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gcsnow

Murder Mystery Novel Set in Second Life - 0 views

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    I came across this while looking for murder mystery scavenger hunts in Second Life. "Virtually Dead" is a murder mystery novel that is partially set in Second Life. It is written by Scottish screenwriter and author Peter May. All the reviews on Amazon have been positive.
Cathy Arreguin

Loki and the Goonies: Shadow of the 13 - 0 views

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    lokiboy is a great example of an avatar blog - blurring the boundaries between 2D and 3D onlines spaces. Shadow of the 13 is an in-world roleplaying mystery - complete with clues and an online website. (See post)
Cathy Arreguin

THEFT, MURDER AS NEW TOULOUSE SINKS INTO SWAMP OF SIN - The New Toulouse Tattler - 0 views

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    SL murder mystery game running February 2010. Example of environment context, role playing, collaboration, problem solving?, fun. How could this strategy be used with educational content?
gcsnow

Numbakulla: An interactive quest - 0 views

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    Numbakulla: The Pot Healer Adventure Second Life Innovative Learning Environment SLurl: http://maps.secondlife.com/secondlife/Numbkulla/215/18/22 This is the kind of place that I imagined I would visit when I first signed up for Second Life. While Second Life itself may not be a game, it has massive potential to be a place where educational games can be embedded and hosted. The Pot-Healer Adventure is not an educational game per se, but a highly interactive quest that gets the player to explore and solve puzzles. However, it is one of the few environments I've found so far that has key elements that couldn't easily be reproduced as an Adobe Flash video. The game starts with a shipwreck, which has left debris strewn over land and floating in the sea. It's an intriguing beginning, and a nice device to allow the player to interact with nearly everything visible. At the start you can pick up a notebook, which keeps track of things you pick up in the game, and gives you hints about what to do. A notecard at the beginning tells players that they are to find out about a mysterious old civilization that a previous explorer is no longer able to investigate. I'm not sure how this environment itself could be used for educational purposes, but the way it has been designed could and should be adapted for other purposes. I imagine the explore-and-interact puzzle format to lend itself to teaching history, and anthropology. It would be a particularly good way to teach how historians gather evidence, and what they can learn from old diaries, work reports, and other documents. I am glad that I found this interesting environment, and hope to return and explore it some more. I think that it could serve as inspiration to others looking to create more interactive quest-type lessons.
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