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Danielle Klaus

NoodleTools : MLA / APA Bibliography Composer, Notecards, Free Research Tools - 1 views

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    NoodleTools provides innovative software that teaches students and supports teachers and librarians throughout the entire research process. *Search intelligently *Assess the quality of results *Record, organize and synthesize information using online notecards *Format your bibliography in MLA or APA style
Jeff Johnson

Digital Portfolios Made Easy - 1 views

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    Digital Portfolios Made Easy is a portfolio system developed by Dr. Leigh E. Zeitz and Andrew E. Krumm. It provides a system for presenting digital portfolios that is complete but simple. The growing interest in electronic and digital portfolios has created opportunities for practitioners to present portfolios that are more rich and interconnected than the traditional notebook professional portfolio. The greatest obstacle to creating digital portfolios, however, can be the practitioner's perception of the technology itself. The technology does not need to be overly complicated, and the goal of DPME is to make the process as transparent and intuitive as possible. The DPME templates provide a framework within which to build a standards-based, individualized professional portfolio. The DPME templates are provided in two formats, Word and HTML. These two formats allow practitioners of all skill levels to use software that most already have on their computers.
Dennis OConnor

KVL - Homebase (Site Map) - 0 views

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    How to do research. Interactive chart.
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    Here's a fun take on the research process. Sort of Big6 meets pac-man? Not really, but a clever approach to mapping out the sequence of research that is the basis for information fluency.
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Clif Mims

EdTech Action Network - 0 views

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    "ETAN provides a forum for educators and others to engage in the political process and project a unified voice in support of a common cause - improving teaching and learning through the systemic use of technology. ETAN's mission is to influence public policy-makers at the federal, state and local levels and to increase public investment in the competitiveness of America's classrooms and students."
J Black

Fliggo: Create Your Own Video Sharing Website - 0 views

  • All you have to do is select a title and address for your site, fill out description, choose site template, upload videos and invite friends. You can build a simple private site to share videos with friends, a video blog  or a full-featured community video site like YouTube, where other users can upload videos, leave comments etc.
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    Fliggo allows you to create your own video sharing website in seconds. It makes the process very easy by taking care of the technical part. All you have to do is select a title and address for your site, fill out description, choose site template, upload videos and invite friends. You can build a simple private site to share videos with friends, a video blog or a full-featured community video site like YouTube, where other users can upload videos, leave comments etc.
Tero Toivanen

Jenkins: knowledge as a process « e-rgonomic - 0 views

  • Henry Jenkins
  • y su equipo
  • Al respecto, propone la metáfora del campesino y el cazador. El campesinos debe completar toda la secuencia de procesos para conseguir lo que necesita (su cosecha) y, por tanto, sus habilidades deben ser muy específicas. El cazador, en cambio, ha de ser más diverso, debe escanear el paisaje y ser lo suficientemente hábil como para localizar su presa e ir por ella. Durante siglos, el sistema educativo ha formado “campesinos” y el futuro nos demanda educar sujetos que cuenten con habilidades que respondan a ambos perfiles.
    • Tero Toivanen
       
      Vertaus maanviljelijästä ja metsästäjästä suhteessa oppimiseen ja kouluun.
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  • “Confronting the Challenges of Participatory Culture: Media Education for the 21st Century”
  • “Media literacy is concerned with developing an informed and critical understanding of the nature of the mass media, the techniques used by them, and the impact of those techniques. It is education that aims to increase students understanding and enjoyment of how the media work, how they produce meaning, how they are organized, and how they construct reality. Media literacy also aims to provide students with the ability to create media products”.
John McMillen

Techucation - 0 views

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    Are textbooks in any format still adding value to the learning process? This article provides the argument that they are not.
Sheri Edwards

Cell phones in education - 53 views

Another free resource that will have your kids texting away on their phones is PollEverywhere. I put a link in my tiny (so far) list of bookmarks. I have used Polleverywhere a few times in class ...

technology teaching cell phones

James Herbert

Higher Education Is Stuck in the Middle Ages -- Will Universities Adapt or Die Off in O... - 0 views

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    The definition of a lecture has become the process in which the notes of the teacher go to the notes of the student without going through the brains of either.
Maggie Verster

The Future of learning Institutions in a digital age - 0 views

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    * "We contend that the future of learning institutions demands a deep, epistemological appreciation of the profundity of what the Internet offers humanity as a model of a learning institution"...and * "participatory learning is about a process and not always a final product"...and * "We advocate institutional change because we believe our current formal educational institutions are not taking enough advantage of the modes of digital and participatory learning available to students today"...and * "Networked learning, however, goes beyond these conversational rules to include correcting others, being open to being corrected oneself, and working together to fashion workarounds when straightforward solutions to problems or learning challenges are not forthcoming"
Maggie Verster

21 Things for the 21st Century Educator - a course for teachers - 0 views

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    The purpose of this course is to provide "Just in Time" training through an online interface for K-12 educators based on the National Educational Technology Standards for Teachers (NETS-T). These standards are the basic technology skills every educator should possess. In the process, educators will develop their own skills and discover what students need in order to meet the NETS for Students, as well as the new MMC Online Experience requirement. Participants who fulfill all of the requirements have the opportunity to earn SBCEU's. To learn more about the session, look under the tab "The 21 Things". We hope you take advantage of this unique opportunity.
Dennis OConnor

Create Elearning with Google Voice - 5 views

  • Create Elearning with Google Voice EPS411 is developing ways to use Google Voice to create elearning. In the audio file below - recorded by calling my Google Voice number - I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options - mp3 file, embed code, transcript, email - the options for elearning production seem unlimited. How could you use Google Voice for elearning production?
  • Potential uses include: Rapid production of Just-in-time training Record a SME introduction to an elearning program or answers to user questions Create “on-your-mind” training for later incorporation into an elearning program, podcast, blog post, or discussion.
  • EPS411 is developing ways to use Google Voice to create elearning. In the audio file below – recorded by calling my Google Voice number – I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options – mp3 file, embed code, transcript, email – the options for elearning production seem unlimited.
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    | EPS411 ELearning Design and Production Just picked up on this concept. Use of audio in an online class can be very powerful and this might be an slick way to get the job done. One issue that always nags is the need for a transcript. To be accessible to the deaf, podcasts in courses should have a transcript. I've taken to writing a transcript before I record, even though I'm more comfortable with just winging it. I remain surprised that the voice to text technology remains so clunky (or expensive) that this isn't a build in feature with recording programs. If anyone know of a well priced product that produces audio files and a transcript at the same time... LET ME KNOW!
anonymous

Media Lab creates Center for Future Storytelling - MIT News Office - 0 views

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    The MIT Media Lab and Plymouth Rock Studios will collaborate to revolutionize how we tell our stories, from major motion pictures to peer-to-peer multimedia sharing. By applying leading-edge technologies to make stories more interactive, improvisational and social, researchers will seek to transform audiences into active participants in the storytelling process, bridging the real and virtual worlds, and allowing everyone to make their own unique stories with user-generated content on the Web.
Maggie Verster

socialnetworking4teachers wiki - 0 views

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    This page is being built not only to generate content about social networking for teachers, but also as a demonstration of the effects of social networking, as the process of building out this page will be captured and produced as a video.
Steve Ransom

Online debate community for logical, passionate people - CreateDebate - 0 views

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    CreateDebate is a social tool that democratizes the decision-making process through online debate.
Kathleen N

- Iron Teacher - 0 views

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    Iron Teacher is a contest based on fun but with serious intent; bringing together cutting edge educators with sharp ideas to infuse new life into traditional lesson design. We aim to revolutionize the way teachers look at teaching and learning through the use of innovative methods and unconventional ideas. Basic Premise: Like Iron Chef, participants are presented with key "ingredients" and required to come up with a final product that is judged on Originality, Adaptability, Student Appeal, and Ability to Meet Outcome. The Iron Teacher goal is two-fold: 1. To help teachers discover new strategies, ideas, or tools that will get their students to care, communicate and create something of value around the curriculum. 2. To help articulate the lesson design and creative brainstorming process used by master educators.
Kathleen N

Process of setting up Google Education Apps for your School District - (SM)ee... - 0 views

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    From @lthumann Straightforward plan for implementing GoogleApps for Education. I had planned to use the separate domain idea for my last district as well.
Kathleen N

WesternHemisphere - home - 0 views

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    This wiki is where three different classes will work to compare different parts of our hemisphere and learn a bit about each other in the process. Canada-USA-LatinAmerica
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