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Cathy Arreguin

Second Life Blogs: Community: Shared Media: A New Experience for Second Life - 0 views

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    Second Life Viewer 2.0 (now the default viewer for Second Life users) allows new capabilities to share and embed many types of online media. This blog post explains and points to some beginning examples of this powerful feature.
Dana Ditman

SLED Blog - 0 views

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    SLED® Blog -
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    Here's a great place to find out how K-20 educators are using Second Life to make learning more meaningful and fun. "Welcome to the SLED Blog, a blog dedicated to the ins and outs of K-20 education using the Second Life® world. This blog is written by educators and for educators, for those who are seasoned Second Life veterans and for those just starting out, for those who are die-hards and those who are skeptics. All are welcome. We hope you'll read, enjoy, and comment on what you see." Fantastic links and events! Dana
Sue Harlan

SLOODLE Blog - 0 views

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    This SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) blog comments on and gives examples of using the plug-in SLOODLE to interface and integrate SL with Moodle. This is an open source project. The blog provides excellent tutorials explaining how this application works, and as you watch them, you start to imagine all the different ways you might apply these tools to the classroom. This site contains many ideas and examples for the classroom use of a VR as well as other web-based tools. One example of this is the dropbox for leaving notecard assignments. Once dropped, the notecard appears in the teacher's Moodle account. Once graded, the student immediately receives an email. Another paper describes using SL to teach engineering and then using the SLOODLE to track students' in-world laboratory participation and link it to the teacher's moodle. So we are seeing the virtual world integrating with the real world. http://slurl.com/secondlife/Sloodle/126/94/23
Kim McCain-Correll

Imperial College London, Medical School - 0 views

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    Virtual Med School? Ok, maybe not quite yet, although this blog post by Clare Linden shares an interview with Dave Taylor from Imperial College London regarding the use of SL as a tool for teaching medical procedures before trying them out on actual patients. Apparently Dave Taylor also built the NPL pavilion for the International Spaceflight Museum in SL as well. The virtual hospital, Second Health, was developed to provide lower-cost simulations of medical devices and help decrease incidents of errors in clinical settings. There are day surgery centers, a "keeping healthy showcase," and a really cool teleporter, reminiscent of Star Trek so you don't have to walk/fly to find things. Some areas are off limits, but there are plenty of things for the public to see. I'm interested in creating something along these lines for health care in a different setting. Blog site: http://blogs.secondlife.com/community/workinginworld/blog/2009/06/01/the-future-of-healthcare-3-questions-for-dave-taylor-of-imperial-college-london SLURL: http://maps.secondlife.com/secondlife/Second%20Health%20London/131/223/25
Cathy Arreguin

PREVIEW - 0 views

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    PIVOTE project at St. George's University (England). Scenario based training (paramedic) examples. SLURLs listed in blog
Cathy Arreguin

The Mod Squad. Blog. » Blog Archive » Avatar - Part 1: Defining the moder... - 0 views

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    An avatar is a graphical representation of one's self, personality or alter-ego while engaging in online communication.  Avatars can range from simple, static 2D graphics to complex, animated 3D forms controlled by the user. First of a great series on avatars. Clear, concise.
Cathy Arreguin

Second Life Blogs: Learning Inworld: Prototyping Real World Museum Exhibits in Second ... - 2 views

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    Interview highlighting the Tech Museum's use of Second Life in prototyping effective museum exhibit design
Cathy Arreguin

Online safety means empowering AND protecting « Generation YES Blog - 0 views

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    Online safety means empowering AND protecting ConnectSafely offers research driven strategies to mitigate negative digital citizenship and safety issues from both a technology and behavioral perspective
Cathy Arreguin

Need a great terrain for your Opensim on a USB key? Here's where to find one and how to... - 0 views

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    Great virtualworlds/secondlife/opensim blog to follow.   Points to free megaregion terrain file :)  (4 regions) and how to install. See also "Opensim on a USB key"
Cathy Arreguin

Second Life Biology: Building the Photosynthesis Engine III:Light Reactions - 0 views

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    This is a blog about the use of Second Life in teaching science, especially biology. It is meant to document my Second Life activities and development efforts leading up to and including my upcoming Sabbatical in Spring 2009. My sabbatical is to develop hands on modules in Second Life that could supplement either lecture or lab classes. Photosynthesis
Cathy Arreguin

Top 100 Learning Game Resources | Upside Learning Blog - 0 views

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    Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning - it might help to look at links that interest you to get some grounding ideas.
Cathy Arreguin

virtual gaming classroom Home - virtual gaming classroom - 0 views

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    I've created this wiki to help teachers use simulation and game in the classroom. Please help me by suggesting articles, resources, and videos or sharing this with teachers at your school and/or via your blog. Thanks and hope you enjoy!
Cathy Arreguin

Fox News report on virtual worlds | KZERO - Blog - 0 views

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    "Undercover Mom" Fox News story on virtual world culture for kids and tweens. 4 minute article. Good vid to introduce pervasiveness of vw for this demographic kzero interview re: vw and kids
Cathy Arreguin

Le Mont Saint-Michel in SecondLife - 0 views

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    Blog and Details of Le Mont Saint-Michel build in Second Life
Cathy Arreguin

Second Life's Virtual Naval Undersea Warfare Center | VizWorld.com - 0 views

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    It's no secret that the US Government and Military have been investigating virtual environments for some time, and Second Life has been a popular playground for both simulation research and recruiting.  In an interview on Second Life's blog, Douglas Maxwell from the Naval Undersea Warfare Center (NUWC) talks about how they've integrated Second Life into their environment.
Cathy Arreguin

Getting a Second Life Just Got Easier with Direct SLurl « Official Second Lif... - 0 views

  • enables first-time visitors to arrive directly at a location within Second Life, as their first location, by clicking on a Second Life URL from the Web, email, etc
  • Direct SLurl extension
  • ability to create and brand their own page within slurl.com.
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  • Torley’s informative Video
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Greenbush Labs Blog » Blog Archive » State Curriculum Content Standards and V... - 0 views

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    State Curriculum Content Standards and Virtual Worlds New Jersey becomes the first state to incorporate virtual worlds (and the ability to use them) into their "Core Curriculum Content" state standards…. Via New Jersey State Dept. of Ed. web site at http://www.nj.gov/education/aps/cccs/2009/tech/index.html Particularly "….. collaborate adeptly in virtual environments and incorporate global perspectives into problem solving at home, school and in structured learning experiences with the growing realization that people in the 21st century are interconnected economically, socially and environmentally and have a shared future."
Cathy Arreguin

Loki and the Goonies: Shadow of the 13 - 0 views

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    lokiboy is a great example of an avatar blog - blurring the boundaries between 2D and 3D onlines spaces. Shadow of the 13 is an in-world roleplaying mystery - complete with clues and an online website. (See post)
Lily Lee-Jones

TJ Kopcha's Weblog - 1 views

shared by Lily Lee-Jones on 09 May 10 - Cached
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    Remember TJ from EDTEC 541? Remember our discussion about virtual worlds and addictions. I thought of his blog.
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