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in title, tags, annotations or urlDigital Literacy: Why adaptability is key - Chimera EDUCATION - 35 views
Everything NO Single Teacher Should EVER Want to Know About EdTech, Digital Literacy and 21st Century LEARNing… | allthingslearning - 95 views
How To Use Sesame Street To Promote Digital Literacy - Edudemic - Edudemic - 35 views
Bogus Websites - 192 views
Document View - 0 views
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There were three research questions that were used to guide the organization of this study. The first question sought to determine the level of digital literacy present in schools based upon their state accountability rating. Statistically significant differences between digital literacy levels of students according to their state accountability rating were investigated in the second question. The third question examined the statistically significant changes in elementary students' levels of digital literacy over a period of time
How to Infuse Digital Literacy Throughout the Curriculum - 69 views
11 Digital Literacy Myths, Debunked - 71 views
How students recognise 'fake news' in digital literacy tasks - 18 views
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"A recent study revealed students at an international school in Finland significantly outperformed U.S. students on tasks which measure digital literacy in social media and online news. The researchers suggest this may be due to the Finnish and International Baccalaureate curricula's different way of facilitating students' critical thinking skills compared to the US system and curriculum. The results of this study were published in the Journal of Research in International Education in April. Critical thinking is a 21st century skill considered essential for today's students to navigate the Information Age and for their future work life."
Literacy defined - 60 views
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Literacy represents the lifelong, intellectual process of gaining meaning from print.
Digital Learning infographic/poster - 190 views
Diigo featured prominently in my Digital Literacy Toolbox - 13 views
As part of my sabbatical project in which I explored the topic of "reading in the digital age," I looked at web tools that are useful in helping students (particularly college students) with their ...
picturing the thirties - 2 views
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"Picturing the 1930s," a new educational web site created by the Smithsonian American Art Museum in collaboration with the University of Virginia, allows teachers and students to explore the 1930s through paintings, artist memorabilia, historical documents, newsreels, period photographs, music, and video. Using PrimaryAccess, a web-based teaching tool developed at the university's Curry Center for Technology and Teacher Education, visitors can select images, write text, and record narration in the style of a documentary filmmaker. They can then screen their video in a virtual theater. PrimaryAccess is the first online tool that allows students to combine their own text, historical images from primary sources, and audio narration to create short online documentary films linked to social studies standards of learning, said Glen Bull, co-director of the Curry Center. Since the first version was developed in collaboration with U.Va.'s Center for Digital History and piloted in a local elementary school in 2005, more than 9,000 users worldwide have created more than 20,000 short movies. In creating digital documentaries, students embed facts and events in a narrative context that can enhance their retention and understanding of the material, said Curry research scientist Bill Ferster, who developed the application with Bull. Besides increasing their knowledge about the period, "Picturing the 1930s" enhances students' visual literacy skills, Ferster noted, adding that PrimaryAccess "offers teachers another tool to bring history alive."
Annie Murphy Paul on Why 'Digital Literacy' Can't Replace The Traditional Kind | TIME.com - 117 views
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Both the author of the article and the people she criticizes are making a fundamental mistake. It is an illusion that kids once learned facts in some deeper way. If the tree octopus had been presented in a book, the kids would have made the same mistake. Much of traditional teaching was not about absorbing certain facts but about learning techniques for accessing those facts. The internet and google really have changed the way we access information. The real challenge is how to restructure knowledge itself to take advantage of the new forms of accessibility. And as for using technology in the classroom: banning computers is like forcing kids to memorize arithmetic tables in an age when everyone has a calculator. We don't need slide rules nor an abacus and there is no reason to teach kids how to use them.
Use Post-Its + Evernote For Ongoing Literacy Assessment | Reading By Example - 73 views
Digital Literacy Home - 84 views
Twitter vs. Zombies - 33 views
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Inspired by the popular campus game Humans vs. Zombies, join @Jessifer and @allistelling for an epic zombiefied experiment in Twitter literacy, gamification, collaboration, and emergent learning. Part flash-mob. Part Hunger-Games. Part Twitter-pocalypse. Part digital feeding frenzy. Part micro-MOOC. Part giant game of Twitter tag. Band together your most trusted Twitter allies to defend against a virtual Zombie horde. Collect canned goods, store water, watch your hashtags, and sleep with one eye open. THE RULES TO JOIN THE GAME: Register on this page. Commit to posting at least 10 tweets per day. THEN, TO PLAY: 1. A ZOMBIE can #bite (to attack) once every 30 minutes. A bite will turn a HUMAN to a ZOMBIE in exactly five minutes. A #bite can only be sent to a player who has been active on Twitter in the last five mins. 2. A HUMAN can #dodge (protect yourself) once per hour and #swipe (protect someone else) once per hour. 3. When you are bitten, you have five mins to reply to the ZOMBIE with #dodge or have another player reply to you and the zombie with #swipe. A turned HUMAN must update the Twitter vs. Zombies Scoreboard by changing his/her status to ZOMBIE. 4. The rules are emergent. There will be challenges, amendments, and rule adaptations as suggested by the community and implemented by administrators. Keep your eyes on the blog and #TvsZ for updates. Anatomy of an action tweet: [@name(s)] [body of tweet with action tag #bite, #dodge, or #swipe playfully inserted] [game tag: #TvsZ] Example of a bite/dodge: @DigiWriMo attacks: "@moocmooc I want to #bite your lovely flesh. #TvsZ @moocmooc dodges: "@DigiWriMo No you don't. I have not used #dodge in an hour. #TvsZ Example of a bite/swipe: @DigiWriMo attacks: "@moocmooc What's that lump on your neck? Is that some kind of #bite? #TvsZ @Jessifer defends: "@DigiWriMo @moocmooc I #swipe your hungry beak. [pets @moocmooc] #TvsZ The game is beta, and we will be crowd-sourcing the rules as it's played.
DQ Institute - 23 views
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