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Mark Gleeson

Is it the iPad, the apps or the user? - 16 views

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    Technology has been trying to 'revolutionize' education for a long time now. The mistake we've been making all along is placing all of the focus on the least important component of the revolution - the tech itself. It's where all the money goes and then what? Nothing left to actually ensure it's going to make the difference we want, with the the people we want to impact - the teacher and the student. It's happened all throughout education tech history in recent times. The film projector, the photocopier, the typewriter, the desktop and laptop computer, data projectors, interactive whiteboards, digital cameras were all heavily invested in ( and many still are today ) to bring engagement and improved teaching and learning to the educational world….But talk of the revolution is still going on. And now we have the tablet. The iPad has begun a new "education revolution" and now the obligatory opposition tech companies have joined the battle. The question has to be asked - are we again starting from the wrong end of the battle lines? Is the iPad (inserted alternative tablet if so desired) the real catalyst or is there so much more to this than money spending school systems can see beyond the new and shiny? It's why I ask the question: Is it the iPad, the App or the User?
anonymous

Futures Channel - Common Core and Educational Technology blog - 137 views

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    This is a nice site that includes real-world problems covering a wide range in Math, Science, and more. Lesson plans included. Please take a look at ourCommon Core and Ed Tech blog. Would like any feedback or ideas you may have about what you'd like to see.
Mariusz Leś

The Nerdy Teacher: What Makes Project Based Learning Effective? #Edchat #EngChat - 132 views

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    1. OWNERSHIP is key. For this project, the students were not listening to me on why Twain was or was not a racist, they were showing me and the rest of class what they thought. They were invested in winning their argument. They knew that their work was going to determine if he was guilty or not. Although I gave the assignment, the students were in charge the rest of the way. It was their project and they wanted to do it win. When students feel they own what they are doing, they will work harder. When the audience is larger, they want to impress everyone. These are not crazy ideas, they are the results of owning the work they are doing. OWNERSHIP is a major factor in the value of PBL. 2. CREATIVITY is the another major part of the PBL and is closely linked with OWNERSHIP. Students were allowed to be creative in their work as a lawyer or witness. Witnesses needed to stay within character, but could add their own elements on the witness stand. Allowing the students to create gives them a bigger sense of OWNERSHIP. 3. Another part of the PBL is the COLLABORATION. Students were working with each other trying to decide the best plan of attack. Witnesses would meet with their lawyers and discuss how the questions they were going to ask and how they should dress. The Jury worked on group projects researching the previous public opinions on Twain and his writing. Students were sharing ideas freely with one another. I had three sections of American Lit at the time, so I had three trails running. Lawyers would help others in the other classes and trash talk the opposing lawyers as well. It was all in good fun, but the collaboration had students working hard with one another to accomplish this goal. 4. Depending on how you set up your project, CRITICAL THINKING, is also an important part of PBL. With my Twain Trail, students needed to think about both sides of the argument. Students needed to prepare their witnesses for potential cross-examination questions. They needed to
Martin Burrett

Swift Playgrounds now available on the App Store - 13 views

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    Swift Playgrounds, an innovative new iPad app from Apple that makes learning to code easy and fun for everyone, is now available on the App Store. With Swift Playgrounds, real coding concepts are brought to life with an interactive interface that allows students and beginners to explore working with Swift, the easy-to-learn programming language from Apple used by professional developers to create world-class apps.
Glenn Hervieux

7 Apps for Student Creators | Edutopia - 111 views

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    "Creation-based tasks promote higher-order thinking, encourage collaboration, and connect students to real-world learning. Whether you're teaching in a project-based learning classroom, engaging students with authentic assessments, or committed to pushing students to analyze and synthesize, providing opportunities for creation is a must."
Jon Tanner

Jesse Schell's mindblowing talk on the future of games (DICE 2010) « fox @ fury - 54 views

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    Here is an interesting (and very entertaining) presentation at game designer conference, talking about the way game design is invading the real world. It's a fascinating look at future possibilities, including the intentional influence on school and society- making people behave better through game design. Be warned, he uses some words that are inappropriate for school.
Martin Burrett

Scoot & Doodle - 111 views

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    A wonderful collaborative real-time drawing space which connects to your Google Plus account, allowing you to illustrate, explain and teach remotely across the world. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Marc Patton

About Lemelson-MIT InvenTeams - 0 views

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    InvenTeams are teams of high school students, teachers, and mentors that receive grants up to $10,000 each to invent technological solutions to real-world problems. Each InvenTeam chooses its own problem to solve.
Marc Patton

WISE - Web-based Inquiry Science Environment - 0 views

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    Harness the power of the Internet... wisely. WISE is a simple yet powerful learning environment where students examine real world evidence and analyze current scientific controversies.
Holly Barlaam

CASES Online - 106 views

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    Case studies from Emory University. CASES Online is a collection of inquiry-based lessons for K-12 and undergraduate students in exploring the science behind real-world problems. Cases are grounded in Problem-Based Learning (PBL), Investigative Case-Based Learning (ICBL), and related student-centered pedagogies.
Randolph Hollingsworth

ASU - Service Learning USL210 - 5 views

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    COURSE OBJECTIVES: This is a graded internship that allows you to integrate your own coursework with a hands-on service learning experience. The central objective of this course is to provide students with community experiences and reflection opportunities that examine community needs, the importance of civic engagement, and social justice issues affecting ethnic minorities and marginalized populations in contemporary American society. Students dedicate 70 hours at a pre-approved site (including Title I K-12 schools, youth programs, health services, social services, environmental programs, government agencies, etc.) directly serving a population in need or supporting activities that contribute to the greater good of our community. A weekly seminar, course readings, discussions, and reflection assignments facilitate critical thinking and a deeper understanding of cultural diversity, citizenship, and how to contribute to positive social change in our community. The course is also designed to provide "real-world" experiences that exercise academic skills and knowledge applicable to each student‟s program of study and career exploration. STUDENT LEARNING OBJECTIVES: Student will be introduced to essential skills associated with their baccalaureate studies to actively serve the local community. While completing this in-depth study of cultural diversity, citizenship and social justice issues facing our community, students will gain an understanding of the value of Social Embeddedness and the importance of incorporating civic engagement into their collegiate careers, as they strive to become civically engaged students. Students will be introduced to inequalities, discrimination, and other community issues facing ethnic minorities and marginalized populations, as well as the correlation with greater societal issues. INTERNSHIP RESPONSIBILITIES:  Service hours - 70 hours of community outreach (spread throughout the semester in which you are enrolled in the course)
Marc Patton

The Quantile Framework for Mathematics - 4 views

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    MetaMetrics® is focused on improving education for learners of all ages. We develop scientific measures of academic achievement and complementary technologies that link assessment results with real-world instruction.
Trudy Pretorius

Getting Started - 173 views

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    "So What exactly are Google Lit Trips? The short version is simple. Google Lit Trips are free downloadable files that mark the journeys of characters from famous literature on the surface of Google Earth. At each location along the journey there are placemarks with pop-up windows containing a variety of resources including relevant media, thought provoking discussion starters, and links to supplementary information about "real world" references made in that particular portion of the story. "
Pablo Miozzi

Touro speaker working to change educational system - Vallejo Times Herald - 1 views

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    "In today's schools students become proficient in taking notes and passing tests -- and not with skills and knowledge they need to be successful adults in the real world."
Deborah Baillesderr

Get The Math - 46 views

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    Real World Math
Peter Beens

In Schools of the Future, Students Learn Best by Doing, Vigorously and Digitally | Conn... - 70 views

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    It's not about the computer; it's about the learning.  Our students today both want and need to be active, engaged, collaborative, on-line, vigorous, empowered, creative,  solvers of real-world problems.   They need to be skilled and informed to do so, but they need to be challenged, motivated, and engaged in doing so.
Tim Cooper

Chris Granger - Coding is not the new literacy - 31 views

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    thoughtful piece on what becoming a programmer/creator/modeler is all about. Good references to appropriate works. "The computer revolution hasn't happened yet. It is not about coding, it is about modeling of real world problems using technology to find or make a solution.
Maughn Gregory

How to Fix Our Math Education - NYTimes.com - 63 views

  • the assumption that there is a single established body of mathematical skills that everyone needs to know to be prepared for 21st-century careers. This assumption is wrong. The truth is that different sets of math skills are useful for different careers, and our math education should be changed to reflect this fact.
  • Today, American high schools offer a sequence of algebra, geometry, more algebra, pre-calculus and calculus (or a “reform” version in which these topics are interwoven). This has been codified by the Common Core State Standards, recently adopted by more than 40 states. This highly abstract curriculum is simply not the best way to prepare a vast majority of high school students for life.
  • A math curriculum that focused on real-life problems would still expose students to the abstract tools of mathematics, especially the manipulation of unknown quantities. But there is a world of difference between teaching “pure” math, with no context, and teaching relevant problems that will lead students to appreciate how a mathematical formula models and clarifies real-world situations.
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  • For instance, how often do most adults encounter a situation in which they need to solve a quadratic equation? Do they need to know what constitutes a “group of transformations” or a “complex number”? Of course professional mathematicians, physicists and engineers need to know all this, but most citizens would be better served by studying how mortgages are priced, how computers are programmed and how the statistical results of a medical trial are to be understood.
  • Imagine replacing the sequence of algebra, geometry and calculus with a sequence of finance, data and basic engineering.
  • Traditionalists will object that the standard curriculum teaches valuable abstract reasoning, even if the specific skills acquired are not immediately useful in later life. A generation ago, traditionalists were also arguing that studying Latin, though it had no practical application, helped students develop unique linguistic skills. We believe that studying applied math, like learning living languages, provides both useable knowledge and abstract skills.
  • In math, what we need is “quantitative literacy,” the ability to make quantitative connections whenever life requires (as when we are confronted with conflicting medical test results but need to decide whether to undergo a further procedure) and “mathematical modeling,” the ability to move practically between everyday problems and mathematical formulations (as when we decide whether it is better to buy or lease a new car).
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