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rachel vartanian

iPod Touch & iPad Resources - Live Binder - 2 views

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    This Live Binder includes a TON of resources for iPod touches and iPads. At the top, there are green tabs which are further broken down into grey tabs just below. The "Instruction" tab provides good information for pedagogy and rationale and the "General Information" tab is broken down into other categories that will help us in our project: BYOD strategies and Lesson Plans, for example.
rachel vartanian

Are You Ready for Mobile Learning? Educase - 0 views

  • Clark Quinn, professor, author, and expert in computer-based education, defined mobile learning as the intersection of mobile computing (the application of small, portable, and wireless computing and comm
  • unication devices) and e-learning (learning facilitated and supported through the use of information and communic
  • ations technology).
  • ...10 more annotations...
  • Instructional Uses. With the iPod, students can download podcasts of relevant instructional material along with audio and video lectures. Although the early devices have rather small screens, future versions probably will have bigger screens so that users can read e-books on them.
  • Pros. With 87 percent of the market share, the iPod has already proven its popularity with students.
  • Instructional Uses. Students can use an MP3 player to download and listen to podcasts and audio lectures.
  • E-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
  • Instructional Uses. Students can use an e-book reader to download and store text-based instructional materials and electronic textbooks; read resources on demand; and conduct research.
  • Benefits: Great for people on the go. Anytime, anywhere access to content. Can enhance interaction between and among students and instructors. Great for just-in-time training or review of content. Can enhance student-centered learning. Can appeal to tech-savvy students because of the media-rich environment. Support differentiation of student learning needs and personalized learning.7 Reduce cultural and communication barriers between faculty and students by using communication channels that students like.8 Facilitate collaboration through synchronous and asynchronous communication.Challenges: May make it easier to cheat. Could give tech-savvy students an advantage over non-technical students. Can create a feeling of isolation or of being out-of-the-loop for non-techies. May require media to be reformatted or offered in multiple formats. Might render some content outdated because of rapid upgrades—here today, outdated tomorrow. Could require additional learning curve for non-technical students and faculty. May be used as a new high-tech package for the same old dull and boring content.
  • capitalize on the flexibility and freedom afforded by these devices.
  • wherever and whenever they need it.
  • Learning will center on the individual learner's environment rather than the classroom. Learning will involve learners making meaningful connections to resources and other people. The ability to instantly publish their observations and reflections as digital media will empower learners to become investigators of their own environments. The ability to easily capture and record life events will assist learners in recall and collaborative reflection. Distributed collaboration and mobile team opportunities will be greatly enhanced.
  • Behaviorism: Quick feedback or reinforcement can be facilitated through mobile devices. Constructivism: Mobile devices enable immersive experiences such as those provided by simulations or games. Situated learning: Learners can take mobile devices into authentic learning environments or "context-aware" environments, such as specially equipped museums. Collaborative learning: Mobile devices provide a handy additional means of communication and a portable means of electronic information gathering and sharing. Informal/lifelong learning: Mobile devices accompany users in their everyday experiences and become a convenient source of information or means of communication that assists with learning. Support/coordination: Mobile devices provide just-in-time access to learning resources, news, information, planners, address books, calculators, and so forth.
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    This article provides some great information and raises interesting questions regarding the pedagogical reasoning and rationale for using mobile devices in the classroom.  The article lists various types of mobile devices and lays out their instructional uses, pros, and cons.  In addition, I found the section titled "Benefits and Challenges of Mobile Learning" and "Pedagogical Implications" important for our evaluation considerations in the conclusion of our project. 
Jon Lind

5 Opportunities to Get iPods & iPads Into Your Classroom | EdReach - 1 views

  • stop waiting for the district, and start taking your own steps to make the change in your classroom on your own.
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    Advocates a bottom-up approach to getting devices, specifically ipads, into classrooms. Solutions include byod, donations, recycling/refurbishing, grant writing, and budget analysis. This article is a great resource for educators seeking innovative ways to get devices into their classrooms. Also includes links to donation and recycling sites, as well as testimonials from programs that worked. Sig 1 Context: funding, DD solutions
D L

Rethinking Field Trips - 2 views

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    This article does a good job of showing how a teacher with limited resources: one iPad and one adult ticket to the museum exhibit brings an interactive experience to her whole classroom. This is a good example of the "power of one." In other words, the ability of one iPad to connect a whole classroom to learning experiences outside the classroom. SIG 1 Context: maximizing resources, mobility,
D L

Augmented Reality: K-12 learning - 0 views

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    This is a specific link to a web site I have already bookmarked. It is specifically about augmented reality in the classroom with mobile devices. SIG1 Focus: mobile devices, apps for exploration
Ryan B

Web Tools for Schools: QR Codes in the Classroom - 0 views

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    This link is another possible way to use QR code in the classroom: Scanning the code will take you through to the URL which links with a student's wiki page dedicated to their adopted team providing all sorts of wonderful information about their adopted team and country.
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    SIG 1 Context: QR Codes
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