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Cathy Arreguin

Wells Fargo Stagecoach Island Community : What is Stagecoach Island - 0 views

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    Stagecoach Island is an online virtual world created by Wells Fargo. You can explore the island and its hidden secrets, connect with friends and make new ones, and at the same time learn smart money management.
Cathy Arreguin

JoelFoner.com » 10 Must-Do Security Checks To Prevent Virtual World Event Dis... - 0 views

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    Procedures/Best Practices to follow before a sim-wide event (For estate managers/owners)
Cathy Arreguin

tomorrowisland - home - 6 views

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    Great example of middle school student created projects on Teen Second Life. Note how sixth graders hire 8th graders using Lindens and project manage collaborative problem solving. Doable, highly engaging and tied to core content.
Deborah Lawson

Secret Builders: Another virtual world learning environment for tweens - 0 views

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    This award-winning website allows children to: * Interact with dozens of famous historical and fictional characters from the arts, literature and sciences. * Submit creative writings for others to read and comment upon. * Explore famous works of art and play art related games. * Undertake challenging quests that take kids into the world of classic literature, the arts and humanities. * Practice typing with typing-tutor games. * Learn best practices for staying safe on the Internet. The website is not free, and they have a Teachers Console for class management. They recently partnered with the San Francisco Opera to bring classical music to young adults.
Sue Harlan

SLOODLE Blog - 0 views

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    This SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) blog comments on and gives examples of using the plug-in SLOODLE to interface and integrate SL with Moodle. This is an open source project. The blog provides excellent tutorials explaining how this application works, and as you watch them, you start to imagine all the different ways you might apply these tools to the classroom. This site contains many ideas and examples for the classroom use of a VR as well as other web-based tools. One example of this is the dropbox for leaving notecard assignments. Once dropped, the notecard appears in the teacher's Moodle account. Once graded, the student immediately receives an email. Another paper describes using SL to teach engineering and then using the SLOODLE to track students' in-world laboratory participation and link it to the teacher's moodle. So we are seeing the virtual world integrating with the real world. http://slurl.com/secondlife/Sloodle/126/94/23
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