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Jonathan Wylie

Interactive Whiteboard Games for Classroom Review Activities - 2 views

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    These interactive whiteboard games are a great way to review units of study in the classroom. All are based on popular TV shows and are fun and engaging for the whole class. Download the templates, customize them to your own needs, and you will be ready to play these great games on an interactive whiteboard or LCD projector." />
Judy Robison

Social Studies Interactives | Thinkfinity - 27 views

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    "Thinkfinity offers some interactive games and websites that are specifically designed for the Social Studies curriculum. The interactives are brought to you by some of the best names in education such as the Smithsonian's National Museum of American History, National Endowment for the Humanities and Council for Economic Education."
Thomas Galvez

Scratch - 1 views

  • There are 502,574 projects with a total of 12,554,294 scripts and 3,921,884 sprites created by 75,665 contributors of our 333,865 registered members. That's a lot of Scratch-ing!
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    Developed by MIT. Create games,animations interactive resources.Theres a wiki...and tutorials, its a deeper learning curve for teachers without tech background I believe.
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    Create and share your own interactive stories, games, music, and art
Samantha Morra

Play Interactive Games, Puzzles, and Quizzes -- National Geographic Kids - 3 views

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    Great educational games. Check out the interactive ones.
Jessica Becerra

UMapper - 1 views

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    UMapper is the first universal web-based map authoring application. * Create interactive flash maps and geogames * Display maps on your website or social network * Export data to Flash ActionScript 3.0 or KML * Explore and interact with our community * Fulfill all map and game-making dreams
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    Create interactive flash maps and geogames. Display it on your website or blog.
Helen Wybrants

Games in Schools - 1 views

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    European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games in schools in Europe: video games, computer games, online games that run on consoles, computers, handhelds or mobile phones.
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    Digital Games in Schools major new report published May 2009
Dwayne Abrahams

Research - 17 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Kathleen N

Interactive Whiteboard Games | PBS KIDS - 1 views

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    Here is our collection of interactive whiteboard games for educators on PBS KIDS. Students will enjoy participating in these collaborative, fun and engaging experiences, while exploring curriculum from trusted programs such as Curious George, Super Why and Arthur. Like our programs, all of our games are age-appropriate and vetted by educators. One 3-5,6-8 activity on gravity
Caroline Roche

ClassTools.net: Create interactive flash tools / games for education - 10 views

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    Use w/SmartBoard?
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    EXCELLENT WEBSITE! Create free educational games and tools in flash.
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    Excellent site for creating flash tools, interactive quizzes and books, all for free, no signup, and embed on your blog
Glenn Hoyle

Microsoft Learning: Rapidly Create Online Courses - 0 views

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    The Microsoft Learning Content Development System (LCDS) is a free tool that enables the Microsoft Learning community to create high-quality, interactive, online courses. The LCDS allows anyone in the Microsoft Learning community to publish e-learning courses by completing the easy-to-use LCDS forms that seamlessly generate highly customized content, interactive activities, quizzes, games, assessments, animations, demos, and other multimedia.
Randy Rodgers

Make iOS and Flash Games with StencylWorks - 0 views

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    Free software lets students design games in Flash or iOS modes. Games can be tested in iDevices or in Stencyl Lite software (Mac only for testing software; all platforms for design). Subscription allows submission to iTunes store. Built on Scratch.
Martin Burrett

Tinkatolli - 0 views

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    This is a fun, cute, social 3D island world designed especially with children in mind. Children make an avatar and follow a quick tutorial and explanation of safety rules. The children can take their characters on quests, play educational games and interact with other users of the site. A fabulous feature of the site is that users are encouraged to 'make and do' offline as well. These activities can be uploaded to a scrapbook and multimedia blog. Offline activities also generate points in the game. The scrapbook is defaulted to private and no photos of children will be approved by moderators if the scrapbook is public. All the usual safety features are in place, including a 'report' and 'block' other users button. The basic account with most features is free, but there are optional 'paid for' extras. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Judy Robison

OCSD Interactive Games - 0 views

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    create your own interactive games for class use, or use some of the posted games, Includes directions for each type of game, mostly variations of matching.
Cara Whitehead

WordFind - 0 views

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    This online game is a favorite! It works great on your interactive whiteboard, too!
Martin Burrett

Help Kidz Learn - 0 views

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    A nice site for younger children where you will find games, interactive stories, songs, virtual art creators and more. Free registration is required. http://ictmagic.wikispaces.com/Cross+Curricular
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Martin Burrett

BBC History - Games - Gunpowder Plot Game - 0 views

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    A useful interactive history quiz from the BBC about the Gunpowder Plot of 1605. http://ictmagic.wikispaces.com/History
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