51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
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shared by Ruth Howard on 02 May 09
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Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views
www.thejournal.com/...24308_3
learning learners curriculum collaboration future of education games technology
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Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
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Educational Leadership:Meeting Students Where They Are:Using Games to Enhance Student A... - 0 views
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Games are a regular part of students' lives, no matter what their grade level. Students play games throughout the day on their computers, the Internet, and their cell phones. One of the few places they don't regularly play games is in their classrooms. Although some teachers use games as a part of their instructional repertoire, most teachers do not, and those who do include them may not be using them to their potential.
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shared by Fatima Anwar on 02 Nov 13
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The Integrated Learning Platform: Cardiff Univeristy - Cardiff is everything a good uni... - 0 views
schoolcolleged2l.blogspot.com/...iff-univeristy-cardiff-is.html
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Cardiff University is recognized in independent government tests as one of The British leading educating and analysis colleges. Established by Royal Charter in 1883, the University today brings together impressive modern facilities and a powerful approach to educating and analysis with its proud culture of service and accomplishment. Cardiff University is the biggest University of mature education and learning in Wales, with the Cardiff Center for Long term Studying offering several hundred programs in locations across Southern Eastern Wales. The University's lifelong learning actions also include the professional growth work performed by educational institutions for companies, and many of these is custom-made to match an individual business's needs. The Center also provides business terminology training at all levels. Founded: 1883. Structural features: Merged with University of Wales College of Medicine (UCWM) in 2004. Location: Close to Cardiff city center. Healthcare care learners also at hospital website, Heath Recreation area University, 1 mile away. Getting there: Cardiff Primary Place on the national train network; trainers to bus station (next to train station); M4 from London and M5 (west county and Midlands). For school, frequent teaches from Primary Place to Cathays station (on campus), regional vehicles from bus station (53, 79, 81 for main campus; 8 or 9 for hospital site). Academic features: 4-year incorporated food techniques, 5-year two-tier techniques in structure and town planning. 5-year medical and dental programs, plus foundation season for those without science backgrounds; medical teaching throughout Wales. Awarding body: Cardiff University; Wales University for some healthcare programs. Main undergrad awards: BA, BD, BDS, BMus, BN, BSc, BEng, BScEcon, LLB, BArch, MB BCh, MPhys, MChem, MEng, MPharm. Length of courses: 3 years; others 4 and 5 decades. Library & IT facilities: Integrated collection,
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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
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Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
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A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
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US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
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Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
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By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
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High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
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Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
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Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
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Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
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Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
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Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
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there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
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One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
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The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
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one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
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shared by sulmahmud1 on 27 Jan 15
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Which Educational Games for the Kids Should Be Given child | Department Of Education - 0 views
educationsbd.com/the-kids-should-be-given-child
educational games games kids child department education
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Pora Ora : The Online 3D Educational Game for Children - 1 views
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This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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ARGuing European Union Project - Games in Education - YouTube - 0 views
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ARGuing will help teachers use the Internet within language education. The project is funded by the European Union within the Lifelong Learning programme. The ARGuing project created 'The Tower of Babel' Alternate Reality Game to motivate secondary school students across Europe to learn languages with great success. see http://www.arg-education.eu/
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shared by anonymous on 21 Feb 11
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Diigo Groups: FTW: Gaming for Learning - Please join us! - 41 views
groups.diigo.com/...or-the-win-gaming-for-learning
videogames gaming teaching education collaboration resources play
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An open group for resource sharing and networking about gaming and play in the context of learning - in school, out of school, in the community. Open to educators, game developers, academics, gamers and anybody with an interest in the topic.
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Seeking teacher gamers interested in resource sharing for gaming and "play" based learning in schools.
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shared by elliswhite5 on 30 Dec 23
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Buy Wechat Account - 100% Real, Permanent, Verified Wechat 2023 - 0 views
realserviceit.com/...buy-wechat-account
education web2.0 technology learning tools teaching collaboration resources science Free
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We chat accounts unlimited sell low price If you are looking for a way to market your business, then wechat accounts are an excellent choice. However, they can be expensive if you don't know how much money is needed and how much time it takes. Buy Wechat Account If you have a small budget but still want to buy WeChat Accounts then here is the solution: Buy WeChat Accounts at low prices online in just one click! Wechat Account Sell 3 year old account Wechat Account Sell 3 year old Wechat is a social network, instant messaging and mobile payment system developed by Tencent. The app has more than 950 million monthly active users as of April 2019 and is available in many countries including China, India and most other parts of Southeast Asia. It's also very popular in South America where it's known as WeChat Pay. The WeChat platform allows users to send text messages with photos or videos; share content like photos or videos; make calls (to landlines) or video calls (over Wi-Fi); play games together on a single platform like Words With Friends; send money into each other's accounts through various payment options like PayPal Express or Alipay Wallet (which isn't necessary if you're just purchasing things from within the app); purchase tickets at concerts/sports venues using your phone as an identification card so they don't have access but can still see which seats have been purchased by others who have bought tickets before them! WeChat Account 8 months WeChat Account 8 months WeChat is the most popular social media application in China. The application has been around for over 10 years and has become an essential part of daily life there. It allows users to communicate with each other through text messages, voice calls and video calls. You can also use it as a payment platform or make payments online through WeChat Pay! You can find all kinds of things on WeChat such as games, music videos, news articles etc., but you should keep in mind that some cont
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We chat accounts unlimited sell low price If you are looking for a way to market your business, then wechat accounts are an excellent choice. However, they can be expensive if you don't know how much money is needed and how much time it takes. Buy Wechat Account If you have a small budget but still want to buy WeChat Accounts then here is the solution: Buy WeChat Accounts at low prices online in just one click! Wechat Account Sell 3 year old account Wechat Account Sell 3 year old Wechat is a social network, instant messaging and mobile payment system developed by Tencent. The app has more than 950 million monthly active users as of April 2019 and is available in many countries including China, India and most other parts of Southeast Asia. It's also very popular in South America where it's known as WeChat Pay. The WeChat platform allows users to send text messages with photos or videos; share content like photos or videos; make calls (to landlines) or video calls (over Wi-Fi); play games together on a single platform like Words With Friends; send money into each other's accounts through various payment options like PayPal Express or Alipay Wallet (which isn't necessary if you're just purchasing things from within the app); purchase tickets at concerts/sports venues using your phone as an identification card so they don't have access but can still see which seats have been purchased by others who have bought tickets before them! WeChat Account 8 months WeChat Account 8 months WeChat is the most popular social media application in China. The application has been around for over 10 years and has become an essential part of daily life there. It allows users to communicate with each other through text messages, voice calls and video calls. You can also use it as a payment platform or make payments online through WeChat Pay! You can find all kinds of things on WeChat such as games, music videos, news articles etc., but you should keep in mind that some cont
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shared by Dwayne Abrahams on 30 Oct 12
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Research - 17 views
www.footsteps2brilliance.com
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"Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
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How Social Gaming is Improving Education - 28 views
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Color World Origins - 0 views
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A superb logic game from http://www.coolmath-games.com. Change the colour of the blocks by shooting coloured balls out of a cannon. But it's not always that simple! http://ictmagic.wikispaces.com/Educational+Games
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shared by Kerry J on 27 Jul 13
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The neuroscience of online learning Registration, Adelaide - Eventbrite - 22 views
klevar-neuroscience-eorg.eventbrite.com.au
education learning teaching neuroscience online online learning
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Neuroscience has shown that our brains are plastic and that education, gaming and the use of technology can change our brains' connectivity, function and structure. (1, 2) But learning is more than just biology - it is affected by our learning environment and the people with whom and from whom we learn. So how do you take what neuroscience reveals about the plastic, learning brain and combine it with educational research, expertise and common sense? Klevar, in association with Flinders University, are offering you the chance to explore this with Dr Paul Howard-Jones of the University of Bristol, researcher and author of "Introducing Neuroeducational Research: Neuroscience, Education and the Brain from Contexts to Practice".
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A Game A Day - 0 views
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Get a different educational Java game every weekend to try in your class. There are two levels of difficulty to choose from. http://ictmagic.wikispaces.com/Educational+Games
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Interactive Whiteboard Games | PBS KIDS - 1 views
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Here is our collection of interactive whiteboard games for educators on PBS KIDS. Students will enjoy participating in these collaborative, fun and engaging experiences, while exploring curriculum from trusted programs such as Curious George, Super Why and Arthur. Like our programs, all of our games are age-appropriate and vetted by educators. One 3-5,6-8 activity on gravity
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shared by Jonathan Wylie on 25 May 10
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The 10 Best Free Educational Games Online - 1 views
www.brighthub.com/...72003.aspx
interactive best free 10 the games internet educational online learning websites
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10 free Educational Game sites - 6 views
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"I searched out and visited a bunch of sites with free educational games and selected the ten I thought were most useful and appropriate to education. In addition to a brief overview of each site, I have also attempted to define the grade range that each site is applicable to. I made my own judgement for most sites since it often wasn't indicated (feel free to weigh in if you think I'm off target on any of these). Most of these sites are geared towards K-12 (with many leaning towards K-6 or so), but some do have fun games that will challenge the Higher Ed student and adults as well. Take one for a spin today!"
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Interactive Whiteboard Games for Classroom Review Activities - 2 views
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These interactive whiteboard games are a great way to review units of study in the classroom. All are based on popular TV shows and are fun and engaging for the whole class. Download the templates, customize them to your own needs, and you will be ready to play these great games on an interactive whiteboard or LCD projector." />
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Tetris by n-blox - 0 views
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Tetris is a great game for practising spatial awareness and this is a good online flash version of the game. http://ictmagic.wikispaces.com/Educational+Games