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Denise Lenihan

Educational technology - Wikipedia, the free encyclopedia - 0 views

  • Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources."[1] The term educational technology is often associated with, and encompasses, instructional theory and learning theory. While instructional technology is "the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning," according to the Association for Educational Communications and Technology (AECT) Definitions and Terminology Committee,[2] educational technology includes other systems used in the process of developing human capability. Educational technology includes, but is not limited to, software, hardware, as well as Internet applications, such as wiki's and blogs, and activities. But there is still debate on what these terms mean.[3]
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    Trying out this whole bookmark thing 
Carly Guinn

National Library of Virtual Manipulatives - 1 views

shared by Carly Guinn on 17 Sep 12 - Cached
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    An incredible compilation of virtual manipulatives to be used in math instruction -- just choose your grade and topic, and a massive list is provided to give you options of instructional strategies!
Lyndsay Kilberg

VDOE :: Instruction, Cross-Curricular Instruction - Grade 2 Unit: Virginia Animals and ... - 2 views

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    amazing science resource from dr. matkins
Alexander Hendrix

Literacy Links - Professional Development in Research-Based Literacy Instruction with B... - 0 views

    • Alexander Hendrix
       
      Everything you ever wanted to know as well as resources and teaching philosophies from Beverly Tyner
  • A Differentiated
  • Beverly is a best- selling author for the International Reading Association. Her first book was Small Group Reading Instruction: A Differentiated Reading Model for Beginning and Struggling Readers. In 2005, her sequel was published: Small Group Reading Instruction:
Emily Wampler

Four Scary Good Ed Tech Sites | Edutopia - 0 views

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    4 good ed tech sites for teachers!  Each has lists of tech resources and instructions or tips on how to use them in the classroom.  
Carly Guinn

Matoaka Elementary School - Resources - 1 views

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    Lots of online instructional resources from my Elem. school website
Carly Guinn

Estimation - 1 views

shared by Carly Guinn on 17 Sep 12 - Cached
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    An amazing website that provides review lessons on hundreds of topics.  Each topics gives an instructional summary of the material, and then offers the student unlimited practice.  You can even have students send their score reports to you via email!
Denise Lenihan

Education World: Bring Your Own Tech (BYOT): Making It Work - 0 views

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    "BYOT" Bring Your Own Technology, an insight into its challenges and instructional benefits 
Kylee Ponder

Welcome to the Teachers Resources for Instructional Planning Website :: Second Grade Sc... - 0 views

    • Kylee Ponder
       
      Awesome website for resources for Science - has different interactive resources for planning!
Lyndsay Kilberg

IRA Books : Small-Group Reading Instruction, Intermediate - 3 views

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    already completed word sorts!
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Allie

Using Wikis to Promote Student Collaboration | The Instructional Innovations Blog - 0 views

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    Some good ideas for using wikis within the classroom. I like the idea of doing a "scavenger hunt" and reporting back using a classroom wiki space. This would be more appropriate for the upper grades 4, 5, and 6th.
Allie

Teachers and Technology for Elementary Reading Instruction: iRead - 0 views

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    This will be interesting to read! Coming Oct. 2012
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