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Kasey Hutson

Bill Goodwyn: Technology Doesn't Teach, Teachers Teach - 0 views

  • Technology doesn't teach. Teachers teach.
  • All of us involved in education received the same mandate this past winter from President Obama and Secretary of Education Arne Duncan: to replace traditional, static textbooks with dynamic, interactive digital textbooks within the next five years. Several organizations have accepted this challenge enthusiastically and are partnering with districts every day to help transform classrooms into the digital learning environments our leaders envision. But the process is complicated.
  • We have seen the power of new technology in practice, especially when used by effectively trained teachers. In an initiative to replace traditional social studies textbooks, those students using digital tools in the Indianapolis Public Schools system, in which 85 percent of students are enrolled in subsidized lunch programs, had a 27 percent higher passing rate on statewide progress tests than students in classrooms that were not plugged in. Students in Miami-Dade County Public Schools who used digital resources achieved a 7 percent increase in their science FCAT (Florida's Comprehensive Assessment Test) exams. And students of the Mooresville Graded School District in North Carolina increased their performance on state exams by 13 percent over three short years, thanks to digital content and passionate, technology literate teachers
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  • North Carolina's Charlotte-Mecklenburg Schools (CMS) perfectly illustrates both the power of effective teacher training and technology. Since 2008, CMS has provided digital science resources to Title I schools -- schools with a high concentration of students living in poverty. Along with digital content, the district provided teachers with ongoing professional development designed to show them how to build engaging lessons, enhance their current curriculum and inspire students by integrating digital media, hardware and software. The professional development, however, was not mandatory. The results could not have been clearer: The students of teachers who opted into the professional development not only closed the achievement gap between themselves and students from Title I schools that did not have the same technology, they also outperformed the non-Title I schools, amassing a 57 percent passing rate on the state's end-of-year standardized science tests, compared to the 43 percent passing rate of those from wealthier schools. These are some of the most disadvantaged students in the state, remember, and yet they caught up to -- and surpassed -- students from more affluent schools.
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    One of the coolest points - Charlotte-Mecklenburg Schools provided technology resources to Title I schools, and made professional development to integrate technology into the classroom optional. Those teachers who participated in the professional development not only closed the achievement gap, but also outperformed non-Title I schools in the area.
Jennifer Massengill

62 Kindergarten Websites That Tie into Classroom Lessons « Jacqui Murray - 1 views

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    A fun resource for primary teachers.
Emma Sunseri

Reading Book Projects With Flip Video, Digital Cameras, Web 2.0, and More | Scholastic.com - 0 views

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    Blog post from Scholastic; ways to incorporate technology into book projects.
Emma Sunseri

Google Earth intro activity for elementary age students - Google Groups - 1 views

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    Another Google-using educator's thoughts on integrating Google Earth into the classroom. Activities that introduce using the tools to students
Kelsey Agett

The Civil War Digital Stories! - 0 views

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    This is a great site with various battles and war generals turned into digital stories. It would better suit upper elementary because of the large amounts of text and potentially difficult-to-interpret graphics.
Kylee Ponder

Free Technology for Teachers: The Travels of Odysseus in Google Earth - 0 views

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    Awesome connection for student studying Ancient Greece using Google Maps and Google Earth - definitely tied into SOL WHI.5 The student will demonstrate knowledge of ancient Greece in terms of its impact on Western civilization by : a) assessing the influence of geography on Greek economic, social, and political development, including the impact of Greek commerce and colonies; b) describing Greek mythology and religion; c) identifying the social structure and role of slavery, explaining the significance of citizenship and the development of democracy, and comparing the city-states of Athens and Sparta; d) evaluating the significance of the Persian and Peloponnesian wars; e) characterizing life in Athens during the Golden Age of Pericles; f) citing contributions in drama, poetry, history, sculpture, architecture, science, mathematics,  and philosophy, with emphasis on Socrates, Plato, and Aristotle;  g) explaining the conquest of Greece by Macedonia and the formation and spread of Hellenistic culture by Alexander the Great.
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Shally Ackerman

Digital Literacy in the primary classroom | Steps in Teaching and Learning - 0 views

  • 8 elements of Digital Literacy
  • Cultural [Cu] Cognitive [Cg] Constructive [Cn] Communication [Co] Confidence [Cf] Creative [Cr] Critical [Ct] Civic [Ci]
  • he following is my interpretation of how they might be used for teaching and learning in a primary classroom
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  • definition in its publication Digital Literacy
  • To be digitally literate is to have access to a broad range of practices and cultural resources that you are able to apply to digital tools. It is the ability to make and share meaning in different modes and formats; to create, collaborate and communicate effectively and to understand how and when digital technologies can best be used to support these processes.
  • The challenge is how we as teachers can foster digital literacy in all areas of the school curriculum
  • it is our responsibility to ensure children are not only confident users but can also make informed decisions about the use of such digital technologies to help them in their learning
  • How can we ensure that our learners are digitally literate?
  • We can help children understand their role in the wider community and how they will have an effect on it. What they say becomes incredibly important when you begin to use digital tools to publish their content online for the world to see
  • Don’t envisage this as how your learners will use digital tools but how they will use their own cognitive tools to do so
  • In today’s digital world children have a multitude of ways to communicate that are more or less digital variations of those tools 30 years previously.
  • developing links and strengthening those bonds by fostering projects and interaction is the next step
  • Go with what the learners suggest, follow up their questions even if it isn’t in your panning
  • Learners today need to know which tools are the best to communicate the message they want to say, they need to make deliberate and informed choices that recognise what these digital communication tools can do and how best to utilise them.
  • You want a class of learners that will know which tools will get the job done effectively and which tools will only hold them back
  • Never before has a learner been presented with so much choice to draw a picture – from pencil and paper to digital pens and paper on a tablet device
  • owever the creative potential is being held back by teachers who are either not prepared to use these tools in their class due to other ill conceived curriculum pressures or they just don’t know how.
  • How do we know it is written by the author claiming it to be so? We need to develop critical awareness and thinking
  • Children cannot go on accepting the first result they receive from a search
  • Digital Literacy must be developed across every part of the curriculum and not just ICT and our learners must be given the freedom to do so in schools today
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    This article breaks down some of the concepts that go into digital literacy.
Carly Guinn

The Young and the Digital | S. Craig Watkins - 0 views

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    Great source of online articles regarding "teens and technology" -- gives a great POV on incorporating technology into education
Kimberly George

Shaping Tech for the Classroom | Edutopia - 1 views

  • I would even include writing, creating, submitting, and sharing work digitally on the computer via email or instant messaging in the category of doing old things (communicating and exchanging) in old ways (passing stuff around).
  • But new technology still faces a great deal of resistance. Today, even in many schools with computers, Luddite administrators (and even Luddite technology administrators) lock down the machines, refusing to allow students to access email.
  • Two big factors stand in the way of our making more and faster progress in technology adoption in our schools. One of these is technological, the other social.
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  • The missing technological element is true one-to-one computing, in which each student has a device he or she can work on, keep, customize, and take home
  • A second key barrier to technological adoption is mo
  • But resisting today's digital technology will be truly lethal to our children's education. They live in an incredibly fast-moving world significantly different than the one we grew up in.
  • These "digital natives" are born into digital technology. Conversely, their teachers (and all older adults) are "digital immigrants."
  • So, let's not just adopt technology into our schools. Let's adapt it, push it, pull it, iterate with it, experiment with it, test it, and redo it, until we reach the point where we and our kids truly feel we've done our very best.
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    This relates to what we talked about in class- barriers to technology advances in the classroom. 
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    Oh I really like their step by step process to eventually be a teacher using new things in new ways. It makes this journey to learn technology more manageable!
Carly Guinn

State Requirements on Pledge of Allegiance in Schools - Under God in the Pledge - ProCo... - 0 views

    • Carly Guinn
       
      Love this website, ProCon.org -- unaffiliated, nice to get both sides to arguments!
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    Was looking into this after E05 -- these rules are much stricter than I imagined!
Denise Lenihan

Education World: Bring Your Own Tech (BYOT): Making It Work - 0 views

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    "BYOT" Bring Your Own Technology, an insight into its challenges and instructional benefits 
Benjamin Hindman

Elementary & Middle School Tech Lesson Plans at Internet 4 Classrooms - 0 views

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    This site provides several lesson plans or links to other sites that involve the integration of technology into classroom learning.
Benjamin Hindman

How Twitter in the Classroom is Boosting Student Engagement - 0 views

  • educators (including myself) have found that Twitter is an effective way to broaden participation in lecture.
  • “It’s been really exciting because, in classes like this, you’ll have three people who talk about the discussion material, and so to actually have 30 or 40 people at the same time talking about it is really interesting,”
  • digital communication helps overcome the shyness barrier.
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  • students dive deep into class readings and argue contentious issues outside of class, is difficult to create if discussion ends when class is over. Fortunately, Twitter has no time limit
  • conversations continued inside and outside of class,” Parry wrote. “Once students started Twittering I think they developed a sense of each other as people beyond the classroom space, rather than just students they saw twice a week for an hour and a half.”
Lyndsay Kilberg

Transforming the TAH Program into a Model for Teacher Training | Teachinghistory.org - 0 views

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    my AP gov teacher talking about K-12 history teachers
Emily Wampler

Innovation Design In Education - ASIDE: Century of the Child: Moving Forward - 0 views

    • Emily Wampler
       
      I don't think Play is a magic fix for all the problems in US education, but I think it's a step in the right direction.  
    • Emily Wampler
       
      Couldn't agree with this more.  Assessment and standards for Pre-K?!?  Get real, America.  Let the kids play.  
  • The "children's garden" was to be a place that valued a child’s enjoyment, creative process, and intuitive investigation of materials. This is not what many kindergartens look like today. Too often they are worksheet driven in preparation for testing.
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  • For more than a decade, NCLB has pushed education into mediocrity, opting for a homogenized system to pass tests. We’ve taken the play out of learning, and as a result, children have disengaged in a flawed process to the tune of over a 35% dropout rate.
  • Today, free play to learn how to socialize, invent, and imagine is rare; instead, child's play is organized. Add in diminished recess, limited physical education, and worksheet-driven classrooms and we have a recipe for unimaginative kids who lack a passion for learning. It is no wonder that we have trouble getting kids to think creatively. If they can’t play, they can’t learn and certainly not innovate.
  • We need to promote play, passion and purpose for it and break free of fixed silos of learning. Creating innovators is not part of mainstream, conventional education that is too focused on measuring assessments through one-right answer tests.
Kylee Ponder

Charter School Movement Turns 20, Amid Criticism And Success Stories - 0 views

    • Kylee Ponder
       
      Interesting to think that there are THIS many students waiting to get into a charter schools. Is the wait worth it? 
Emma Sunseri

How to Use Digital Storytelling in Your Classroom | Edutopia - 0 views

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    Good advice for teachers integrating digital storytelling into the classroom.
Megan Cleary

Digital Storytelling: Extending the Potential for Struggling Writers | Reading Topics A... - 0 views

  • While some young writers may struggle with traditional literacy, tapping into new literacies like digital storytelling may boost motivation and scaffold understanding of traditional literacies
  • Creating digital stories invites students to employ old and new literacies, and through the process of creating a movie they erect, explore, and exhibit other literacies
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    Interesting take on digital storytelling as a helpful approach for students struggling with traditional literacy.
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