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Clay Leben

Games for Change on Vimeo - 2 views

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    Many of the 2011 conference presentations are here to watch. Serious gaming methods.
Clay Leben

BadgeStack: A Badge-Empowered Learning System - 2 views

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    A SaaS hosted service for organizations. Not free because they have consulting fees, I think. May develop a free solution later. Open source badges are cool new buzz topic. Love the colorful web design of this site.
Clay Leben

Crossing Battle Lines - alternate reality game to teach writing - 1 views

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    "...a pedagogical alternate reality game we developed over the course of two years under the aegis of The University of Texas at Austin's Digital Writing & Research Lab. Battle Lines offers a compelling game experience that allows student-players to develop rhetorical, community-building, and digital literacies, crossing boundaries between academic and ludic practices."
Clay Leben

Game-Based Learning: What it is, Why it Works, and Where it's Going - 4 views

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    Summary of game benefits for learning and why they should be used more. New Media Institute white paper. See awards for best examples.
Clay Leben

NY Times Magazine - Learning by Playing - 3 views

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    Sept 19, 2010 Education issue on game playing as school reform. Lots of examples from current experiments. Video too.
Clay Leben

Digital Media and Learning on Vimeo - 2 views

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    The New Learning Institute interviews "leading thinkers and researchers who are examining the role that digital media plays in young people's lives. Mimi Ito, John Seely Brown, Henry Jenkins, Diana Rhoten, James Gee, Nichole Pinkard, and Katie Salen all see digital media - social networks, online games and media production - as the transformational tools of the 21st century."
Clay Leben

The Gamification Encyclopedia - Gamification.org - 4 views

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    Wiki page about gamification concepts applied to learning and teaching. Links to resource pages.
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
Clay Leben

50 Serious games for social chage - 2 views

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    Blog articles that list many resources. This one is on serious learning games arranged by subjects.
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    Blog articles that list many "best websites" resources. This one is on serious learning games arranged by subjects.
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