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Clay Leben

Welcome to ALT Open Access Repository - ALT Open Access Repository - 3 views

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    An online repository of electronically produced research in educational technology.
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    An open library of materials. Many on edtech. Not just pdf but also slides and video of presentations.
Ian Guest

OCTEL | Open Course in Technology Enhanced Learning - 6 views

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    "This is an online course to help you understand better how to use technology to enhance your teaching practice. The course is aimed primarily at people teaching at Higher Education level, whether in Higher Education Institutions or Further Education Colleges."
phamtuanktdt

Tuyển sinh đại học cho một số em thuộc diện ưu tiên - 1 views

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started by phamtuanktdt on 13 Jun 16 no follow-up yet
phamtuanktdt

Gia sư môn toán ôn thi đại học uy tín tại Hà Nội - 1 views

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started by phamtuanktdt on 08 Jun 16 no follow-up yet
phamtuanktdt

Gia sư tiểu học nhiều kinh nghiệm dạy kèm cho bé học lớp 1 - 2 views

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started by phamtuanktdt on 05 Jul 16 no follow-up yet
phamtuanktdt

Gia sư tiểu học lớp 2 - làm cách nào để dạy giỏi ? - 2 views

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started by phamtuanktdt on 02 Jul 16 no follow-up yet
smartpaperhelp

Academic Writing Seminar - 0 views

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academic writing semibar college paper service

started by smartpaperhelp on 10 Apr 17 no follow-up yet
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
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