Skip to main content

Home/ Classroom 2.0/ Group items matching "Gaming" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Martin Burrett

Ice Blocker - 0 views

  •  
    A fun Tetris-like matching shapes maths game. Line up three of the same shapes to score points. Play full screen at http://www.fuelthebrain.com/Game/swfs/IceBlocker.swf http://ictmagic.wikispaces.com/Maths
Martin Burrett

Food Fight - 0 views

  •  
    This is a superb game which teaches about food webs in a competitive battle game. Who will succumb to selection pressures and who will survive? http://ictmagic.wikispaces.com/Science
Martin Burrett

Inchy Picnic - 0 views

  •  
    A picnic themed measuring game. Move your ant around the course by inputting the inches to travel. Play full screen at http://www.fuelthebrain.com/Game/swfs/antWalk.swf http://j.mp/xNy0My http://ictmagic.wikispaces.com/Maths
Martin Burrett

Angry Birds Rio Online - 0 views

  •  
    Angry Birds is a wonderful game for teaching all sorts of maths and physics. Play an online version of Angry Birds Rio. Play full screen at http://www.physicsgames.com/flash/angry-birds-rio.swf http://ictmagic.wikispaces.com/Educational+Games
Steve Ransom

Peter T. Coleman, PhD: The Consequences of Our Games - 2 views

  • "At a time when games are becoming ever more realistic, reality is becoming more gamelike."
  • The problem is not that games are inconsistent with many aspects of our lives; it is that they provide a limited and skewed lens on the world
  • Seeing more and more aspects of our lives as games to win through maximization has a sort of self-perpetuating effect with perverse consequences, not the least of which is the impairment of what Diesing terms social rationality; the cherishing of unique relationships, personal connectedness, cooperative functioning, solidarity and sentiment.
  • ...6 more annotations...
  • It stresses the strategic interdependent interests of humans and assumes that in games there is always a rational choice which is the best counter-choice to your opponent's.
  • If winning efficiently is the goal, then the rules (ethical, moral, legal, and spiritual), are essentially obstacles to game.
  • In our schools, competition for access to elite preschools, for grades, for social status, in sports, over positions of leadership, and for admission to exclusive colleges transforms one of our most basic institutions for fostering community, ethics and learning into competitive, individualistic corporate training-grounds. In these settings, the importance of competitive sports becomes paramount, for both financial and training purposes, and the artistry of cheating (see this year's Stuyvesant High School cheating scandal) and rule-bending (see Joe Paterno) revered. Such intense competition encourages the professionalization of parenting -- through tutors, highly-educated nannies, prep courses, and professional training camps (such as investment camps). You can imagine the deleterious effects these trends have on the ethos of care and moral responsibility in our families and schools, a critical buffer against bullying and violence in the lives of our children.
  • We become hyper-connected through technologies, boasting our number of "friends" on Facebook, and have less and less intimacy.
  • We choose friends with benefits or Internet porn over romantic relationships as they are less messy, more efficient.
  • Life is a race and we are losing.
  •  
    A great piece worth the time to reflect on. Mindfulness needs to be practiced frequently.
Cara Whitehead

SpellingCity for iPhone, iPad, and iPod touch on the iTunes App Store - 0 views

  •  
    VocabularySpellingCity is a fun way to learn spelling and vocabulary words by playing engaging learning games using any word list. The most popular activities are Spelling TestMe, HangMouse, and our vocabulary games, available to Premium Members. The most popular word lists are Sound Alikes, Compound Words, Hunger Games and SAT Words. This is a free app!
Christina Sherrill

Rounding numbers crocodile math game - 3rd grade game - 0 views

  •  
    Rounding up numbers crocodile math board game
Ebey Soman

Dangers behind the Games - 0 views

  •  
    The depiction of graphic violence, sexual themes, advertising, consumption of illegal drug or tobacco, and profanity in games have recently been exposed as the roots to many of the problems of our modern society.
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • ...1 more annotation...
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  •  
    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
  •  
    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Martin Burrett

tutpup - play, compete, learn - 0 views

  •  
    Play, Compete, Learn Welcome to Tutpup, where you can compete in fun, educational games against other kids from all over the World! Read more about us.
  •  
    this is a great werbsite for elementary math and spelling help
  •  
    A great, really well designed and free maths games website which is really fun to play. My class love it. A little time is needed to setup the logins, but well worth the effort. Also has a spelling game section. http://ictmagic.wikispaces.com/Maths
Paul Beaufait

Hate speech corrodes online games - Games - msnbc.com - 9 views

  •  
    "One gamer told an opponent he presumed to be Jewish that he wished Hitler had succeeded in his mission. Many exchanges involve talk of rape or exult over the atomic bombing of Japan. There are frequent slurs on homosexuals, Asians, Hispanics and women.\n\nSuch comments can be heard on all online video gaming systems, including PlayStation Network, Blizzard Entertainment (World of Warcraft) and others." (para. 3-4).
Cathie Howe

Drill Down: Gaming in Education -- THE Journal - 23 views

  •  
    "Incorporating video or online games into instructional activities continues to gain acceptance, as game makers produce increasingly sophisticated products--such as virtual world environments (see "Next Stop, OpenSim! ")--that pose many benefits for teaching and learning."
Berylaube 00

Etymologic: the toughest etymology (word origin) game on the Web - 0 views

  •  
    "Great game to learn more about the origins of words. If you think you know a lot about word origins and etymology, it's the perfect time for you to try ETYMOLOGIC, a tough and educational word game (don't worry, it's fun too! "from Nik Peachey scoop .it Tools for learners from Nik Peachey scoop.it 3Tools for learners
Martin Burrett

Spider Typer Game - 0 views

  •  
    A nice typing game where player must help a spider escape from lizards by typing their letter to make them disappear. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Fantastic Contraption - 0 views

  •  
    A superb logic/thinking puzzle game where players must design a contraption to complete the challenges. http://ictmagic.wikispaces.com/Educational+Games
Jean Potter

The Keyword Blog: Kermit the Frog Search Challenge (Information Literacy Games) - 16 views

  •  
    Information Literacy Games: Finding Kermit This blog post features a great video of Kermit the frog singing It Ain't Easy Being Green. It follows up with an explanation of a search game that can be used with the whole class in a lab or on an individual workstation. It's part of a free series of online information literacy / information fluency games available from 21cif.com. Finding Kermit was the inspiration for one of the first Internet Search Challenges created by Dr. Carl Heine. The task is to track down a picture of Kermit ready for graduation in the least amount of time. The search game is embedded on the page so you can try it without going to the main site. Many teachers use this as a whole class lab activity. Put up a search challenge and then it's off the races! Most of these games were developed for middle and high school students. Adults find them challenging as well.
Martin Burrett

1001 Primary Games - 0 views

  •  
    This is a great idea for a collaborative project - collecting games to play at primary school. Email your own game ideas and browse the activities already submitted. http://ictmagic.wikispaces.com/Cross+Curricular
Martin Burrett

Mathopolis - Math Games - 0 views

  •  
    A superb place to find games and questions for the whole of the maths curriculum. Join for free to track progress or just play the games. http://ictmagic.wikispaces.com/Maths
« First ‹ Previous 41 - 60 of 1058 Next › Last »
Showing 20 items per page