Skip to main content

Home/ EDTEC700MULE/ Group items tagged how

Rss Feed Group items tagged

Cathy Arreguin

Chey's Second Life Blog: How to Make a Flat Prim Even Flatter (Or, How to Make a Flag) - 0 views

  •  
    How to cut a very thin prim (less than .01)
Cathy Arreguin

How to create megaregion terrain RAW files for Second Life and Opensim : This Great ImB... - 0 views

  •  
    How to create megaregion RAW files for Second Life and Opensim using Terragen
Cathy Arreguin

How to create .RAW terrain files for Second Life and OpenSim with Terragen : This Great... - 0 views

  •  
    How to create .RAW files for Second Life and OpenSim with Terragen ... Terragen now supports direct import into opensim.  Step by step for single sim .. and links for multisim terrain file creation. OAR
Cathy Arreguin

Learning from the Virtual You : NPR - 0 views

  •  
    How you appear in the virtual world could affect your behavior in real life, according to researchers at Stanford University. Andrea Seabrook speaks with Stanford's Jeremy Bailenson about his research into how people interact psychologically with their virtual-reality representations.
Cathy Arreguin

US Department of Energy Opens "Energy" Island in Second Life - Betterverse: Nonprofits ... - 0 views

  •  
    You can reportedly smashing into your friends as sub-atomic particles, take a tour of a super collider, or look at a variety of DOE informational resources.  I like how lush and verdant the island is, a reminder of how our energy consumption effects the ecosystem around us.
Cathy Arreguin

Begonia Island - 0 views

  •  
    a K-12 teacher's work in OpenSim. Contains a detailed description of platform choices, proposal presentations and resources that show HOW she got her project approved and running.
Cathy Arreguin

How can I choose which virtual world viewer to use? - 0 views

  •  
    How to change Kitely default virtual world browser. (Directions for both PC and Mac)
Cathy Arreguin

Setting up a virtual classroom with Kitely - YouTube - 1 views

  •  
    How to set up a virtual classroom with Kitely, OpenSim and Facebook.  Very clear instructions.
Cathy Arreguin

Need a great terrain for your Opensim on a USB key? Here's where to find one and how to... - 0 views

  •  
    Great virtualworlds/secondlife/opensim blog to follow.   Points to free megaregion terrain file :)  (4 regions) and how to install. See also "Opensim on a USB key"
Cathy Arreguin

How your brain sees virtual you - life - 06 November 2009 - New Scientist - 0 views

  • players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when som
  • eone is thinking about their virtual self as when they think about their real one.
  • or intelligent Previously, researchers have observed that people easily adopt the persona of their virtual selves,
  • ...5 more annotations...
  • t about themselves and their avatars compared with real and virtual others, two regions stood out: the medial prefrontal cortex and the posterior cingulate cortex. That makes sense as prior research has linked the medial prefrontal cortex to self-reflection and judgement.
  • "next to no difference" in the activity in these regions when people thought of themselves and of their avatar
  • Caudle's team also noticed key differences between how people thought about the virtual and real worlds, which must be a necessity for preserving your sense of reality.
  • implicated in imagination.
  • precuneus
  •  
    Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one.
Cathy Arreguin

Online Homeschooling - Accredited Homeschool - Virtual Worlds for Education - WiloStar3D - 1 views

  •  
    Accredited 3D homeschool (middle and high school) This page features a video overview. Looks like they mash up their virtual worlds with a Moodle CMS. What do you think of how they use the virtual world component? Good, bad? other? Not sure what virtual world platform they're using.
  •  
    This looks very interesting...I don't know how effective it would be. The student would have to be very self motivated to be successful. It does look like a type of Moodle they are using. I think this could be a good alternative for homeschool students though.
Kenny C Miller

How To Spark Remote Learning - Forbes.com - 1 views

  •  
    This is an article about utilizing Second Life to teach ESL. From language courses I have had, I know it makes a big difference for learners to be able to learn language in the context in which it is normally spoken. I can see how Second Life could have some applications to demonstrate to learners language spoken in context. "Second Life English" has an island devoted to teaching English. You may want to check it out.
Robert Sevilla

Lighthouse Learning Island - 0 views

  •  
    I've been following Kathy Schrock since the mid-1990s when I began using computers in the classroom. I have numerous bookmarks of her helpful websites filled with classroom resources as well as her blogs. She is the technology administrator for the Nauset Public Schools in Massachusetts. An earlier YouTube video has Kathy Schrock aka Kathy Dryburgh (in Second Life), gives a brief overview of what Lighthouse Learning Island is all about: http://www.youtube.com/watch?v=a7IC-JeK4Mc&feature=related. In a more recent video, Kathy along with other educators, explain how the Lighthouse Learning Island came to be and what it is currently doing: http://www.youtube.com/watch?v=ZlwsXsTptbs. The original occupants of the Lighthouse Learning Island was the Nauset Public Schools but since then, several other school districts have joined this virtual learning platform. I was really excited how school districts are utilizing Second Life to offer professional learning development for their educators in Web 2.0 for teaching and learning. Additionally, educators from outside the district have attended these sessions. I'll be looking into how I am able to attend some of these professional development workshop sessions. Unfortunately, on August 1, 2010, Lighthouse Learning Island will be closing due to budget constraints. Kathy has rented a small plot of land on Eduisland 6 (SLURL) and will be announcing any upcoming professional development opportunities through the "K-12 Educators" group in SL. Her new spot is called "Kathy Schrock's Kaffeeklatsch".
Cathy Arreguin

Global Kids' Online Leadership Program - 0 views

  •  
    Overview of how Global Kids and other educational/non-profit organizations used Teen Second Life from 2005 until its close in late 2010. In addition to listing projects and case studies, Barry Joseph discusses what we might learn from this "experiment".
Catherine Trau

Second Life Destination: Postgraduate Medical School - Imperial College - 0 views

  •  
    Edtech in 3D group notes: Site Description: Imperial College's virtual hospital where professionals can train and rehearse and patients can learn about healthcare facilities and procedures that they might need to use. Overall impressions: We were immediately impressed with the Medical School. The grounds were beautiful, and the buildings were designed with learning in mind. We liked the patient rooms, and the introductory podcast was a useful start to the experience. Unlike Vassar Island, we felt that we wanted to spend more time in this location - and we were left with a desire to return and learn more. How learning is taking place: Tour guides give visitors a wide range of ways to discover the island. Visitors can visit patients and learn about various medical conditions. From what we could see, lectures and demonstrations are also a large part of learning at the medical school. Likes: We liked the podcast that started playing as soon as we arrived. There were numerous tours and visitor aids, making it easy to get started. We also liked the immediate access to information. This set expectations up front, helping us to enjoy the experience. Dislikes: Because the island is full of information and is very immersive, the user has to go through several layers (tours, walking around, searching) to get to things. Applications to learning in virtual worlds: The patient rooms take advantage of the virtual world to create an experience that can't easily be created in the real world. They are a great example of how Second Life allows deeper learning than can be found by simply reading a book or listening to a lecture - without endangering an actual patient. Other learning experiences could apply this same tactic to become more immersive.
Catherine Trau

Second Life Destination: Virtual Hallucinations - 0 views

  •  
    Edtech in 3D group notes: Site Description: Visitors experience the exhibit through the mind of a schizophrenic. Overall impressions: This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved. How learning is taking place: The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia. Likes: The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience. Dislikes: The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth. Applications to learning in virtual worlds: The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
gcsnow

NOAA, National Oceanic and Atmospheric Administration - 1 views

http://maps.secondlife.com/secondlife/Meteora/177/163/27 Site Description: NOAA, National Oceanic and Atmospheric Administration. This is the virtual home of a real location. Overall ...

SecondLife edtec_700_mule science education environment weather learning

started by gcsnow on 12 Nov 10 no follow-up yet
gcsnow

Numbakulla: An interactive quest - 0 views

  •  
    Numbakulla: The Pot Healer Adventure Second Life Innovative Learning Environment SLurl: http://maps.secondlife.com/secondlife/Numbkulla/215/18/22 This is the kind of place that I imagined I would visit when I first signed up for Second Life. While Second Life itself may not be a game, it has massive potential to be a place where educational games can be embedded and hosted. The Pot-Healer Adventure is not an educational game per se, but a highly interactive quest that gets the player to explore and solve puzzles. However, it is one of the few environments I've found so far that has key elements that couldn't easily be reproduced as an Adobe Flash video. The game starts with a shipwreck, which has left debris strewn over land and floating in the sea. It's an intriguing beginning, and a nice device to allow the player to interact with nearly everything visible. At the start you can pick up a notebook, which keeps track of things you pick up in the game, and gives you hints about what to do. A notecard at the beginning tells players that they are to find out about a mysterious old civilization that a previous explorer is no longer able to investigate. I'm not sure how this environment itself could be used for educational purposes, but the way it has been designed could and should be adapted for other purposes. I imagine the explore-and-interact puzzle format to lend itself to teaching history, and anthropology. It would be a particularly good way to teach how historians gather evidence, and what they can learn from old diaries, work reports, and other documents. I am glad that I found this interesting environment, and hope to return and explore it some more. I think that it could serve as inspiration to others looking to create more interactive quest-type lessons.
Cathy Arreguin

SECOND LIFE - Searching the Knowledge Base and Wiki in-Viewer - 0 views

  •  
    YouTube Video: Torley explains how to access the Second Life Wiki and Knowledge Base from the in-world browser window.
Cathy Arreguin

Second Life's Virtual Naval Undersea Warfare Center | VizWorld.com - 0 views

  •  
    It's no secret that the US Government and Military have been investigating virtual environments for some time, and Second Life has been a popular playground for both simulation research and recruiting.  In an interview on Second Life's blog, Douglas Maxwell from the Naval Undersea Warfare Center (NUWC) talks about how they've integrated Second Life into their environment.
1 - 20 of 72 Next › Last »
Showing 20 items per page