1. https://www.gaggle.net/tour1.html Gaggle is a safe online environment teachers can incorporate into classroom instruction as a means of facilitating collaboration through an online medium. Mayer indicates that a technology-centered approach to instructional practices is geared around the use of technology to drive instructional decisions in educational settings; whereas, the learner-centered approach consistently utilizes the technology in the way people learn (Laureate, 2009). This resource takes educators on a tour to address key concerns someone may have in regards to using this online learning environment. Additional links and explanations are provided if needed which is characteristic of a learner-centered approach.
2. https://www.gaggle.net/training-videos/index.php?videotype=educators This website offers a variety of training videos to be utilized by the learner to understand how to use specific tools of the "Gaggle" program. The videos' goals serve to inform individuals how to use various elements of this platform to best facilitate the learning goals of individual teachers. Mayer (2009) suggests using technology to complement human abilities while aiding activities that one may be poorly suited for, while also enhancing and developing other skills. The cognitive activity foster through watching these various videos encompasses a learner-centered approach by allowing the individual to draw on prior knowledge and specific needs to determine which resources to use.
3. http://scctech.stclaircountyschools.wikispaces.net/file/view/Gaggle+for+Teachers.pdf This particular resource will provide the learner (Language Arts teachers) with screenshots that provide explicit detail on how to utilize the various tools offered through the creation of a "Gaggle" account. By viewing this resource, the learner will utilize cognitive activity in a learner-centered environment by viewing the steps for implementing and creating specific activities within the software program. Through the use of this particular resource, the learner is able to utilize graphics and words to increase understanding of the specific procedures for using the program.
References: Laureate Education, Inc. (Executive Producer). (2009). Technology-centered vs. learner-centered instruction [Video]. Baltimore, MD: Author. Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, MA: Cambridge University Press.
Gaggle is a safe online environment teachers can incorporate into classroom instruction as a means of facilitating collaboration through an online medium. Mayer indicates that a technology-centered approach to instructional practices is geared around the use of technology to drive instructional decisions in educational settings; whereas, the learner-centered approach consistently utilizes the technology in the way people learn (Laureate, 2009). This resource takes educators on a tour to address key concerns someone may have in regards to using this online learning environment. Additional links and explanations are provided if needed which is characteristic of a learner-centered approach.
2. https://www.gaggle.net/training-videos/index.php?videotype=educators
This website offers a variety of training videos to be utilized by the learner to understand how to use specific tools of the "Gaggle" program. The videos' goals serve to inform individuals how to use various elements of this platform to best facilitate the learning goals of individual teachers. Mayer (2009) suggests using technology to complement human abilities while aiding activities that one may be poorly suited for, while also enhancing and developing other skills. The cognitive activity foster through watching these various videos encompasses a learner-centered approach by allowing the individual to draw on prior knowledge and specific needs to determine which resources to use.
3. http://scctech.stclaircountyschools.wikispaces.net/file/view/Gaggle+for+Teachers.pdf
This particular resource will provide the learner (Language Arts teachers) with screenshots that provide explicit detail on how to utilize the various tools offered through the creation of a "Gaggle" account. By viewing this resource, the learner will utilize cognitive activity in a learner-centered environment by viewing the steps for implementing and creating specific activities within the software program. Through the use of this particular resource, the learner is able to utilize graphics and words to increase understanding of the specific procedures for using the program.
References:
Laureate Education, Inc. (Executive Producer). (2009). Technology-centered vs. learner-centered instruction [Video]. Baltimore, MD: Author.
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, MA: Cambridge University Press.
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