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J Black

http://mscofino.edublogs.org/projects/ - 0 views

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    Projects As the 21st Century Literacy Specialist at the International School Bangkok, I work with core classroom teachers to successfully embed 21st century literacy skills into the classroom:
Joanne Kiernan

Infosearcher - 0 views

  • variety of technical, cognitive, social and emotional skills which users need in order to function effectively in a digital environment.
  • Graphic literacy, Navigation, Context, Skepticism, Focus, Ethical Behavior
  • Graphic literacy – thinking visually
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  • Graphic
  • Graphic literacy
  • Navigation – developing a sense of Internet geography
  • Context – seeing the connections
  • Focus – practicing reflection and deep thinking
  • Skepticism – learning to evaluate information
  • Ethical behavior – understanding the rules of cyberspace
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    Pam Berger's blog. This entry: learning in the Web2.0 world talks about skills to teach students - graphic literacy,navigation, context, skepticism, focus and ethical behavior
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    Hallo guys. I am very happy to share here. This is my site. If you would like to visit here. Go ahead. I've made ​​About a $ 58,000 from my little site. There is a forum and I was very happy to announce to you. I also provide seo service. www.killdo.de.gg www.gratisdatingsite.nl/ gratis datingsite datingsites www.nr1gratisdating.nl/‎ gratis datingsite gratis dating
Danny Nicholson

Inspirations - Blogosphere | Teachers TV - 0 views

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    Blogging is now a worldwide phenomenon with weblogs reaching a potential audience of hundreds of millions. Blogs have been described as the ultimate in publishing for the people and have been used to challenge governments and the press. Steve O'Hear, one of Britain's digital evangelists, explores how blogs can be used in schools. Steve finds some enthusiastic primary age bloggers and sees how it helps in literacy, ICT skills and a range of other subjects. He finds many of the benefits extend beyond the curriculum. Blogging can help pupils: * Develop confidence * Improve their self expression * Get a real sense of fulfilment from publishing their work In West Blatchington School in Hove, blogging is practised by everyone from the head down. Steve visits the school's after-school blogging club, a special bloggers' assembly and sees weblogs being used in the school's autistic unit.
Judy Robison

Fine Arts Museums of San Francisco: My Gallery - 0 views

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    Get Smart with Art @ the de Young Written to support the California State Content Standards in language arts, social studies and the visual arts, Get Smart with Art @ the de Young is an interdisciplinary curriculum package that uses art objects as primary documents, sparking investigations into the diverse cultures represented by the Museums' collections. In order to promote implementation, all historical texts are written at the intended grade level, thereby reducing the amount of teacher preparation required. In essence, Get Smart with Art @ the de Young is a readymade curriculum that simply requires the addition of inquisitive students. Using art objects as the foundation for each lesson, the guides develop visual literacy, historical knowledge, artistic expression, and expository writing skills.
Jeff Johnson

Digital Portfolios Made Easy - 1 views

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    Digital Portfolios Made Easy is a portfolio system developed by Dr. Leigh E. Zeitz and Andrew E. Krumm. It provides a system for presenting digital portfolios that is complete but simple. The growing interest in electronic and digital portfolios has created opportunities for practitioners to present portfolios that are more rich and interconnected than the traditional notebook professional portfolio. The greatest obstacle to creating digital portfolios, however, can be the practitioner's perception of the technology itself. The technology does not need to be overly complicated, and the goal of DPME is to make the process as transparent and intuitive as possible. The DPME templates provide a framework within which to build a standards-based, individualized professional portfolio. The DPME templates are provided in two formats, Word and HTML. These two formats allow practitioners of all skill levels to use software that most already have on their computers.
Jeff Johnson

Project Tomorrow - 1 views

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    Project Tomorrow is a national, education nonprofit organization. Our vision is to insure that today's students are well prepared to be tomorrow's innovators, leaders and engaged citizens of the world. We believe that by supporting the innovative uses of science, math and technology resources in our K-12 schools and communities, students will develop the critical thinking, problem solving and creativity skills needed to compete and thrive in the 21st century
Caroline Roche

NOW Classroom . NOW | PBS - 0 views

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    This has some useful tips on thinking and study skills
Colette Cassinelli

S.O.S. for Information Literacy - 0 views

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    S.O.S. for Information Literacy is a dynamic web-based multimedia resource that includes lesson plans, handouts, presentations, videos and other resources to enhance the teaching of information literacy. Information literacy skills enable students to effectively locate, organize, evaluate, manage and use information. From Center for Digital Literacy at Syracuse University
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Judy Robison

Mathwire.com | Template Library - 0 views

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    Using Math Templates for more information about using templates: * to increase student participation in math lessons * to assess student proficiency and mathematical understanding of concepts and skills
adina sullivan

Report- Ready t oInnovateTCB.pdf (application/pdf Object) - 0 views

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    Per David Warlick blog - "A recent report (Ready to Innovate/pdf) from The Conference Board and Americans for the Arts, in partnership with the American Association of School Administrators (AASA), reminds us that creativity, and integral part of innovation, is among the top five skills that will become more important over the next five years. Yet, according to their survey, school superintendents and American business executives differ in some significant ways in what this means."
J Black

11 Non-Traditional Uses of WordPress - 0 views

  • the end result is a moderated directory
  • reate a directory on your website or blog where users can submit information about themselves or their business.
  • ort of image bookmarking service for those who have access
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  • RecruitPress is a fee job board option.
  • Build a ‘WordBurner’ Email Newsletter Manager Using WordPress and FeedBurner.
  • hosting a forum on your site,
  • contact manager.
  • WordPress Wiki is a premium theme ($30)
  • review site
  • WP e-Commerce is a surprisingly powerful free plugin that will allow you to sell items through your WordPress-powered site or blog.
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    In this article we'll take a look at a combination of tutorials, plugins and themes that can help you to use WordPress in non-traditional ways. Hopefully you'll find something that you can use, or at least something that will be a valuable learning resource for extending your knowledge and skills of working with WordPress.
Tero Toivanen

Education Futures - Young communication: Building future skills - 0 views

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    Cristóbal Cobo sent me this link to the Ung Kommunikation [Young Communication] project. The project examines the convergence of new technologies, youth culture and learning. And, by looking at the influence of youth culture on digital communication, the project might be able to identify a bridge between the divide of formal and non-formal learning.
Tom Daccord

projo.com - 0 views

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    Maine 2nd graders exchange Tweets ORONO, Maine (AP) -- Twitter, the online social networking service that's become popular with celebrities and politicians, is linking second-grade classes in two Maine towns. Mrs. White's class in Orono has been Twittering for about a month with Mr. Thompson's class in Greene, exchanging messages that can't exceed 140 characters. Debbie White said she decided to bring the micro-blogging site to her classroom to help her pupils learn writing skills by composing messages, known as Tweets.
Maggie Verster

Study on the Effective Use of Social Software to Support Student Learning & Engagement - 0 views

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    "Our investigations have shown that social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning. Students gain transferable skills of team working, online collaboration, negotiation, and communication, individual and group reflection, and managing digital identities."
Kerry J

Flux » Articles | Time for a Change? - 0 views

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    Over the past 12 months Cisco ,Intel and Microsoft have worked together to develop a plan with the aim of creating new modes of assessment suitable for 21st century skills and are now hoping to enlist the support of political, education and business leaders.
Matthew Clobridge

All About Explorers | Everything you've ever wanted to know about every explorer who ev... - 0 views

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    Excellent site to teach web site evaluation and information literacy skills. Includes lessons and a WebQuest.
Caroline Roche

Learning Performance Training - 0 views

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    Helping train students in study skills
Caroline Roche

Tom March :: Bright Ideas for Education » Contemporary Teaching Skills Checklist - 0 views

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    great site for the pedagogy of web 2 learning
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