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Allie

Effects of Technology on Classrooms and Students - 0 views

  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast.
  • The teacher is no longer the center of attention as the dispenser of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity
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    This was both interesting and helpful. All teacher especially teachers who believe technology should not be in the classroom should understand the benefits of technology. Motivation is one benefit that stuck out to me because it makes sense to use modern tools to help students accomplish more and want to learn.
Emily Wampler

The Flipped Classroom: Turning the Traditional Classroom on its Head - 2 views

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    I've been seeing a lot about the flipped classroom online.  Here's a little infographic about it...
Moni Del Toral

Best Practices for Digital Storytelling in the Classroom | Edspace - 0 views

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    A review of the five best practices for teachers to develop effect digital storytelling lessons in the classroom
Allie

Using Wikis to Promote Student Collaboration | The Instructional Innovations Blog - 0 views

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    Some good ideas for using wikis within the classroom. I like the idea of doing a "scavenger hunt" and reporting back using a classroom wiki space. This would be more appropriate for the upper grades 4, 5, and 6th.
Shally Ackerman

Digital Literacy in the primary classroom | Steps in Teaching and Learning - 0 views

  • 8 elements of Digital Literacy
  • Cultural [Cu] Cognitive [Cg] Constructive [Cn] Communication [Co] Confidence [Cf] Creative [Cr] Critical [Ct] Civic [Ci]
  • he following is my interpretation of how they might be used for teaching and learning in a primary classroom
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  • definition in its publication Digital Literacy
  • To be digitally literate is to have access to a broad range of practices and cultural resources that you are able to apply to digital tools. It is the ability to make and share meaning in different modes and formats; to create, collaborate and communicate effectively and to understand how and when digital technologies can best be used to support these processes.
  • The challenge is how we as teachers can foster digital literacy in all areas of the school curriculum
  • it is our responsibility to ensure children are not only confident users but can also make informed decisions about the use of such digital technologies to help them in their learning
  • How can we ensure that our learners are digitally literate?
  • We can help children understand their role in the wider community and how they will have an effect on it. What they say becomes incredibly important when you begin to use digital tools to publish their content online for the world to see
  • Don’t envisage this as how your learners will use digital tools but how they will use their own cognitive tools to do so
  • In today’s digital world children have a multitude of ways to communicate that are more or less digital variations of those tools 30 years previously.
  • developing links and strengthening those bonds by fostering projects and interaction is the next step
  • Go with what the learners suggest, follow up their questions even if it isn’t in your panning
  • Learners today need to know which tools are the best to communicate the message they want to say, they need to make deliberate and informed choices that recognise what these digital communication tools can do and how best to utilise them.
  • You want a class of learners that will know which tools will get the job done effectively and which tools will only hold them back
  • Never before has a learner been presented with so much choice to draw a picture – from pencil and paper to digital pens and paper on a tablet device
  • owever the creative potential is being held back by teachers who are either not prepared to use these tools in their class due to other ill conceived curriculum pressures or they just don’t know how.
  • How do we know it is written by the author claiming it to be so? We need to develop critical awareness and thinking
  • Children cannot go on accepting the first result they receive from a search
  • Digital Literacy must be developed across every part of the curriculum and not just ICT and our learners must be given the freedom to do so in schools today
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    This article breaks down some of the concepts that go into digital literacy.
Kasey Hutson

Bill Goodwyn: Technology Doesn't Teach, Teachers Teach - 0 views

  • Technology doesn't teach. Teachers teach.
  • All of us involved in education received the same mandate this past winter from President Obama and Secretary of Education Arne Duncan: to replace traditional, static textbooks with dynamic, interactive digital textbooks within the next five years. Several organizations have accepted this challenge enthusiastically and are partnering with districts every day to help transform classrooms into the digital learning environments our leaders envision. But the process is complicated.
  • We have seen the power of new technology in practice, especially when used by effectively trained teachers. In an initiative to replace traditional social studies textbooks, those students using digital tools in the Indianapolis Public Schools system, in which 85 percent of students are enrolled in subsidized lunch programs, had a 27 percent higher passing rate on statewide progress tests than students in classrooms that were not plugged in. Students in Miami-Dade County Public Schools who used digital resources achieved a 7 percent increase in their science FCAT (Florida's Comprehensive Assessment Test) exams. And students of the Mooresville Graded School District in North Carolina increased their performance on state exams by 13 percent over three short years, thanks to digital content and passionate, technology literate teachers
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  • North Carolina's Charlotte-Mecklenburg Schools (CMS) perfectly illustrates both the power of effective teacher training and technology. Since 2008, CMS has provided digital science resources to Title I schools -- schools with a high concentration of students living in poverty. Along with digital content, the district provided teachers with ongoing professional development designed to show them how to build engaging lessons, enhance their current curriculum and inspire students by integrating digital media, hardware and software. The professional development, however, was not mandatory. The results could not have been clearer: The students of teachers who opted into the professional development not only closed the achievement gap between themselves and students from Title I schools that did not have the same technology, they also outperformed the non-Title I schools, amassing a 57 percent passing rate on the state's end-of-year standardized science tests, compared to the 43 percent passing rate of those from wealthier schools. These are some of the most disadvantaged students in the state, remember, and yet they caught up to -- and surpassed -- students from more affluent schools.
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    One of the coolest points - Charlotte-Mecklenburg Schools provided technology resources to Title I schools, and made professional development to integrate technology into the classroom optional. Those teachers who participated in the professional development not only closed the achievement gap, but also outperformed non-Title I schools in the area.
Karrissa Harbour

classroom collective - 2 views

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    A blog of resources and tips for the classroom.
Alexander Hendrix

Educational Uses of Digital Storytelling - 0 views

  • Digital Storytelling is the practice of using computer-based tools to tell stories. As with tradition
  • Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between.
  • multimedia sonnets from the people"
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  • "multimedia sonnets from the people"
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    An amazing resource that states outlines the educational uses of digital story telling and how we can best utilize this wonderful new technology in our classroom to enrich classroom education
Alexander Hendrix

Virginia Lawmakers Encourage Teachers To Use Digital Media In Classrooms | WAMU 88.5 - ... - 0 views

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    A quick summary of how the Virginia government is trying to encourage digital media aligned with the SOLs for use both in the classroom as well as for parents who homeschool their kids.
Allie

Skype in the classroom - 0 views

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    I have already seen this tool used in the classroom! Students skyped the teacher's friend from Japan to see the difference in day and night. What a great way to expose students to other cultures. New way to do pen pals or for students to meet their pen pals!
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Benjamin Hindman

How Twitter in the Classroom is Boosting Student Engagement - 0 views

  • educators (including myself) have found that Twitter is an effective way to broaden participation in lecture.
  • “It’s been really exciting because, in classes like this, you’ll have three people who talk about the discussion material, and so to actually have 30 or 40 people at the same time talking about it is really interesting,”
  • digital communication helps overcome the shyness barrier.
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  • students dive deep into class readings and argue contentious issues outside of class, is difficult to create if discussion ends when class is over. Fortunately, Twitter has no time limit
  • conversations continued inside and outside of class,” Parry wrote. “Once students started Twittering I think they developed a sense of each other as people beyond the classroom space, rather than just students they saw twice a week for an hour and a half.”
Megan Cleary

Using a WebQuest in Your Classroom - 1 views

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    Another article talking about how to incorporate WebQuests in the classroom
Kimberly George

Shaping Tech for the Classroom | Edutopia - 1 views

  • I would even include writing, creating, submitting, and sharing work digitally on the computer via email or instant messaging in the category of doing old things (communicating and exchanging) in old ways (passing stuff around).
  • But new technology still faces a great deal of resistance. Today, even in many schools with computers, Luddite administrators (and even Luddite technology administrators) lock down the machines, refusing to allow students to access email.
  • Two big factors stand in the way of our making more and faster progress in technology adoption in our schools. One of these is technological, the other social.
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  • The missing technological element is true one-to-one computing, in which each student has a device he or she can work on, keep, customize, and take home
  • A second key barrier to technological adoption is mo
  • But resisting today's digital technology will be truly lethal to our children's education. They live in an incredibly fast-moving world significantly different than the one we grew up in.
  • These "digital natives" are born into digital technology. Conversely, their teachers (and all older adults) are "digital immigrants."
  • So, let's not just adopt technology into our schools. Let's adapt it, push it, pull it, iterate with it, experiment with it, test it, and redo it, until we reach the point where we and our kids truly feel we've done our very best.
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    This relates to what we talked about in class- barriers to technology advances in the classroom. 
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    Oh I really like their step by step process to eventually be a teacher using new things in new ways. It makes this journey to learn technology more manageable!
smsanders

Tablets, laptops and mobiles in the classroom: top tips from teachers | Teacher Network... - 0 views

  • The device in my opinion should very much depend on what you would like to achieve.
  • The key piece of advice I would give here is use your young people to hel
  • Group work with or without devices goes beyond just the subject knowledge. Being able to work and communicate effectively with others is a key life skil
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  • working with people from other schoo
  • If we are encouraging more use of 1:1 devices, we should also be encouraging more sharing of learning experiences.
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    Take a look at some of the advice different educators give. There's even a link that takes you to a live discussion
Emma Sunseri

How to Use Digital Storytelling in Your Classroom | Edutopia - 0 views

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    Good advice for teachers integrating digital storytelling into the classroom.
Benjamin Hindman

Elementary & Middle School Tech Lesson Plans at Internet 4 Classrooms - 0 views

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    This site provides several lesson plans or links to other sites that involve the integration of technology into classroom learning.
Jennifer Massengill

62 Kindergarten Websites That Tie into Classroom Lessons « Jacqui Murray - 1 views

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    A fun resource for primary teachers.
Emily Wampler

Mural.ly - 0 views

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    I didn't log in and try to use this tool, but it looks like a neat way to collaborate with others on online/multimedia projects.  Could be useful in the classroom??
Emily Wampler

School segregation sharply increasing, studies show - The Answer Sheet - The Washington... - 0 views

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    A recent article about how segregated our schools are today; it presents some fairly stunning information about how divided the classroom is today.
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