Skip to main content

Home/ EDTEC700MULE/ Group items tagged creation

Rss Feed Group items tagged

Cathy Arreguin

How to create .RAW terrain files for Second Life and OpenSim with Terragen : This Great... - 0 views

  •  
    How to create .RAW files for Second Life and OpenSim with Terragen ... Terragen now supports direct import into opensim.  Step by step for single sim .. and links for multisim terrain file creation. OAR
Cathy Arreguin

Terrain : This Great ImBalance - 0 views

  •  
    terrain files (OAR) including megaregions.
Cathy Arreguin

Human photo references and textures for artists - 3d.sk - 0 views

  •  
    Source photos for avatar creation, clothing, etc.
Cathy Arreguin

Creations : Three Guides In Byzantium - 0 views

  •  
    Open Source resources for OpenSim and Second Life: Animations, Attachments, Builds, Clothes, Scripts, Shapes, Skins, Terrain Files, Textures.
Cathy Arreguin

Painting onto the Second Life avatar in Photoshop - YouTube - 0 views

  •  
    Painting onto the Second Life avatar in Photoshop YouTube vidtut PSCS4 or 5 extended - clothing, tattoo & skin creation skills for 3D environments. Good vidtut
Cathy Arreguin

RobinWoodEnt's Channel - YouTube - 0 views

  •  
    Excellent Photoshop tutorials for skills needed for Second Life and similar virtual world graphics and mesh content creation.  Also see her site at http://robinwood.com/Catalog/Technical/PhotoshopTuts
Cathy Arreguin

Absolut Creation Shop - 0 views

  •  
    Textures, folds, brushes, clothing templates to make clothing for virtual worlds. Permissions do not indicate SL exclusivity.
Cathy Arreguin

Teaching in Second Life » Blog Archive » Project Based Learning in Second ... - 0 views

  •  
    Project Based Learning in Second Life. Easily applied to other MUVEs - especially those that offer learner content creation in-world.
Cathy Arreguin

Universal Campus by Oni Kenkon Creations - 0 views

  •  
    OpenSim OAR and IAR files from UC Irvine Universal Campus
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
  • ...6 more annotations...
  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
  •  
    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Sketchlife - build in SketchUp, upload to Second Life - 2 views

  •  
    I have been trying to export Google Sketchup creations into SL and happened on this tool: SketchLIfe I am about to try it and will report on the ease of use.
  •  
    SketchUp models to Second Life 
Catherine Trau

Second Life Destination: The Sistine Chapel - Vassar College - 2 views

  •  
    Vassar has a beautiful island in SL which includes this re-creation of the Sistine Chapel. My colleagues and I were impressed with the beauty of the whole island and especially the loving care lavished on the Sistine Chapel feature. The frescoes were just wonderful and flying to the ceiling to view them up close was a thrill. The Raphael tapestries on the walls were an unexpected bonus. While we enjoyed viewing the works, we all agreed that some kind of docent audio tour would enhance the experience.
  •  
    Edtech in 3D group notes: Site Description: An accurate-to-scale recreation of The Sistine Chapel. Overall impressions: We arrived at Vassar Island, and were immediately in the middle of the experience. We were impressed by the detail in the recreation of the Sistine Chapel, and found it enjoyable to view the paintings and tapestries up close and from different angles. Although the chapel recreation is interesting, we were not very inspired to return. How learning is taking place: Visitors can fly through the Sistine Chapel and view famous pieces of art from angles that would not be possible in real life. Additionally, visitors are unencumbered by crowds or barriers, and some historical information is available. Likes: Painting and floor recreations are very impressive. Access to the artwork from different perspectives is nice (such as flying or changing viewpoints). Clicking on the painting "The Last Judgement" gives a nice history of the painting. Dislikes: Tapestries are hidden, and a sign must be clicked to show them - but the tapestries disappear again in 30 seconds. Unfortunately, most items do not contain historical information. We feel that this location could be greatly improved by giving visitors some information up front, such as the limitations of the experience (mostly the lack of historical information provided), encouraging them to fly up to the artwork for different perspectives, and setting expectations about how much of the artwork in the Sistine Chapel is represented in Second Life. Applications to learning in virtual worlds: We feel that Vassar Island contains both good examples of learning applications in virtual worlds, as well as things that could be improved upon. The detailed recreation of the Sistine Chapel, with the ability to view the artwork from amazing perspectives, can be applied to other learning applications. More historical information or study aids would be very helpful.
anonymous

Vassar Univ.'s Sistine Chapel Re-Creation - 2 views

shared by anonymous on 03 May 10 - Cached
  •  
    This SLURL drops you right in front of the Sistene Chapel. When you enter there is a reference card to your right that explains how to view the art. It is amazing. You can fly up to the ceiling and actually touch the artwork by Michaelangelo. I would love to take my 7th grade students here or a similar site when we study the Middle Ages and the Renaissance. The tapestries by Rapael come to life when you touch them.
  •  
    I will definitely check this one out. I wow my students with Google Earth's street view and 3D buildings to show them the world. My student population see very little outside of their community, so it comes in handy. I am always looking for news ways to have them "see" the world. Thanks for the links. Now I will continue to pester my IS dept. to loosen up a little and let us have access.
  •  
    Cynthia, we found the Sistine chapel too ... my group just loved this stunning location. I did not try touching the tapestries! I think we'll go back and check that out. Thanks for mentioning this feature we did not explore!
Karen McKelvey

Sallisaw, Indian Territory - 1 views

  •  
    Re-creation of Oklahoma in 1890. A quiet historical Cherokee town in the old west. No roleplay, just good international folks.
1 - 14 of 14
Showing 20 items per page