Wikis are the most popular Web 2.0 tool being used in science and math classrooms. Based on a survey of readers - 43 percent use them to support their teaching and student learning.
A Wiki is appealing, encourages participation, supports collaboration, and promotes interaction by students who love to use technology.
By the way - this includes most students today!
Strategies and techniques are provided regarding the benefits of using digital tools to support teaching and learning in any content area or grade level.
Show the virtual reality game of university administration as process outline modification effects.... for the creative commons iPhone flowchart flashcard application bluetooth projector by blockposters.com wall mural (flowmotion book style) process outline overlay GTD flowchart plus middle school conflict resolution, auto mechanic, restaurant dishwasher / salad or fry and prep, kid's homework flowchart to clean their room GTD podcast, college dorm lifestyle and roommates like kitchen / bath / laundry / living room house rules troubleshooting flowchart which at restaurant stations switches mural posters not like the poster sales places but on a leftright slide shuffle... and the following of the twitter, ning, facebook, blogs, professional journals, real time information (dissertation and thesis context realtimeline maps the duration of your college experience non-tenure) as research assistant for ecology students + sociology or anthropology + political science + nursing students... their curriculum is so technically dense that they have no time to correlate real time media to their studies... then the newsletter goes to friends and other students each week or month for 25 cents to one dollar... price decreases until the best green bloggers take over the task and perform the service for free off the ad revenue without india greenwashing. FLASH. Access free software personal development audio library (+ reverse peer review is quantification by the accreditation of the materials used by students where the quality of the paper produced by the student dictates the price of the material highlighting the reference correlations of the new paper from the scientific journal) {this means that if you write crap and students try to use it for reference and the student can only make a crap paper from your professional writing (including books) you will be heavily TAXED on your profits to reinvest into research which makes the actual intellectual collaboration advancements whic
"Hosted by Colin Hill (@digicoled), we speak to Jamie Manolov about his research into how ClassDojo is used in classrooms globally, with potential implications to data, privacy and behaviours encouraged."
Schoenfeld has said that, ‘Groups are not just a convenient way to accumulate
the individual knowledge of their members. They give rise synergistically to
insights and solutions that would not come about without them.’
Encourage the philosophy in the classroom that “deep thinking is a highly valued
activity.”
have found that (in addition to the familiar strategies associated with
student-driven, authentic inquiry-based projects) scaffolded, collaborative
journal writing is helpful to move kids beyond the social comments.
The elaboration triggers are connecting words or phrases that can be
used to help kids extend their thinking beyond what they might otherwise
attempt. So once they write something, they are encouraged to check the list of
‘elaboration triggers’ to think more deeply.
"Posted by Peter Skillen on Nov 30, 2012 in The How of 21st Century Teaching,
Peter Skillen writes, How CAN we help our students be the kind of thinkers we want?
Several years ago, my friend and colleague, @brendasherry, wrote a thoughtful post called "What is Deep Understanding?"
She asked several excellent questions:
what kind of thinkers do we want our students to be?
what is deep understanding?
can schools really provide the learning environment to nurture and develop it?
In thinking about these questions, I would like to also ask: "How can we help novice learners become more expert learners?"
This page provides brief explanations and an impressive menu of links to resources and tools for assessing and providing feedback to learners on technology-supported activities and projects. Categories include:
Rubrics for Assessment - General
Rubric Generators
Assessing … Blogging
Assessing Coding & Gaming
Assessing Graphic Organizers
Assessing Podcasts
Assessing Technology & Social Media
Assessing Video, Screencasting, and Digital Storytelling Projects
Assessing Websites/Digital Portfolios
Assessing Wikis