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Education Week: Study Finds No Clear Edge for Charter Schools - 6 views

  • Students who won lotteries to attend charter middle schools performed, on average, no better in mathematics and reading than their peers who lost out in the random admissions process and enrolled in nearby regular public schools, according to a national study released today.
  • On average, though, the charter middle schools in the study enrolled a lower percentage of students who are eligible for free and reduced-price school meals than charters nationally, and served smaller percentages of students scoring below proficiency levels on state exams than their national peers.
  • ClarkAC wrote: I think this just adds weight to the notion that the devil is in the details. Some charters (i.e., some KIPP schools - not all) are producing great results. Some are not.Some kids getting vouchers are doing much better. Some are not.Some traditional public schools are great. Some are not.On average, no one solution shows impact because we are looking at averages.I agree. We need to get under the hood. Until then, we won't find the solutions we seek. 6/29/2010 12:38 PM EDT on EdWeek
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  • Larry C Brown wrote: "The most positive overall impact that all of the charter schools in the study produced, was on the satisfaction levels expressed by parents and students. Parents whose children had won lotteries to attend charters were 33 percent more likely to say the schools were excellent than parents whose children lost the lotteries and attended regular public schools." This is surprising? If I "win the lottery", am I not going to be more satisfied than if I don't!
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    lottery winners did no better, on average, than the lottery losers on non-academic outcomes such as behavior and attendance.
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American RadioWorks from American Public Media - 0 views

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    Teachers matter. A lot. Studies show that students with the best teachers learn three times as much as students with the worst teachers. Researchers say the achievement gap between poor children and their higher-income peers could disappear if poor kids got better teachers.
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Shout! Explore. Connect. Act. - 39 views

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    Shout, will help teachers integrate project-based learning to develop students' problem-solving skills by having them team up with their peers around the globe to solve real-world challenges.
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ISTE | Implementing the Refreshed NETS S - 0 views

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    Implementing the Refreshed NETS*S - a free online professional development course presented by ISTE - developed to help school administrators, peer coaches, professional development providers, enhance their skills in identifying and supporting effective use of technology as a tool for teaching and learning.
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Building Blogs | Teachers TV - 1 views

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    Learn how blogging, video conferencing and computer technology can be used simply and effectively as teaching and learning aids in the classroom. In this programme, students from Acton High School in west London are motivated into journalistic action as they create the Newszine blog for the enjoyment of their peers. Ealing City Learning Centre facilitates the students' use of cutting edge technology to drive understanding of subject matter, independent learning and critical thinking.
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Education Week: Backers of '21st-Century Skills' Take Flak - 0 views

  • Unless states that sign on to the movement ensure that all students are also taught a body of explicit, well-sequenced content, a focus on skills will not help students develop higher-order critical-thinking abilities, they said at a panel discussion here in the nation’s capital last week.
  • Array of Skills In the Partnership for 21st Century Skills’ vision for K-12 education, the arches of the rainbow depict outcomes, while the pools represent the resources needed to support those outcomes. But critics contend that states implementing this vision might focus too heavily on discrete skills instruction, at the expense of core content. SOURCE: Partnership for 21st Century Skills
  • Ten states have agreed to work with P21 to incorporate a focus on technology, analytical and communication skills into their content standards, teacher training, and assessments.
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  • “We’ve been having this curriculum war for years.”
  • Mr. Kay, in contrast, painted the P21 vision as one that transcends this debate. The partnership tries to encourage states to be more deliberative about how they help students learn the skills,
  • “[But] the liberal arts movement, which we embrace, has not been as purposeful and intentional about the skill outcomes as we need to be.”
  • Mr. Willingham argued not only that the teaching of skills is inseparable from that of core content, but also that it is the content itself that allows individuals to recognize problems and to determine which critical-thinking skills to apply to solve them.
  • Students become proficient critical thinkers only by gleaning a broad body of knowledge in multiple content domains, he said.
  • Those techniques include student-directed methods such as project-based learning, which requires students to work in groups to solve a specified problem, relying on teachers for guidance rather than for explicit instruction.
  • “Teachers will rise to the challenge given the kind of supports they need.”
  • “If [curriculum] is just picking up a manual, or a series of nonconnected or nonsequenced experiments in science or literary works with no connection and no background knowledge, it’s not going to help our kids think any better,” she said in an interview.
  • Academics like Ms. Darling-Hammond said that setting forth a clear understanding once and for all about what students should know, and which teaching methods best help students engage that content in depth, will be crucial to putting such debates to rest.
  • The highest-scoring countries on international exams, she said, undertook efforts to outline such goals specifically 20 to 30 years ago. “When you really think about delivering a rich curriculum, it takes a very skillful type of teaching,” Ms. Darling-Hammond said. “It can be done badly; we have to acknowledge that. But we don’t really have a choice, if we want to join other nations.”
  • Meanwhile the critics go about squawking while promoting their own panaceas
  • he majority of kids just go right on tuning out, dropping out, or just getting by
  • I challenge what I read by looking at source material. These are timeless skills. It's the technology that is 21st century.
  • As for the topics we are unfamiliar with, the poster just before me rightly points out that the Internet is out there for just that purpose. Real teachers are also learners, and should be constantly seeking to know more.
  • Many recent studies have concluded that the current system is broken beyond repair and that point solutions like those being advocates above cannot fix it. We know that people learn best when they teach others so small groups that encourage peer-to-peer mentoring should be encouraged. Those same small groups require the students to learn and use the high-performance skills advocated by P21. At the same time, there is a body of knowledge that has been determined to be important to a student's future - represented by the state academic content standards. Robust, in-depth discussions of academic content help achieve the mastery of academic content. To ensure the content has meaning, it is best learned in a multi-disciplinary environment. By embedding a selected set of content standards from a variety of disciplines into a realistic setting/project the students get the opportunity to use the knowledge and go beyond the standards as their interest leads them.
  • The fact is, while "experts" pore over the fabric of pedagogical delivery methods, online teaching and learning is quietly replacing classroom environments globally. Educators better make some quick adjustments or the very definition of what an "education" means nowadays will make many of these folks irrelevant.
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    What do you think? How do we envision the future and teach for it?
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Study on the Effective Use of Social Software by UK FE & HE to Support Student Learning... - 0 views

  • This study provides insights about
  • educational goals of using social software tools; enablers or drivers within the institution, or from external sources which positively influence the adoption of social software; benefits to the students, educators and institutions; challenges that may influence a social software initiative; and issues that need to be considered in a social software initiative.
  • social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning.
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  • The educator’s role is changing from being a provider of information to a facilitator or moderator
  • adjusting to a ‘new’ way of teaching.
  • The results highlight the different pedagogical roles of social software: communication, nurturing creativity and innovation, and collaborative learning.
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    Study on the Effective Use of Social Software by UK FE & HE to Support Student Learning & Engagement
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MIT Press Journals - International Journal of Learning and Media - Full Text - 0 views

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    Learning: Peering Backward and Looking Forward in the Digital Era Margaret Weigel Project Manager, Project Zero, Harvard Graduate School of Education margaret_weigel@pz.harvard.edu Carrie James Research Director, Project Zero, Harvard Graduate School of Education carrie_james@pz.harvard.edu Howard Gardner Hobbs Professor of Cognition and Education, Project Zero, Harvard Graduate School of Education hgasst@pz.harvard.edu
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Digital Education - 0 views

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    This blog post on Ewan McIntosh's edu.blogs.com points out a new peer-reviewed study that links Web 2.0 to academic improvement. The report found that Web 2.0 tools encourage participation and engagement, especially for those students who are timid; help students continue classroom discussions outside of the classroom; let students who are so inclined continue researching anytime, anywhere; and instill a sense of ownership and pride in students for the work they publish online, which can lead to more attention to detail and a better quality of work. The report also found that one of the biggest obstacles to using Web 2.0 tools in the classroom was the time it takes teachers to incorporate those new tools into lesson plans. Although many teachers were familiar with the tools and used them in their personal lives, they were apprehensive about how to monitor Internet use in the classroom and the time needed to figure out how those tools should be used to teach.
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Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
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Take 2 Inc. - Homepage - 0 views

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    This is in incredible resource and opportunity. Great for collaboration with Digital Media Class and content area subject. I also like the advocacy and "pass it forward" requirements.
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    How to Turn a Teenager Into a Global Citizen 1. Provide professionally-shot conflict-zone footage free of charge to high school and college students in the USA and across the globe. 2. Support the students in creating documentaries, shorts, and public service announcements that demonstrate understanding and empathy with their subjects. 3. Provide forums for students to collaborate with other participating schools and receive peer/expert feedback on their projects and ideas. 4. Encourage the students to showcase their projects in a variety of forums in order to practice their leadership skills and create a broader public understanding on issues of global significance
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FETC - 0 views

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    FREE 100 PERCENT ONLINE EVENT! APRIL 23, 2009 11:00am-7:00pm EST Registration Required PARTICIPATE WITH YOUR COLLEAGUES FROM THE CONVENIENCE OF YOUR OFFICE! The award-winning producers of FETC and T.H.E. Journal invite you to participate in a FREEvirtual conference for K-12 educators and technology staff exploring the most pressing issues related to 21st Century Skills. Join your peers and industry experts as they investigate a range of compelling topics including: * Career and technical education * The Obama administration's global workforce development agenda * Digital teaching methods and tools
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News: Making Wikis Work for Scholars - Inside Higher Ed - 0 views

  • Others, noting features of the Web site that contribute to inaccuracies and shortchange the value of expertise, are building variations on the model that are more amenable to academics and to peer review.
  • "I use Wikipedia a lot for my own research and for course preparation. Often, to the extent that [Wikipedia articles] appear on my syllabi it’s to give students a quick overview of a subject or concept when I’m looking less for a theoretical or critical perspective and more for this kind of open-source knowledge, or kind of 'crowd-sourced' perspective,"
    • Russell D. Jones
       
      Uses of Wikipedia in the Classroom
  • Still, some continue to worry that the very structure of Wikipedia encourages editors (who can be anyone) to disregard expertise and undermine the basic mechanics of peer review and academic credibility.
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  • In other words, what happens to articles once they're posted? Will they be watered down or made inaccurate by someone with no relevant credentials? Wikipedians would argue that credentials are besides the point -- that anyone with a computer can police the encyclopedia by judging source material, sifting through edits and using a neutral tone to describe disputes. It's a dynamic that Sorin Matei, a communications professor at Purdue University, describes this way: "He who can sit for the longest in front of the computer is right."
  • accountability
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in education | exploring our connective educational landscape - 16 views

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    creative commons online, peer-reviewed, open access journal
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ISTE | NETS for Students 2007 - 0 views

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    "2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media."
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TeachersFirst XW1W (Across the World Once a Week) - 0 views

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    XW1W uses today's instant technologies to share answers to the same question across the world once a week. XW1W is a simple, social way for students to learn about real life in other cultures from real kids all across the world. By simply "hashtagging" Twitter or blog responses to a weekly question about daily life, students can share and learn about other cultures from their international peers
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Mozilla Jetpack for Learning Design Challenge - 13 views

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    # Turn social bookmarking and page annotation into effective learning tools (for example by including peer-assessment features). # Allow users to easily compile personal e-portfolios (for example, by combining their own works - photos, comments, articles-with testimonials others have written about them). # Let the browser suggest relevant materials (for example, by automatically identifying additional articles based on what sites a person visit or which topics they search for). # Support social learning communities (for example, by making it easy to find and connect with others who share similar learning interests).
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Conference Proceedings | ILA Third International Conference, Japan 2007 - 3 views

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    These proceedings comprise 42 of the 170 scheduled parallel sessions, and one paper written in response to one of the sessions. Proceedings table of contents and papers The proceedings have been registered as an online publication ISSN 2073-7513. All papers have been double-blind peer reviewed a minimum of twice.
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