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Cathy Arreguin

The Mod Squad. Blog. » Blog Archive » Avatar - Part 1: Defining the moder... - 0 views

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    An avatar is a graphical representation of one's self, personality or alter-ego while engaging in online communication.  Avatars can range from simple, static 2D graphics to complex, animated 3D forms controlled by the user. First of a great series on avatars. Clear, concise.
Cathy Arreguin

Avatars & 3D Viewers in Second Life & OpenSim Virtual Worlds - YouTube - 0 views

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    YouTube channel - Avatars & 3D Viewers in SL and OS VWs. You are creating a Second Life account / avatar... so, what SL Viewer should you use? SL Viewer Version 3, 2, 1.23 or one of the alternate 3rd party viewers such as Imprudence or Phoenix. I'll go for Imprudence since I'm on a mac and if you are accessing second life and OpenSim, it is the only option for me on a mac. Good series of vidtuts from UCDavis
Cathy Arreguin

Painting onto the Second Life avatar in Photoshop - YouTube - 0 views

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    Painting onto the Second Life avatar in Photoshop YouTube vidtut PSCS4 or 5 extended - clothing, tattoo & skin creation skills for 3D environments. Good vidtut
Cathy Arreguin

Human photo references and textures for artists - 3d.sk - 0 views

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    Source photos for avatar creation, clothing, etc.
Cathy Arreguin

Second Life | What is Second Life? - 1 views

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    What is Second Life: Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity. FINALLY - an entry level explanation and portal into SL. Ready to create a new digital you? Learn more about avatars ››
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    This is great, Cathy!! Thank you for this url!
Cathy Arreguin

How your brain sees virtual you - life - 06 November 2009 - New Scientist - 0 views

  • players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when som
  • eone is thinking about their virtual self as when they think about their real one.
  • or intelligent Previously, researchers have observed that people easily adopt the persona of their virtual selves,
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  • t about themselves and their avatars compared with real and virtual others, two regions stood out: the medial prefrontal cortex and the posterior cingulate cortex. That makes sense as prior research has linked the medial prefrontal cortex to self-reflection and judgement.
  • "next to no difference" in the activity in these regions when people thought of themselves and of their avatar
  • Caudle's team also noticed key differences between how people thought about the virtual and real worlds, which must be a necessity for preserving your sense of reality.
  • implicated in imagination.
  • precuneus
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    Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one.
Cathy Arreguin

Example of an On-line Virtual Environment for Education « Rezzable Productions - 0 views

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    Rezzable created an on-line virtual questing environment to support Ytouring 's Starfish production where students learn through questing in a 3D environment about Scurvy and Clinical Trials. After seeing Starfish audiences are invited to enter Steamfish a specially created world. First they create their own character (avatar). In character they arrive on board the recently 'shipwrecked' Stella Maris. This is where they start their quest to learn more about scurvy and clinical trials. 
Cathy Arreguin

YouTube - A Virtual Conversation Overheard - 0 views

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    Tongue in cheek argument between avatars - trying to sell the idea of "real" environments (vs. virtual) Funny 4:46 long.
Cathy Arreguin

Airmen to Live Out Their Careers In Cyberspace - 0 views

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    Expanding on the Air Force's MyBase effort in Second Life, all new Air Force recruits will have avatars used for distance training. Details workplace applications useful in the general workplace as well as military. Good example of how today's learners will function in tomorrow's workplace.
Cathy Arreguin

Loki and the Goonies: Shadow of the 13 - 0 views

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    lokiboy is a great example of an avatar blog - blurring the boundaries between 2D and 3D onlines spaces. Shadow of the 13 is an in-world roleplaying mystery - complete with clues and an online website. (See post)
Kelly Smith

Medical Examiner's Office - 0 views

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    Anyone interested in CSI? What about forensic science to stimulate your science classes? It has posters that give information about the basics of forensic science, as well as scheduled lectures. Inside the examining room, there are pictures (both avatar and real life) of autopsies. In the morgue you can open and close the drawers.
Papith Lee

Virtual Ability - 0 views

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    This is another great SL site for beginners. It helps newcomers and people with disabilities. Text on signs are large and easy to read on the boards. It is very much like Discovery Island. It walks you through the simple directions of flying, changing your avatar, IM'ing, etc. I was able to get L$10! There is a place for free stuff also. When I arrived, I looked around, then found a balloon and took a tour. I also went to an auditorium dedicated to Karen Gams. She was instrumental in helping support groups, education for stroke survivors, and people with autism. While searching around, I heard voices. It sounded like a radio show. This is a great site for beginners as well as people with disabilities. If using SL to teach, I would definitely use this site to aid in helping beginners to become more fluent in SL.
Jose Medrano

Second Life Childbirth Classes? - 0 views

A friend sent me this link. Its a youtube video of a second life birth. Although the video stands alone without any context, I noticed that the avatars are wearing the same clothing. This leads me ...

http:__www.youtube.com_watch?v=G4TR_6B7nlU

started by Jose Medrano on 10 May 10 no follow-up yet
Cathy Arreguin

RobinWoodEnt's Channel - YouTube - 0 views

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    Excellent Photoshop tutorials for skills needed for Second Life and similar virtual world graphics and mesh content creation.  Also see her site at http://robinwood.com/Catalog/Technical/PhotoshopTuts
Cathy Arreguin

A second life for practice? - 0 views

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    Business / training examples of virtual worlds (Second Life)
Catherine Trau

Gone Gitmo - 0 views

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    An installation of Guantanamo Bay Prison in SL. I have to be honest, I have yet to be able to explore it after repeated tries over the past week. I've read about it and am intrigued, but my avatar is unable to collect the prison uniform necessary for the experience. I'm going to keep trying because it looks fascinating. Below is a link to a machinima produced about it: http://www.youtube.com/watch?v=QT7p231Cfxk
Lori Schnaider

House of Sweden - 1 views

http://maps.secondlife.com/secondlife/Swedish%20Institute/143/176/31 I went to the House of Sweden - it is great for the Second Life beginner. It gives an orientation to Second Life and helps you ...

SecondLife edtec_700_mule tour embassy Sweden

started by Lori Schnaider on 19 Nov 10 no follow-up yet
Cathy Arreguin

Send your essay to my avatar: virtual worlds set to transform real learning - Secondary... - 0 views

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    Kate Farrell interviewed regarding using virtual worlds in K12 education - highlighting Science in Second Life (Global Kids) Good explanation Sottish publication
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Avatars rising in the enterprise - 0 views

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    Examples of workplace uses of virtual worlds for training simulation and prototyping. Links and examples.
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