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Kim McCain-Correll

Witnessing History - A Teen Second Life Exhibit - 1 views

I found this YouTube video (http://www.youtube.com/watch?v=nGMH_1VnnaY) about a virtual museum exhibit created by teens. It showcases "Kristallnacht," or "The Night of Broken Glass" from the holoca...

TeenSL History

started by Kim McCain-Correll on 15 May 10 no follow-up yet
Kim McCain-Correll

Witnessing History - A Teen Second Life Exhibit - 0 views

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    I found this YouTube video (http://www.youtube.com/watch?v=nGMH_1VnnaY) about a virtual museum exhibit created by teens. It showcases "Kristallnacht," or "The Night of Broken Glass" from the holocaust. Teens from the Holocaust Memorial Museum in Washington D.C. worked with teens from New York and museum staff via Skype, SL, & phone (sound familiar, COMETEERs?) to discuss issues, storyboard, and even create a design document (future COMETEERs!) to create the exhibit in SL. Interestingly, it seems that the build was done by an SL company called "Digital Refinery," "...an all teen in-world development company," headed by a 15 year old CEO. Teens visiting the site are placed in the role of an investigative reporter in order to find out what people did during Kristallnacht. They can click on cutouts of people to get information and learn about the choices that ordinary people faced during this event. Visitors also observe the environment; broken storefront windows, a before & after Kristallnacht replica of a synagogue, and just general destruction of the Jewish community. When they are done, they reflect, discuss and write about what they have seen & learned, and post notecards to share their experiences. I love that this is all built by teens, but that they also had to work with adults in RL to learn how to cooperate and communicate intelligently. I am big on making history interactive, otherwise it just seems boring to many kids. SL holds so much potential for this sort of activity; time for textbook companies to look into this instead of making ridiculously expensive, environmentally unfriendly textbooks that bore kids to tears. Ok, I know I'm dreaming, after all, if the textbooks weren't expensive, those companies would go out of business. Hmm.
Cathy Arreguin

Google Map of Second Life World Heritage Sites With SLurls | Second Life Update - 1 views

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    link to a very cool map of World Heritage Sites created in the virtual world of Second Life. The map is viewable in Google Maps and includes SLurls to teleport to each of the locations. The information was gathered by New Mexico State University Professory Pete Eidenbach and imported into Google Maps. If you combine this with Virtual Flags and Anthems of the World and our list of 35 Virtual Countries in Second Life then you receive quite a world history or geography lesson.
Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

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    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
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    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Catherine Trau

Second Life Destination: The Sistine Chapel - Vassar College - 2 views

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    Vassar has a beautiful island in SL which includes this re-creation of the Sistine Chapel. My colleagues and I were impressed with the beauty of the whole island and especially the loving care lavished on the Sistine Chapel feature. The frescoes were just wonderful and flying to the ceiling to view them up close was a thrill. The Raphael tapestries on the walls were an unexpected bonus. While we enjoyed viewing the works, we all agreed that some kind of docent audio tour would enhance the experience.
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    Edtech in 3D group notes: Site Description: An accurate-to-scale recreation of The Sistine Chapel. Overall impressions: We arrived at Vassar Island, and were immediately in the middle of the experience. We were impressed by the detail in the recreation of the Sistine Chapel, and found it enjoyable to view the paintings and tapestries up close and from different angles. Although the chapel recreation is interesting, we were not very inspired to return. How learning is taking place: Visitors can fly through the Sistine Chapel and view famous pieces of art from angles that would not be possible in real life. Additionally, visitors are unencumbered by crowds or barriers, and some historical information is available. Likes: Painting and floor recreations are very impressive. Access to the artwork from different perspectives is nice (such as flying or changing viewpoints). Clicking on the painting "The Last Judgement" gives a nice history of the painting. Dislikes: Tapestries are hidden, and a sign must be clicked to show them - but the tapestries disappear again in 30 seconds. Unfortunately, most items do not contain historical information. We feel that this location could be greatly improved by giving visitors some information up front, such as the limitations of the experience (mostly the lack of historical information provided), encouraging them to fly up to the artwork for different perspectives, and setting expectations about how much of the artwork in the Sistine Chapel is represented in Second Life. Applications to learning in virtual worlds: We feel that Vassar Island contains both good examples of learning applications in virtual worlds, as well as things that could be improved upon. The detailed recreation of the Sistine Chapel, with the ability to view the artwork from amazing perspectives, can be applied to other learning applications. More historical information or study aids would be very helpful.
Cathy Arreguin

osgrid.org * View forum - The Archive Vaults - 0 views

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    OSgrid repository of archive of OAR and IAR files for public use.  Must be allowed by creator.
Cathy Arreguin

How to create .RAW terrain files for Second Life and OpenSim with Terragen : This Great... - 0 views

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    How to create .RAW files for Second Life and OpenSim with Terragen ... Terragen now supports direct import into opensim.  Step by step for single sim .. and links for multisim terrain file creation. OAR
Cathy Arreguin

Integrating WebQuests & Fun - 1 views

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    Webquest in 3D powerpoint by Bernie Dodge
Cathy Arreguin

Open Blackboard: Students Build The Parthenon in Opensim - 0 views

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    virtual world learning - geometry by building the Parthenon
Cathy Arreguin

Poll Worker Training in Second Life | www.gridworks.sl - 1 views

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    Poll worker training in Second Life by UCF.  
Catherine Trau

Second Life Destination: Virtual Hallucinations - 0 views

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    Edtech in 3D group notes: Site Description: Visitors experience the exhibit through the mind of a schizophrenic. Overall impressions: This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved. How learning is taking place: The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia. Likes: The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience. Dislikes: The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth. Applications to learning in virtual worlds: The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
Cathy Arreguin

Second Life | What is Second Life? - 1 views

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    What is Second Life: Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity. FINALLY - an entry level explanation and portal into SL. Ready to create a new digital you? Learn more about avatars ››
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    This is great, Cathy!! Thank you for this url!
Cathy Arreguin

Wells Fargo Stagecoach Island Community : What is Stagecoach Island - 0 views

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    Stagecoach Island is an online virtual world created by Wells Fargo. You can explore the island and its hidden secrets, connect with friends and make new ones, and at the same time learn smart money management.
Cathy Arreguin

virtual gaming classroom Home - virtual gaming classroom - 0 views

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    I've created this wiki to help teachers use simulation and game in the classroom. Please help me by suggesting articles, resources, and videos or sharing this with teachers at your school and/or via your blog. Thanks and hope you enjoy!
Cathy Arreguin

RPS SL Background and Guidelines | TEACHERNET - 0 views

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    Guidelines for Educational Use of RPS TSL Used by Regina Public Schools Teen SL project
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

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    Second Life Interactive graffiti art installation by AM Radio. Browser based paint program "appears" on side of box car.
Cathy Arreguin

Free SL Scripts - 0 views

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    Free Second Life scripts listed by non profit commons
Cathy Arreguin

The Mod Squad. Blog. » Blog Archive » Avatar - Part 1: Defining the moder... - 0 views

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    An avatar is a graphical representation of one's self, personality or alter-ego while engaging in online communication.  Avatars can range from simple, static 2D graphics to complex, animated 3D forms controlled by the user. First of a great series on avatars. Clear, concise.
Cathy Arreguin

Video Links (Second Life Resources) - 1 views

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    Google Site of Second Life Resources compiled by Brenda Boyd (and others). Geared towards education and training uses of Second Life.
Cathy Arreguin

Script Me! - 0 views

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    Second Life scripting tool by Hilary Mason (SL: Ann Enigma). Selecting parameters creates script to be pasted into object.
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