis

Creating a Game-Based Online Class | Online Universities - 2 views

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    Excellent article on designing a game based learning e-course. There are a lot of links and great ideas. Since hearing Jane McGonigal speak at Microsoft HQ I have using Interrobang and other games as a priority for integrating into my classroom. (Hat Tip @juandoming on Twitter)
Julie Shy

Guest Blog: Angry Birds: A Lesson in Formative Assessment @kathyperret - 8 views

  • Sharing learning intentions – At the beginning of each “launch” the player is shown the formation of the structure and the placement of the little pigs. (I think that’s what they are.) A player can sweep back to this area of the game at any time. This gives the player the clear intentions of what needs to be accomplished in that specific level.
  • Sharing and negotiating success criteria - Once an Angry Bird is launched from the slingshot, the path of the bird is clearly marked for future reference. These marking stay throughout the level. I’ve found them useful in negotiating my success, even though I have not perfected this!
  • Giving feedback to pupils – When playing Angry Birds, I know right away if I did not complete a specific level. (Right now I’m stuck on Level 15.) While the wording “Level Failed” is not exactly appealing to me, it isn’t harmful. Nothing bad happens. I just have the opportunity to try again, and again, and again until the level is complete. I’ve also noticed that the other Angry Birds waiting their turn seem to be cheering on the bird that is being launched.  I’ve just noticed another feature – The Mighty Eagle. He is there to help a player get out of a tricky level
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  • Effective questioning – I know there are many places I could go to ask effective questions in order to improve my Angry Bird skills. I’ve found online communities of like-minded individuals and groups to be extremely helpful when professional questions arise. This sense of belonging provides me a chance to ask my questions in a non-threatening environment. I’m sure there are groups formed to discuss Angry Bird strategies. Right now I have many of Angry Bird questions.
  • Encouraging pupils to assess and evaluate their own and others’ work – Right now, I’m attempting to evaluate my work on Level 15. I’ve been able to successfully get the two pigs on the sides, but the one – in strong middle structure has me stumped. As an adult, I know to assess and evaluate my work on this level. I could also probably find some online tips from other players.
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    I'm embarrassed to admit, but two weeks ago I didn't even know anything about  Angry Birds. It looks like this addicting little game has been around for a while. I know … Where have I been? I guess I've been spending time with a less angry little bird … I'm really not the angry type! I guess I see Twitter as better use of my time and professional collaborative learning than shooting birds out of a slingshot. A casual conversations with my hairdresser a few weeks ago about the game led to a quick demonstration on her phone. Another reference came last Friday while attending a session on Instructional Coaching for principals. Some areas that Instructional Coaches can assist schools with are referred to as the Big Four: Classroom Management, Content, Instruction, and Formative Assessment. While the presenters facilitated dialogue around the topic of formative assessment the analogy was made to video gaming; and specifically Angry Birds. This piqued my curiosity.
Cara Whitehead

SpellingCity for iPhone, iPad, and iPod touch on the iTunes App Store - 3 views

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    VocabularySpellingCity is a fun way to learn spelling and vocabulary words by playing engaging learning games using any word list. The most popular activities are Spelling TestMe, HangMouse, and our vocabulary games, available to Premium Members. The most popular word lists are Sound Alikes, Compound Words, Hunger Games and SAT Words. This is a free app!
yc c

Phun - 2D physics sandbox - Home - 0 views

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    Phun is a free game like 2D physics sandbox where you can play with physics like never before.
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    Phun is a free game like 2D physics sandbox where you can play with physics like never before. The playful synergy of science and art is novel, and makes Phun as educational as it is entertaining. Great for kids Phun is a fantastic toy for children, where they can learn and appreciate physics, science and simulations in an open ended gameplay with rich creative and artistic freedom, including colorful freehand drawing. and everyone else... But watch out, Phun is also totally addictive to the rest of us! Experienced users create fabulous machines and elaborate mechanism using Phun, as well as games, comics and contemporary art. See more of Phun in the media section, or go download it! ...and for free! We want to keep Phun freely available for non-commercial use, since we think and hope that Phun can make a difference in promoting science and art to the masses, in particular children and young people, through a constructionists learning paradigm. Contact us for sponsorship agreements, or for commercial licenses of Phun. We are also open to R&D collaboration, including pedagogic use of Phun.
Vicki Davis

Karooba - Play Trivia - Promote Fun-based Learning - Share Knowledge - Earn Prizes > Home - 0 views

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    Got an email from this group - would love to hear from those who have played Karooba -- here is the information they sent me: "The Karooba site includes the following features: * One the largest collections of education-based (over 100,000) trivia questions * Educational games that allow you to: o Challenge friends around the world in one-on-one trivia games o Join a tournament on education based topics or set up a tournament of friends or classmates o Try your luck in a new Find-it game o Create your own quizzes and see how others score on your test * State-of-the-art avatar tool (Karoobatar) - create your near real life or cartoon characters * A real time communications tool (Karoobacator) - Instant message with your friends without the risk of foul language. Karooba was created and is maintained by a computer consulting firm based in Minnesota. The firm's staff, which is mostly comprised of parents with school-age kids, is very concerned (like most parents are these days) about what their children view on the Internet. With this in mind, Karooba was designed to be a 'safe haven' where kids can go to play online, as well as learn…and more importantly one that parents (and teachers) can trust. "
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