Skip to main content

Home/ Classroom 2.0/ Group items tagged math software

Rss Feed Group items tagged

Denis S

Smart Tutor Wins 2009 Education Software Review Awards - 5 views

  •  
    "reading curriculum, EDDIE Awards, educational software awards, math curriculum"
Judy Robison

Free & Open Source Software Portal:Software/Science and Education/Mathematics - 0 views

  •  
    Free & Open Source Software Portal: Software: Science and Education: Mathematics
Jeff Johnson

Crossroads in Education: Issues for Web 2.0, Social Software, and Digital Tools - 1 views

  •  
    We are at a crossroads in educating our youth. Since public schools became the norm for education, we've identified curriculum based on the social, political, and economic need. We've classified what counts into tight packages of content in subject areas as math, science, social studies, and so on. Echoing Owen, Grant, Sayers, and Facer (2006), our approach to teaching and learning, including the order and how information is presented to students, the stages of assessment and what constitutes appropriate discussion on those subjects have also been tightly defined (p. 31). Advancements in technology, principally Web 2.0, social software, and digital tools, have challenged what it means to be educated and how we proceed to educate our youth in a culture where innovation and creativity, lifelong learning, personalization (my own learning space), and knowledge from and with the collective vie for a rightful place.
Judy Robison

Bricsys Makes Engineering Software, APIs Free to Students -- Campus Technology - 6 views

  •  
    "Bricsys has launched a global academic program, which provides free engineering software and application programming interface (API) access to students and schools."
shalimar uribe

SchoolExpress.com - free software-story problems - 0 views

  •  
    can download free software that has interactive story problems for the students to do.
Denis S

New! FREE Algebra Games - 32 views

  • First Grade - Algebra - Pictorial Symbols and Patterns
  • Third Grade - Algebra - Patterns, Relationships and Functions
  • Fourth Grade - Algebra - Equations and Inequalities
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
  • ...4 more annotations...
  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thingā€”technologyā€”and anotherā€”student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional processā€”including technology, instructional design, content, teaching strategies, and classroom environmentā€”are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Mike Cullum

TinkerPlotsĀ® Dynamic Data Exploration - Key Curriculum Press - 0 views

  •  
    From the makers of Geometer's Sketchpad: TinkerPlots software boosts elementary and middle school students' comprehension of data and graphing with intereactive, visual representations
Alison Keffer

New Math Series Addresses Low Algebra Scores by Targeting Elementary Students - 19 views

  • designed to help algebraic thinking come alive for elementary students through the use of fun and interactive activities which include colorful blocks, musical penguins, bouncing balls, and in-out machines.
  • 12 algebra lessons
  •  
    Algebra software for grades K to 5
Dwayne Abrahams

Time Sheet Calculator - 10 views

  •  
    time sheet calculator allows for input of up to 14 time periods (in hours and minutes), and totals them. It also calculates hours worked by inputing start time and end time.
Steven Diaz

GeoGebra - 1 views

  •  
    Virtual Manipulatives
David Wetzel

Tips and Tricks for Podcasting - Part 2 - 0 views

  •  
    This is the second part of a three part series focusing on tips and tricks for podcasting.
David Wetzel

Tips and Tricks for Podcasting - 0 views

  •  
    Like everything dealing with education technology in the classroom there are always tricks and tips to ensure success - this includes Podcasting!
Allyssa Andersen

Sheppard Software - educational games and activities for kids of all ages. - 15 views

  •  
    VERY fun games!
Mary Glackin

sagemath - home - 0 views

  •  
    SageMath instructions and examples including videos, very comprehensible for high school & college students
1 - 20 of 21 Next ›
Showing 20 items per page