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in title, tags, annotations or urlParent Letter for Twitter Use - 0 views
Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature | Hansen | Journal of Medical Internet Research - 0 views
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Virtual 3-D Healthcare Learning Environments
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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Roger’s Diffusion of Innovations Theory
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Digital Citizenship | the human network - 0 views
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The change is already well underway, but this change is not being led by teachers, administrators, parents or politicians. Coming from the ground up, the true agents of change are the students within the educational system.
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While some may be content to sit on the sidelines and wait until this cultural reorganization plays itself out, as educators you have no such luxury. Everything hits you first, and with full force. You are embedded within this change, as much so as this generation of students.
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We make much of the difference between “digital immigrants”, such as ourselves, and “digital natives”, such as these children. These kids are entirely comfortable within the digital world, having never known anything else. We casually assume that this difference is merely a quantitative facility. In fact, the difference is almost entirely qualitative. The schema upon which their world-views are based, the literal ‘rules of their world’, are completely different.
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More Than Half The World Has Cell Phones - The Channel Wire - IT Channel News And Views by CRN and VARBusiness - 0 views
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The report shows that mobile technology is becoming the most desirable means of communication -- especially in poor countries. The numbers show dramatic growth: By the end of 2008, there were an estimated 4.1 billion subscriptions globally, compared with roughly 1 billion in 2002, according to the International Telecommunication Union, one of the specialized agencies of the United Nations. The study also looked at the Internet, and found that worldwide, usage has more than doubled: Approximately 23 percent of the population uses the Internet, up from 11 percent in 2002. Still, poor countries are far less likely to surf the Net. For example, only 1 in 20 people in Africa went online in 2007.
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The report shows that mobile technology is becoming the most desirable means of communication -- especially in poor countries. The numbers show dramatic growth: By the end of 2008, there were an estimated 4.1 billion subscriptions globally, compared with roughly 1 billion in 2002, according to the International Telecommunication Union, one of the specialized agencies of the United Nations. The study also looked at the Internet, and found that worldwide, usage has more than doubled: Approximately 23 percent of the population uses the Internet, up from 11 percent in 2002. Still, poor countries are far less likely to surf the Net. For example, only 1 in 20 people in Africa went online in 2007.
Voicethread Examples in Education - 0 views
E-Learning Showcase/Examples - 0 views
Critical Issue: Using Technology to Improve Student Achievement - 0 views
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Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
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Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
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In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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Voicethread Examples in Education - 78 views
Social Media in Learning examples - 19 views
sagemath - home - 0 views
Point in Geometry Math |Collinear Points and non-collinear points Example - 0 views
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Definition of point in geometry math | Collinear Points examples | Non-collinear points | Number of Lines through non- collinear points http://www.allmathtricks.com/point-collinear-noncollinear/
Code of Best Practices in Fair Use for Media Literacy Education - 1 views
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Under the 4th Principle regarding students' use of copyrighted material the article references students' use of copyrighted music. They cannot rely on it when their goal is to establish a mood or convey an emotional tone, or to simply use a popular song to exploit its appeal. This is what I find most students doing when they are using copyrighted songs. In order to use copyrighted songs, they have to demonstrate how they have repurposed or transformed the original. I'm curious to see examples of this that meet fair use.
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FIVE: Developing Audiences for Student Work
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If student work that incorporates, modifies, and re-presents existingmedia content meets the transformativeness standard, it can be distributed to wideaudiences under the doctrine of fair use.
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Simulations - 73 views
Buy SiteJabber Reviews - 100% Non-Drop,Safe, Permanent, Cheap ... - 0 views
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Buy 5 Star SiteJabber Reviews SiteJabber is a review site for local businesses. It allows customers to leave reviews about their experiences with local businesses, and it has an overall rating system similar to Yelp or TripAdvisor. SiteJabber has a 5 star rating system, which means that if you give one star to your service provider, they will take away your ability to leave them any more stars in the future. For example: If you give one star because they didn't fix your car after you paid them $300 dollars for repairs - then next time when you need work done again (and maybe not this time), they won't be able to rate them as highly because there's no incentive for them anymore! Importance of Positive Sitejabber Reviews The Importance of Positive Sitejabber Reviews Sitejabber reviews are important for your business. They help you improve your online reputation and attract more customers, but they also can be an important marketing tool to get traffic to your website or increase sales. The significance of Sitejabber reviews Sitejabber reviews are important for your business. You might think that they're just a nice thing to have, but they can actually make a big difference in the success of your online business. If people see positive reviews on Google or Yahoo! Search Engine and then decide to click through to your website, it will increase sales. You should also consider how Sitejabber reviews affect your reputation as an expert in your field. If you've gotten positive feedback from people who know what they're talking about (and who aren't fake), then those same customers may trust you enough to pay higher prices for services or products than if there were no testimonials at all (or if those testimonials were negative).
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