This site describes "Fetch Lunch App" which is a free augmented reality app for students in grades 1st through 2nd grade in math and science. This site describes a new augmented reality cross-curricular app. This is a good overview of the app for anyone unfamiliar with it.
SIG1 Context: Dawn LeComte: augmented reality app , cross curricular connections.
There is actually a link on this page to a slideshow outlining 68 Interesting Ways to Use an Ipad. Also, a link of 20 educational apps. This is a valuable resource for educators looking for ways to fully utilize iPads in the classroom. SIG 1 Context: cross-curricular, iPad maximizing resources
****This one is from our Instructor****Thanks.
This article gives a thorough overview explaining augmented reality. It also reviews AR apps. It further focuses on ways that AR may be useful in education.
SIG1: mobile devices, apps for exploration
This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students
SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
This article addresses the piloting of iPads and questions whether they are valuable beyond student engagement and motivation. The article further questions whether the iPad is best as a 1:1 technology or part of a stable of classroom tools. Teachers "frustrated at first" but are finding innovative ways to integrate the iPad into the curriculum. Straightforward information for schools looking at implementing a pilot program.
SIG 1 Context: mobile devices, iPad, student engagement,
This article describes the use of iPads in the elementary school to increase student engagement. Teacher discusses the pilot program which was started in an LD classroom and then expanded. She warns that you have to do your "homework" and analyze apps prior to handing an iPad to a student.
SIG 1 context: mobile devices, apps, iPad, pilot programs,
This blog gives an overview of four ways to use Edmodo on field trips, back channel discussions, homework support, and check in with your class.
SIG 1 context: mobile devices, apps
This article does a good job of showing how a teacher with limited resources: one iPad and one adult ticket to the museum exhibit brings an interactive experience to her whole classroom. This is a good example of the "power of one." In other words, the ability of one iPad to connect a whole classroom to learning experiences outside the classroom. SIG 1 Context: maximizing resources, mobility,
This slideshow presents different ways augmented reality can benefit student learning. It further outlines why we should be using augmented reality in education to connect, engage, provide authentic learning experiences, and address multiple intelligences. This is valuable as a convincing argument of how and why we should be using augmented reality in education. SIG 1 Context: augmented reality, real world experiences, differentiated instruction, multiple intelligences, constructivist theory
SIG1 focus: mobile devices, exploration
This website features a brief summary of six different augmented reality apps with varying content areas including history and science exploration. Good resource for teachers looking for AR apps.
SIG1 focus: mobile devices, apps for exploration
This article address app and mobile device management in the classroom. One example, is the new innovation of allowing the teacher management control over a students mobile device from his/her computer. Another discussion, is about the collaboration which could take place between educators and developers in regards to what constitutes a "good app." This is valuable because the next step may be the development of apps that align to standards. This is a process and concern educators should be interesting in following or even participating in. SIG1Context: inventing, collaboration, apps,
SIG 1 Context: mobile devices, management, apps
A principal blogs about problems and limitations with sending iPads home as a way to give access to all students.
*****Jon: This is a brief blog, I think addressing your Digital Divide concerns.*****
Article describes a 1:1 initiative for all students in a rural Vermont town. Principal observes 67% decrease in disciplinary actions. iPad battles Net book and wins in terms of longer battery life and reduced boot up time. Gives some ideas although not definitively outlined about using iPads in the curriculum. More anectodal evidence supporting the iPad.
SIG 1Context: funding, collaboration, pilot programs, connection, cross curricular, classroom, divide
This site by the Department of Education and Early Child Development in Victoria outlines iPad lesson ideas by content and is a good reference for iPad implementation.
SIG1 Focus: mobile devices, iPad
This web page provides a video tutorial for implementing augmented reality in math education to promote an engaging, relevant, and low cost solution to content. It also points to low test scores in geometry which might be improved upon through Google Sketchup. This is valuable as a means to address student needs for exploration in all areas specifically Geometry.
SIG1Context: augmented reality, connection, cross curricular,
This website is great for background information to mobile devices. It is a PDF file
"Now, as a growing number of students carry smart phones, tablets, and other mobile devices that can connect to the internet wirelessly through a cellular as well as a Wi-Fi connection, the definition of ―mobile learning‖ is expanding-and with it, the possibilities inherent in the term.