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Rick Beach

Reading, Writing and ... Tweeting?: Studies Show Advantages of Using Twitter for Class ... - 0 views

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    use of Twitter enhanced student engagement
Judy Robison

WebSlides - Converting bookmarks to slideshows - 0 views

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    A new way of organizing, sharing, and presenting web content... How is it useful? * Create a guided tour for any website * Show a list of houses to real estate clients * Review a list of job candidates found online * Bundle important course resources for
Laura Braunel

Weblogg-ed » The Wii as $99 SmartBoard - 0 views

  • So the cool thing about this is not that you can pretty easily hack a Wii to make just about any surface you can project onto into an interactive white board (though that is cool, no doubt.) What’s REALLY cool about it is that Johnny Chung Lee, the guy that figured out how to do it, created a video that shows pretty compellingly the amazing applications here and then offered up the program that makes it all work for free on his Website.
  • You just know (don’t you) that there are going to be dozens if not hundreds of more Wii hackers born because of this, and it’s primarily because of the transparency of the process.
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    Here's a Eureka moment for many of us. Watch the video and see how it's done.
Linda Nitsche

This morning I came here before I went to... | Diigo Message System - 0 views

  • I did not have a delicious account that I used. I created it, just never really got into using it. I have been using diigo for about 72 hours and have found it relatively easy to use since I am used to navigating. And yes, the toolbar does make it hard to stay away from the site. However, I did show diigo to another teacher and they were a little overwhelmed with it!
    • Linda Nitsche
       
      test of highlight
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    Hallo guys. I am very happy to share here. This is my site. If you would like to visit here. Go ahead. I've made ​​About a $ 58,000 from my little site. There is a forum and I was very happy to announce to you. I also provide seo service. www.killdo.de.gg www.gratisdatingsite.nl/ gratis datingsite datingsites www.nr1gratisdating.nl/‎ gratis datingsite gratis dating
Sheryl A. McCoy

No time to Pee: Making the case for teachers to empower their own profession - Classroo... - 0 views

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    teachers, whether they work in suburban, urban, or rural schools, public, private, or charter, don't have time to use the bathroom.It's an informed choice that we teachers make. We can opt to lay off the caffeine and the water, the coke or whatever. But, just try dehydrating your way through a decaffeinated day. It's torture.
Jose Paulo Santos

Activsoftware Inspire Edition : Promethean Planet - 1 views

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    Our next generation of teaching and learning software has been designed by teachers for teachers, creating our very first user-generated solution - and we couldn't wait to share it with you… Activsoftware Inspire Edition delivers amazing functionality and exciting new features; making learning journeys more fun than ever before. Available exclusively to Promethean Planet members, our tailored preview specifically invites feedback, offering you the opportunity to shape the future of the de facto educational platform of tomorrow.
Jorge De La Garza

VoiceThreads Integration participation help... - 50 views

Evening! Lead: Looking for Educators to participate in Voicethread site on Wednesday evening. I'm currently a grad student at the University of Houston Clear Lake working on my Master of Instruc...

Voicethread moodle

started by Jorge De La Garza on 18 Nov 08 no follow-up yet
Sheri Edwards

Cell phones in education - 53 views

Another free resource that will have your kids texting away on their phones is PollEverywhere. I put a link in my tiny (so far) list of bookmarks. I have used Polleverywhere a few times in class ...

technology teaching cell phones

Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Elizabeth Koh

Study Ties Student Achievement to Technology Integration : April 2009 : THE Journal - 0 views

  • , the report showed that in high-need schools, there's been a 31 percent increase in the "innovative use of technology by teachers in core subject areas." What's more, in these schools, the report found significant increases in reading and math achievement (17 percent to 33 percent in reading and 18 percent to 36 percent in math).
  • 14-point increase in graduation rates, from 66 percent to 80 percent.
  • technology can help develop sustainable programs with short and long-term academic and economic benefits
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
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  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Dennis OConnor

News: The Evidence on Online Education - Inside Higher Ed - 0 views

  • WASHINGTON -- Online learning has definite advantages over face-to-face instruction when it comes to teaching and learning, according to a new meta-analysis released Friday by the U.S. Department of Education.The study found that students who took all or part of their instruction online performed better, on average, than those taking the same course through face-to-face instruction. Further, those who took "blended" courses -- those that combine elements of online learning and face-to-face instruction -- appeared to do best of all. That finding could be significant as many colleges report that blended instruction is among the fastest-growing types of enrollment.
  • the positive results appeared consistent (and statistically significant) for all types of higher education, undergraduate and graduate, across a range of disciplines, the study said.
  • On the topic of online learning, there is a steady stream of studies, but many of them focus on limited issues or lack control groups. The Education Department report said that it had identified more than 1,000 empirical studies of online learning that were published from 1996 through July 2008. For its conclusions, however, the Education Department considered only a small number (51) of independent studies that met strict criteria. They had to contrast an online teaching experience to a face-to-face situation, measure student learning outcomes, use a "rigorous research design," and provide adequate information to calculate the differences.
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  • Using technology to give students "control of their interactions" has a positive effect on student learning, however. "Studies indicate that manipulations that trigger learner activity or learner reflection and self-monitoring of understanding are effective when students pursue online learning as individuals," the report says.
  • n noting caveats about the findings, the study returns to the issue of time."Despite what appears to be strong support for online learning applications, the studies in this meta-analysis do not demonstrate that online learning is superior as a medium," the report says. "In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages. At the same time, one should note that online learning is much more conducive to the expansion of learning time than is face-to-face instruction."
  • " What the study demonstrates, she said, is that colleges need to think broadly about using online education, and not be "artificially limited" to face-to-face instruction.
  • Successful education has always been about engaging students whether it is in an online environment, face to face or in a blended setting. And fundamental to that is having faculty who are fully supported and engaged in that process as well."
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    Timely information for our group! The learning time issue in particular is an important finding that points to a cost effective way to increase student learning time without tackling the issue of a longer school day head on. We know that more time on meaningful tasks is crucial, but the physical cost of attending a bricks and mortar classrooms is prohibitive.
Melissa Smith

Screenjelly - What's on your screen? - 0 views

shared by Melissa Smith on 08 Jul 09 - Cached
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    Screenjelly records your screen activity with your voice so you can spread it as a video via Twitter or email. Use it to quickly share cool apps or software tips, report a bug, or just show stuff you like
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    records your screen activity with your voice so you can twitter or email it
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