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Brenda Mckoy

Multimedia Artifacts for Improving Reading - 3 views

EDUC-7107-1/EDUC-8847-1 Multimedia Technology to Facilitate Learning Multimedia Artifacts in improving reading All three websites incorporate Tumble book software, which accomplish offering learne...

8847_active_learning 8847_multimedia

started by Brenda Mckoy on 08 Mar 12 no follow-up yet
Dolly Fernandes

Student Engagement - Artifacts - 1 views

VoiceThread - http://voicethread.com Student project, The Great Depression: Poetry for Two Voices - http://voicethread.com/#q+poetry.b425796.i2574380 This multimedia student project resulted fro...

8847_multimedia 8847_active_learning voicethread adobe student engagement

started by Dolly Fernandes on 12 Jun 12 no follow-up yet
Elizabeth Roberson

ILife in the Classroom, University of Stevenson - 0 views

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    This site was used as a guide to help educators learn about how ILife can be useful in the classroom. The way information is presented requires more cognitive activity than behavioral. The site seems to be more technology centered, because it focuses more on the technology itself. As Mayer (2009) suggests the this approach focuses more on the capabilities of the technology.
Rachel Tustin

Module 1. Artifact 2 - 0 views

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    This particular multimedia example is a video about the greenhouse effect, and its title is an engaging aspect that attracts learner by referencing a commonly known children's story. Mayer described the technology centered approach as being based in how and what technologies can be incorporated into the learning process (Mayer, 2009, pp. 10-11). It is definitely technology centered first and foremost. Throughout the video, it uses a great deal of overlaying video with static images or content so that the eye is engaged and drawn into the movement happening on screen. In this case, it meets with Mayer's assumption of dual coding in its design, in that it operates both on an auditory and visual channel (p. 64). In this case, in order for the learner to construct knowledge the auditory channel is the most important because the video images themselves really just augment the commentary, rather than presenting identical content visually. The images are stunning; there are amazing 3-D representations of earth, and video of the first atomic explosion. While these images are captivating, they don't serve as a second representation of the content itself. The learning that takes would not be considered active learning by Mayer's criteria, because there it is not structured in such a way that the learner does not have any repetitive elements to select and focus on in order to sequence the content in order to build knowledge (p. 71). Also, there is not an opportunity for the learner to integrate the visual and audio components to build knowledge, because the content is primarily in the audio while the video images are more oriented toward holding the learner's attention instead of presenting content or concept related information (p. 71).
Patrick LaPollo

Web Sites with Multimedia Artifacts - 3 views

Module 1 - Multimedia Artifacts 1. http://www.ted.com/ TedTv This site hosts videos that highlight the ideas of motivational and inspiring speakers. Although the technology on the site is stron...

8847_multimedia 8847_active_learning

started by Patrick LaPollo on 12 Sep 11 no follow-up yet
Valeria Shanks

8847 Multimedia/8847 Active Learning - 40 views

8847 MULTIMEDIA/8847 ACTIVE LEARNING Module 1 Selecting web sites with multimedia artifacts I have chosen to develop a multimedia workshop on the topic of Designing web pages for educators and cla...

started by Valeria Shanks on 13 Jun 11 no follow-up yet
Brandy Collins

Module 1:Web Sites with Multimedia Artifacts - 5 views

My multimedia project will focus on training teachers on how to utilize gaggle in their classroom and how to involve their students in the learning process using this amazing learning tool that are...

8847_multimedia 8847_active_learning

started by Brandy Collins on 12 Dec 11 no follow-up yet
Laura Beth Lee

Incorporating "Gaggle" into Language Arts Instruction - 2 views

1. https://www.gaggle.net/tour1.html Gaggle is a safe online environment teachers can incorporate into classroom instruction as a means of facilitating collaboration through an online medium. Mayer...

8847_Multimedia 8847_active_learning

started by Laura Beth Lee on 11 Jun 12 no follow-up yet
Tracy Snow

Engaging learnng through technology - 5 views

I have decided to create a multimedia workshop on active engagement learning through technology. I would like teachers to explore how to engage learners through the use of technology. The three w...

8847_multimedia 8847_active_learning

started by Tracy Snow on 11 Jun 12 no follow-up yet
John Smith

Module 3 Creating Multimedia - 0 views

Web Sites for Creating Multimedia Pre-Training * www.youtube.com This popular technology can be used as a tool for opening workshops with videos or presentations. This would be effective in hook...

8847_pre-training 8847_graphic_organizers 8847_presentations 8847_activities

started by John Smith on 09 Jan 14 no follow-up yet
Brandy Hiett

Collaboration tools - 0 views

The purpose of this post is to describe some multimedia artifacts that would be beneficial to collaboration in education. https://www.edmodo.com Edmodo is a great collaborative technology tool for...

8847_multimedia 8847_active_learning

started by Brandy Hiett on 09 Mar 14 no follow-up yet
Kal Mannis

YouTube - Shift Happens Original - 0 views

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    This is video created to provide an insight into the future of education, technology and communication worldwide. The comparisons between the education in the U.S., India, and China are very interesting. I have played this selection over the last few years at almost every workshop I've hosted. The presentation does not fit into Mayer's (2008) efficient multimedia formats, but the material does make an impact. This is especially good to shake up those folks who espouse that technology is just a fad.
Lauren Dart

Lauren Dart Module 1 Assignment- Multimedia Artifacts EDUC 7107 - 10 views

My Multimedia presentation will focus on helping teachers create and maintain an educational blog, while incorporating many technology programs and tools that are already successful at our school. ...

started by Lauren Dart on 13 Jun 11 no follow-up yet
Pamela Ferguson

Technology Integration - 0 views

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    *This is companion material to Catherine Cennamo's text " Technology Integration for Meaningful Classroom Use: A Standards-Based Approach, 1st Edition *The Game plan will keep instructors organized as they develop technology rich plans.
Margaret Hale

The Reflective School by Peter Pappas by Peter Pappas on Prezi - 0 views

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    In this Prezi, Pappas (2011) has designed a presentation that prompts the viewer to think about the reflective culture of a school. Coupled with the content in Pappas' (2010, January) blog series, "A Taxonomy of Reflection: Critical Thinking for Students, Teachers and Principals," a learner-centered orientation to the process and importance of reflection in schools and learning is achieved. Embedded in the presentation itself are prompts to gain viewers' attention and provide opportunities to consider questions relevant to the content. As noted by Mayer (Laureate Education, 2010), the effectiveness of a technology is based on its application, guided by instructional method. While Prezi is receiving a lot of enthusiasm as an alternative to Power Point, effective use of this tool still relies on the designers' ability to create content that will effectively promote learning. References: Laureate Education, Inc. (Producer). (2010). Technology-centered vs. learner-centered instruction. [DVD]. Pappas, P. (2010, January 04). A taxonomy of reflection: Critical thinking for students, teachers and principals [Web log post]. Retrieved from http://www.peterpappas.com/2010/01/taxonomy-reflection-critical-thinking-students-teachers-principals-.html Pappas, P. (2011). The reflective school: A taxonomy of reflection. (Prezi Presentation). Retrieved from http://prezi.com/z-iozettlllo/the-reflective-school-by-peter-pappas/
 Lisa Durff

Educational Uses of Digital Storytelling - 3 views

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    This website gives instructions and templates for storyboarding, a crucial prestep to using any tool to make a story, text, audio, or video. Students produce much superior products when they storyboard first. This is part of a learner-centered curriculum on digitalstorytelling, not a how to manual or part of a technology-centered curriculum, although technology tools can be used to create storyboards (one can also use paper templates).
Melissa Kennedy

EDUC 8847-7101 Multi - 2 views

EDUC 8847-7101 Multimedia Technology to Facilitate Learning Module 1: Assignment 1 M. Kennedy http://www.learnitin5.com/edmodo   This website is a 5 minute video with an overview of the basics...

8847_multimedia 8847_active_learning

started by Melissa Kennedy on 17 Sep 12 no follow-up yet
jenanp

Module 1 assignment Jennifer Joseph - 1 views

The three web sites I chose are: (a) Cool Math http://coolmath.com/ (b) Castle Learning http://castlelearning.com/ (c) Illuminations http://illuminations.nctm.org/ Cool Math This site was l...

8847_Multimedia 8847_active_learning

started by jenanp on 11 Jun 12 no follow-up yet
Kaija Spencer

Web sites with Multimedia Artifacts - 5 views

My presentation will focus on demonstrating and teaching teachers how to use Promethean flip charts effectively in their lessons. Websites that can demonstrate these skills to teachers are the foll...

8847_Multimedia 8847_active_learning

started by Kaija Spencer on 09 Jun 12 no follow-up yet
Laurie Korte

Digital E-Textile Creating to Develop Collaboration, Decision Making, and Social Change... - 0 views

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    This will be a 5-hour hands-on workshop for a professional conference to look at digital e-textile creating to develop collaboration, decision making, and social change learning skills. The delivery will incorporate a multimedia approach to learning based on the 12 design principles developed by Dr. Richard Mayer. Topic Digital e-textile creating connects STEM (Science, Technology, Engineering, and Math) curricula through an art. Learner engagement/motivation is driven by individual customization of technology through personalization of fashion.
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