Skip to main content

Home/ Classroom 2.0/ Group items tagged media literacy

Rss Feed Group items tagged

Tero Toivanen

Jenkins: knowledge as a process « e-rgonomic - 0 views

  • Henry Jenkins
  • y su equipo
  • Al respecto, propone la metáfora del campesino y el cazador. El campesinos debe completar toda la secuencia de procesos para conseguir lo que necesita (su cosecha) y, por tanto, sus habilidades deben ser muy específicas. El cazador, en cambio, ha de ser más diverso, debe escanear el paisaje y ser lo suficientemente hábil como para localizar su presa e ir por ella. Durante siglos, el sistema educativo ha formado “campesinos” y el futuro nos demanda educar sujetos que cuenten con habilidades que respondan a ambos perfiles.
    • Tero Toivanen
       
      Vertaus maanviljelijästä ja metsästäjästä suhteessa oppimiseen ja kouluun.
  • ...2 more annotations...
  • “Confronting the Challenges of Participatory Culture: Media Education for the 21st Century”
  • “Media literacy is concerned with developing an informed and critical understanding of the nature of the mass media, the techniques used by them, and the impact of those techniques. It is education that aims to increase students understanding and enjoyment of how the media work, how they produce meaning, how they are organized, and how they construct reality. Media literacy also aims to provide students with the ability to create media products”.
Rick Beach

National Association for Media Literacy Education - 0 views

  •  
    Video interview with Douglas Rushkoff about his new book, Program or Be Programmed.
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
  • ...7 more annotations...
  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
  •  
    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Caroline Bucky-Beaver

Code of Best Practices in Fair Use for Media Literacy Education - 1 views

    • Caroline Bucky-Beaver
       
      Under the 4th Principle regarding students' use of copyrighted material the article references students' use of copyrighted music. They cannot rely on it when their goal is to establish a mood or convey an emotional tone, or to simply use a popular song to exploit its appeal. This is what I find most students doing when they are using copyrighted songs. In order to use copyrighted songs, they have to demonstrate how they have repurposed or transformed the original. I'm curious to see examples of this that meet fair use.
  • FIVE:  Developing Audiences for Student Work
  • If student work that incorporates, modifies, and re-presents existingmedia content meets the transformativeness standard, it can be distributed to wideaudiences under the doctrine of fair use.
  • ...6 more annotations...
  • Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.
  • Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • The ethical obligation to provide proper attribution also should be examined.
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond
  • MYTH:  Fair Use Is Just for Critiques, Commentaries, or Parodies. Truth:  Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative new work can be highly commercial in intent and effect and qualify under the fair use doctrine.
Kathleen N

A Portal to Media Literacy - 0 views

    • Kathleen N
       
      25:10 There are no natives. Students may know how to use these technologies for entertainment purposes but they do not know how to use them for critically thinking
    • Kathleen N
       
      Rarely know how to create something interesting and new.
    • Kathleen N
       
      21:10
    • Kathleen N
       
      25:18 This is a great point. Students in teachers are in the same boat--no natives here. Although students may know how to navigate these technologies, they rarely know how to use for their own learning, to think critically, and to create meaningfully. Students and teachers become partners in learning. Students help with the navigation the new media--but teachers guide students in meaningful learning to analyze, synthesize, and generalize.
    • Kathleen N
       
      Experiment & Play
  •  
    Making sense of new media. This is a fabulous presentation with great ideas for educators to understand their role in this new media landscape.
Stephanie Sandifer

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 28 views

  • But one area of American life that is consistently resistant to innovation is our education system.
  • children who are below grade level by age ten tend to stagnate and eventually give up and drop out in high school. Harvard educational psychologist Jeanne Chall famously called this phenomenon the "fourth grade reading slump,
  • In the classroom, digital media also have other major advantages. These media teach students to master the production of knowledge, not just the consumption of knowledge. Kids learn to create videos, write blogs, collaborate online; the also learn to play video games, do digital storytelling, fan fiction, music, graphic art, anime and even more. Their informal process of learning, collaboration, and transforming passion into knowledge is desperately needed in schools today.
  • ...6 more annotations...
  • to train teachers to help students learn to read by transforming information for discovery and problem-solving.
  • all beginning teachers learn how to use online collaborative tools, video production tools, blogging tools, mobile tools and a variety of commercial and non-profit programs targeting the classrooms. Frequently young teachers know how to use these tools on a personal level but not in the classroom.
  • Let's building on national models like Communities in Schools, First, Computer Clubhouse, Club Tech of the Boys and Girls Clubs, and the Quest to Learn, Digital Youth Network and School of One models in Chicago and New York City.It is time to extend the learning day and create a place in every community where young children can gain confidence in their literacy and interactive technology skills.
  • laboratories for testing many different digital approaches to learning and assessment, as well as for testing different ways to break down the barriers between in- and out-of-school learning
  • a hub for the professional development of digitally savvy teachers.
  • embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
  •  
    embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
Kerry J

Latest News - Digital Learning - 0 views

  •  
    The digital media and learning initiative acknowledges the emerging vernacular of young people who are "growing up digital" and embraces the writing, thinking, and design tools of the digital age. It is seeking to answer questions such as: Are young people fundamentally different because of their exposure to technology? What environments and experiences capture their interest and contribute to their learning? What are the implications for education? It includes ethnography, the development of media literacy, and the connection between games and learning.
J Black

Educational Leadership:Literacy 2.0:The World at Our Fingertips - 0 views

  • Teaching students to contribute and collaborate online in ways that are both safe and appropriate requires instruction and modeling, not simply crossing our fingers and hoping for the best when they go home and do it on their own.
  • "Now more than ever, students need teachers who can help them sort through choices, apply technology well, and tell their stories clearly and with humanity."
  • Among our authors' guidelines for promoting the skills crucial to using social media well: Value reading and writing more than ever; Blend digital, art, oral, and written literacies; and Teach students to search, evaluate, summarize, interpret, and think and write clearly.
  • ...1 more annotation...
  • As a result, the way we communicate, read, write, listen, persuade, learn from others, and accomplish community actions is changing. Or, as someone said when we were planning this issue of Educational Leadership, "Literacy—it's not just learning to read a book anymore."
Paul Beaufait

CI5472 Teaching Film, Television, and Media - 28 views

  •  
    "This website is designed to support the book Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities" (index page, ¶1, 2010.08.03)
Judy Robison

FactCheckED - 2 views

  •  
    a portion of the Annenberg Public Policy Center's FactCheck.org site devoted to materials for the classroom, focused on media literacy and research skills directed at identifying factual information. Includes lesson plans.
Kathleen N

Writing Tool Belt 2.0 | David S. Bill IV - 0 views

  •  
    writing to participate\n\nWriting has never been more important but we must recognize this cultural shift. Educators must develop a new tool belt that supports the interaction and connectivity that our students now thrive upon. Our students text, comment, and tweet. Our job is to use the tools that they are familiar with to create an environment that develops the literacy skills Yancy mentions while building upon our students' communal interactions via social media.
Dennis OConnor

YouTube - DiscoveryEd2010Web's Channel - 29 views

  •  
    terrific video series on digital media literacy and web 2.0. Includes a 6 minute video on how too use cell phones with web 2.0 websites.  Great ideas!  Voice, Text, Polling, 
anonymous

AAUP: New-Media Literacies - 0 views

  •  
    blogfolios, media collage, visually differentiated text
Paul Beaufait

DigiTales - The Art of Telling Digital Stories - 23 views

  •  
    Generates Digital Media Scoring Guides for student and teacher use
Thomas Galvez

Becoming Screen Literate - NYTimes.com - 0 views

  •  
    Very important article from the NY Times about the need for visual literacy.
‹ Previous 21 - 40 of 66 Next › Last »
Showing 20 items per page