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Frames - Animation and Digital Storytelling Software | Tech4Learning - 6 views

  • Introducing Frames 4! Frames is educational software for stop-motion animation, claymation, and digital storytelling. Creating illustrated animations, movies and digital stories engages students in the curriculum, encourages problem-solving, promotes creativity, and helps students develop 21st-century communication skills. Students can use Frames to create movies, animated GIF files, and Flash animations to share with the world.
  • dents more than creating clay animation. With Frames as the foundation in the Clay Animation Kit, this motivating process transforms your classroom into an active learning
  • Clay Animation Nothing engages stu
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  • Communicating visually is an essential 21st-century skill. With Frames integrated drawing tools, students can illustrate their own animated diagrams, graphs, procedures, and more, helping them understand concepts that are difficult to explain using text alone. (L
  • ents more than creating clay animation! Use Frames to transform your classroom into an active learning environment and begin having your student develop exciting cross-curricular group projects that incorporate writing and technology skills. (Learn More)
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    Frames is educational software for stop-motion animation, claymation, and digital storytelling. Frames helps students develop 21st-century communication skills.
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Create and Collaborate on Online Diagrams - Try it Free | Creately - 2 views

  • Create fast, professional looking diagrams with Creately's large library of objects and easy start templates. Now you can draw anything easily.
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    Free, online diagramming tool
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Dabbleboard - Online whiteboard for drawing & team collaboration - Interactive whiteboa... - 74 views

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    Have you used this in a classroom?
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    Not in the classroom, just on my own, but the the possibilities look good for brainstorming activities. I'm going to send it to my teachers as a "site of week".
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e-Portfolios: An overview : JISC - 69 views

  • But most importantly we are interesed in e-portfolios because there is emerging, often powerful evidence from practitioners  and learners of how e-portfolios can promote more profound forms of learning, as well their further potential in supporting for example transition between institutions and stages of education, and in supporting professional development and applications for professional accreditation.
  • An e-portfolio is a purposeful aggregation of digital items - ideas, evidence, reflections, feedback etc. which 'presents' a selected audience with evidence of a person's learning and/or ability
  • Behind any product, or presentation, lie rich and complex processes of planning, synthesising, sharing, discussing, reflecting, giving, receifing and responding to feedback.
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  • Descriptions of e-portfolio processes also tend to include the concepts of learners drawing from both informal and and formal learning activities to create their e-portfolios
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Skitch - Annotate, edit and share your screenshots and images...fast. - 215 views

shared by Larissa Wright-Elson on 13 Feb 11 - Cached
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    Skitch is, in a nutshell, a screen capture and image editing utility that makes it extremely easy to edit, draw on, and type over images before uploading them to the web.
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    This app has now been acquired by Evernote. Lightweight screen capture and basic editing options.
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Test-Taking Cements Knowledge Better Than Studying, Researchers Say - NYTimes.com - 41 views

  • found that students who read a passage, then took a test asking them to recall what they had read, retained about 50 percent more of the information a week later than students who used two other methods.
  • I think that learning is all about retrieving, all about reconstructing our knowledge,
  • When they are later asked what they have learned, she went on, they can more easily “retrieve it and organize the knowledge that they have in a way that makes sense to them.”
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  • But when they were evaluated a week later, the students in the testing group did much better than the concept mappers.
  • “The struggle helps you learn, but it makes you feel like you’re not learning,
  • when we use our memories by retrieving things, we change our access” to that information,
  • What we recall becomes more recallable in the future. In a sense you are practicing what you are going to need to do later.”
  • They even did better when they were evaluated not with a short-answer test but with a test requiring them to draw a concept map from memory
    • Siri Anderson
       
      In the narrative recall version of the test the subjects were made to reread the article numerous times. In the concept mapping version they were directed to read the article once. The different outcomes could just be related to the power of re-reading something. Also, narrative recall isn't what most tests look like. That label is clearly a misnomer.
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How to Adjust to your Interactive Whiteboard: The Chart Page « classroom2point0 - 106 views

  • How to Adjust to your Interactive Whiteboard: The Chart Page Interactive Whiteboards (IWBs) have the potential to draw your students into lessons in ways that weren’t possible without substantial planning, troubleshooting, and cut-and-paste work on your part. In this second of what will become more posts, I’ll teach you how to quickly make a “chart” page that you can use over and over again. Then I’ll provide suggestions on how this chart page can be incorporated into various content areas at the middle and secondary level. Why a “Chart” Page? A “chart” page is easy to make and easy for you and your students to manipulate. You will use this page over and over again. Once you’ve saved this page, you and your students can quickly and easily create flow charts, concept maps, and other graphical representations of key ideas and concepts.  As your students go to the IWB to demonstrate their thinking, you will find them more engaged and better able to retain information.
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A Vision for 21st Century Learning - 112 views

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    TED@Palm Springs presentation on game-based learning; creation of "immersive learning environments." Meyers, A. (2009). A Vision for 21st Century Learning [Video]. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4
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    I disliked this video. Is my classroom extraordinary? The rest of the classrooms in the U.S. have unmoving, silent children stuck in desks all day? The students don't talk to each other? They don't collaborate to solve problems? They don't read? They don't write in order to analyze and express opinions? They don't use math manipulatives, do science experiments, build, draw, and do projects? They don't laugh together, digress, and then get back on track? Because that's what we do. It doesn't strike me as a response to the Industrial Revolution as much as a response to students' curiosity and to their future needs. "If we get it right, kids won't even know they're learning something." So, we're doing it wrong if the kids are actually aware that they're learning? Better they should be metaphorically anesthetized by the computer experience? We don't want them inoculated against feeling the discomfort of struggle. Every respected neuroscientist on the planet says struggle is necessary to wire neurons together, which is the physical manifestation of learning. The simulation of the village looks very cool. I love computers. But if all their learning about ancient Rome is based on this simulation, where are the primary sources? Will students encounter any? Or is their experience of the village based on someone else's interpretation of primary sources? If so, then someone else gets to decide what is important to include in the Roman village. They get to choose and interpret the facts that are used to create the virtual ancient Roman experience. That goes against best practice teaching of the social sciences.
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iPhone Apps, iPad Apps, & Android Apps - 114 views

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    tested ipad apps that are appropraite for ages 0-4; 5-8; 9-12. Includes tips for parents, books and stories, creative apps.
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Taking the Information Plunge With Tinderbox | Mac.AppStorm - 146 views

  • Tinderbox “the tool for notes.”
  • The power of Tinderbox comes from its ability to display those notes in a number of different and helpful ways, and its array of mechanisms for manipulating those notes.
  • Tinderbox is a toolbox full of tools that let you play with information. DevonThink Pro is a better tool for research, particularly when linked with Devon Agent, OmniOutliner is a better outliner, Scrivener is a better writing tool, and Omnigraffle does a better job of drawing. All of these tools are great, but while they overlap some, they don’t cover everything Tinderbox does.
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  • For many years, I have walked into large, complex businesses and attempted to identify what was going on and how it could be done better. My job was part Qualitative Research, part Quantitative Research, and part Political Analysis. Qualitative Research has a number of tools for analyzing interviews and playing with the data, teasing meaning out of diverse viewpoints. I used these tools effectively, but I wish I’d had Tinderbox earlier in my career because it would have made this job easier. Tinderbox is a far more useful tool for ‘right-brained’ qualitative analysis than most of the other tools I’ve worked with, but even that sells it short.
  • Very few people I’ve seen truly understand its character as a tool box for manipulating and exploring information.
  • I have been using TB for just over a year and it has become my second top application after Scrivener. (I also use DEVONThink Pro) I have planned a trilogy of novels on it, and a detailed timeline for the first novel. I’m currently editing the first novel, which is to come out in Feb 2112, and I have set up my Scrivener screen so that the timeline occupies the lower third of my screen (though the Apps can be viewed together in other ways).
  • As for the trilogy, the plan is a work in progress using map view. But the power to manipulate the characters, events and relationships, and run what-ifs, has far exceeded my expectations.
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Sketch Caricatures - 77 views

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    Make stylised sketch caricatures using this great tool from My Learning. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
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They Draw & Cook - 91 views

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    A visually stunning site with thousands of user generated and searchable illustrated recipes for you to try in your school cookery session. Some more a piece of art than a recipe, these can be printed to add some colour to your school kitchen or used as an example of instructional writing in English. http://ictmagic.wikispaces.com/Food+&+Cookery

doodle.ly - 87 views

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Dweeber - 65 views

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    Complete homework collaboratively with Dweeber - a platform to share ideas with text and drawings. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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Crayon Physics Deluxe - 103 views

  • a 2D physics puzzle / sandbox game, in which you get to experience what it would be like if your drawings would be magically transformed into real physical objects. Solve puzzles with your artistic vision and creative use of physics.
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Mii - Draw an avatar - 75 views

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    A nice cartoon avatar maker for your children to made images of themselves and each other. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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