Let's Digitize! - The Educator's PLN - 0 views
Free Pictures - Wylio.com - 23 views
Can you draw the internet? - 0 views
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Childrens under 10 years draw their vision about Internet. Very interesting and creative work!
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"Children today are growing up in a world of technology and communications. They have never experienced a world without the internet, with every part of their day consumed by mobile phones, websites, computer games, apps, Xbox, you name it. We took this thought and 'thought' it would be interesting to find out what their perception of the internet actually is, by way of scribble, drawing, or piece of art."
Linking for Learning Wiki - Google Earth - 0 views
K-12 Online reflections ? Moving at the Speed of Creativity - 0 views
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K-12 Online was a fundamentally different conference experience for presenters, participants, and conveners because the format challenged everyone to maximize the learning opportunities of blended instruction. As learners who grew up in the twentieth century, most teachers today (and everyone who participated in K-12 Online this year) are most familiar with face-to-face (synchronous) learning formats. Online, blended learning environments which involve both asynchronous and synchronous interactions between novice and expert learners can offer much richer opportunities for interaction and learning. This was the case with K-12 Online 2006.
Kerpoof Studio - 5 views
Chain Stories project - 0 views
PBS Teachers | learning.now . Collaborative Writing, 140 Characters at a Time | PBS - 0 views
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teacher in suburban Washington DC has launched a collaborative writing initiative using the messaging tool Twitter. Prepare to be concise!
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a middle school teacher in Montgomery County, MD, launched Manyvoices, which may be the first collaborative student writing project on Twitter. Mayo’s idea was to embrace Twitter’s 140 character limit as a creative challenge for his students, using a framework known as a Twittory. Created by Cameron Reilly, a Twittory is a story in which each person may add only 140 characters to the story. The story must also be told in 140 posts - no more, no less.
PicoCricket - Invention kit that integrates art and technology - 0 views
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Picocricket is aimed at primary schools, age 8 and up. From the same people who created Scratch. Combining Art & Robotics to spark Creative Thinking. Not free.
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A PicoCricket is a tiny computer that can make things spin, light up, and play music. You can plug lights, motors, sensors, and other devices into a PicoCricket, then program them to react, interact, and communicate.
Revenge of the Right Brain - 0 views
Study on the Effective Use of Social Software by UK FE & HE to Support Student Learning... - 0 views
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This study provides insights about
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educational goals of using social software tools; enablers or drivers within the institution, or from external sources which positively influence the adoption of social software; benefits to the students, educators and institutions; challenges that may influence a social software initiative; and issues that need to be considered in a social software initiative.
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social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning.
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Social Networking, Web 2.0, and Learning: What the Research Says » Moving at ... - 0 views
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Framework I’d like you to consider- author of Flow: Mihály Csíkszentmihályi- that is where we are trying to get our kids: they are motivated, excited, engaged- he talks about task complexity and skill level, managing those- when you balance those, you get kids into flow
No up-front costs to sell music on Audiolife | Webware - CNET - 0 views
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A GREAT EXAMPLE OF HOW WEB2.0 LETS US BE PRODUCERS AND NOT JUST CONSUMERS. Audiolife not only lets you create an online store to sell CDs and digital downloads, but it will actually manufacture the CDs for you, on-demand, as customers buy them. The up-front cost? Nothing. Zero dollars and zero cents. On-demand CD creation from Audiolife. (Credit: Audiolife) This is a big deal. As any self-financed musician knows, CD manufacturing is a big investment. Print runs for CDs with a jewel case and nice color insert generally start at 1,000 for close to $1,000, though you can get away with spending a few hundred bucks for a short run, if you're willing to pay quite a bit more per disc. This is all well and good, if you sell all of the CDs you print. If not, you're left with some expensive drink coasters.
The 21st Century Centurion: 21st Century Questions - 0 views
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The report extended literacy to “Five New Basics” - English, mathematics, science, social studies, and computer science. A Nation At Risk specified that all high school graduates should be able to “understand the computer as an information, computation and communication device; students should be able to use the computer in the study of the other Basics and for personal and work-related purposes; and students should understand the world of computers, electronics, and related technologies."That was 1983 - twenty- six years ago. I ask you, Ben: Has education produced students with basic knowledge in the core disciplines and computer science TODAY? Are we there yet? OR - are we still at risk for not producing students with the essential skills for success in 1983?
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On June 29, 1996, the U. S. Department of Education released Getting America's Students Ready for the 21st Century; Meeting the Technology Literacy Challenge, A Report to the Nation on Technology and Education. Recognizing the rapid changes in workplace needs and the vast challenges facing education, the Technology Literacy Challenge launched programs in the states that focused on a vision of the 21st century where all students are “technologically literate.” Four goals, relating primarily to technology skills, were advanced that focused specifically on: 1.) Training and support for teachers; 2.) Acquisition of multimedia computers in classrooms; 3.) Connection to the Internet for every classroom; and 4.) Acquiring effective software and online learning resources integral to teaching the school's curriculum.
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Our profession is failing miserably to respond to twenty-six years of policy, programs and even statutory requirements designed to improve the ability of students to perform and contribute in a high performance workplace. Our students are losing while we are debating.
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The report extended literacy to "Five New Basics" - English, mathematics, science, social studies, and computer science. A Nation At Risk specified that all high school graduates should be able to "understand the computer as an information, computation and communication device; students should be able to use the computer in the study of the other Basics and for personal and work-related purposes; and students should understand the world of computers, electronics, and related technologies." That was 1983 - twenty- six years ago. I ask you, Ben: Has education produced students with basic knowledge in the core disciplines and computer science TODAY? Are we there yet? OR - are we still at risk for not producing students with the essential skills for success in 1983?
Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views
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Virtual 3-D Healthcare Learning Environments
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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Roger’s Diffusion of Innovations Theory
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Books | Global Text Project - 0 views
My Languages: Isle of Wight Conference, 25-26th October 2008: A Fantastic Opportunity f... - 0 views
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