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Laura Riggins

digitcards.pdf (application/pdf Object) - 1 views

    • Laura Riggins
       
      This could be used at higher levels by changing how you as the teacher call out the numbers to go in the place values...using fact questions to get the answer.
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    This game is played by the teacher calling out a number to go in a place value and students holding cards create the number. Could be played in teams. 2.NBT.1 Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Sticky Note: This could be used at higher levels by changing how you as the teacher call out the numbers to go in the place values...using fact questions to get the answer.
Laura Riggins

smdigitcards.pdf (application/pdf Object) - 1 views

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    Identify the digits students will use by handing demo digit cards to selected students (e.g. 3, 5, 8). Students at desks should take these same digits from their card decks. Give directions for students to form a number to meet specific criteria. Students in front rearrange themselves to build a number. Students at desks arrange digit cards to build a number to satisfy the conditions. Build the largest number you can. Build the smallest number you can. Build a number less than 800. Build a number greater than 800. Build a number that is between 300 and 500. Build a different number that is between 300 and 500. Repeat with different digits and different directions. 2.NBT.3 Read and write numbers to 1000 using base-ten numerals, number names, and expanded form. Sticky Note: This could be enriched by having students call out directions and do as group table activities as a review game before a test
Laura Riggins

PlaceValueSamplePage.pdf (application/pdf Object) - 1 views

    • Laura Riggins
       
      This would be easy to manipulate as a game for higher grades by adding operational thinking problems to come up with the numbers for the place values.
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    2.NBT.1 Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Sticky Note: This would be easy to manipulate as a game for higher grades by adding operational thinking problems to come up with the numbers for the place values.
Liz Dilts

"Decimal Dominoes" - 0 views

    • Liz Dilts
       
      5.NBT.7  add, subtract, multiply, and divide decimals to hundredths, using concrete models or drawings and strategies  Differentiation: Have gifted students multiply up to three dominoes or divide the numbers instead
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    In this activity students will practice multiplying decimals.  Students will cut out dominoes and use each domino to create a decimal number  (ie 2 dots on one side and three on the other equals 2.3 or 3.2).  Next students will draw another domino and multiply the two numbers.
Liz Dilts

"Top It Off" - 0 views

    • Liz Dilts
       
      2.NBT.7 Add and subtract within 1000, using concrete models or drawings and strategies based on place value. Differentiation: For younger students, use place value cards and base 10 materials.  Using these manipulatives have students add and find place value with mats.
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    In this game 2-3 players will work to find place value and sum using dice.
Lori Jones

Pennies and Dimes on a Piggy Bank bulletin board - 1 views

  • pennies and dimes on a piggy bank bulletin board I also count the first 100 days of school. On a bulletin board I have a pig pink piggy bank cut out. Everyday we put up a penny (velcro spots on the bulletin board and on back of large paper coins). When we get 10 pennies, I take them down, change to a dime and stick it in the bank. Everyday we count the money orally. I teach first grade, and this really seemed to help last year. vicki dugan, 10/29/00 on teachers.net primary elementary board
    • Lori Jones
       
      I really, really liked this idea, and actually thought it would be fun to save for a goat to send to Haiti (Beatrice's Goat) as part of our Kindness and Justice challenge.
    • Susie Beesley
       
      This would be a wonderful connection to literature and a service learning project. Are you familiar with the counting rice website where the students calculate math problems while earning rice for people living in third world countries?
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    I would modify this idea to include nickels and quarters also.  The students add one penny for each day.  When ten pennies accumulate, a dime is substituted.  Perhaps they add a nickel for each rainy day until five nickels accumulate (and a quarter is substituted.)  We would skip count by fives and tens (depending on what we have on our piggy) until we can total our amount.  Each day we will accumulate more of each.
thennessy

Cyberchase . For Parents & Teachers . Lessons & Activities | PBS Kids - 1 views

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    CCS: 2.NBT.5 Great game for reviewing and practicing addition skills, but incorporates some reasoning and logical thinking skills as well.
Ashley Stewart

Play Pattern Hopscotch! | Education.com - 1 views

    • Ashley Stewart
       
      2.NBT.2 "Count within 1000; skip-count by 5s, 10s, and 100s." This activity can be modified for gifted students by making the pattern more challenging for them. For example, instead of making the pattern of counting by 2s, the teacher could make the pattern counting by 2s, plus 1. This activity could be used for older grades by having the students come up with their own patterns.
    • Susie Beesley
       
      I love the active involvement!
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    Students fill the empty boxes of a hopscotch game by continuing the number patterns given. The teacher can start by filling in the first four boxes, and asking the students to decide which numbers would come after the ones provided.
Ashley Stewart

Battle It Out: Positive and Negative Numbers Card Game | Education.com - 1 views

    • Ashley Stewart
       
      4.NBT.2 "Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form. Compare two multi-digit numbers based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons." This activity can be adjusted for ELL students by using a smaller deck of cards. The game can first be mastered by using only the black cards (positive numbers). Once the student(s) is comfortable with the concept of the game with the positive numbers, the negative numbers (red cards) can be introduced. This activity can be used for younger ages by working with only the black cards, and modeling proper mathematical words, such as "greater than" and "less than".
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    Students work in pairs, battling against one another for this card game. Each person turns over one card at a time. Red cards represent negative numbers, and black cards represent positive numbers. The person with the highest valued card is the winner for that round. The student that accumulates the most cards (when each player is out of cards) is the winner!
Liz Dilts

"Surrounded by Spaceships" - 0 views

    • Liz Dilts
       
      4.NBT.5 Multiply a whole number of up to four digits by a one digit whole number, and multiply two two digit numbers, using strategies based on place value and the properties of operations. Differentiation: For gifted students, and students of differing levels, the teacher could put out flashcards with multiplication factors 2-12 or create flashcards with even higher number, allowing students to do more challenging multiplication
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    This activity allows students to practice identifying multiplication facts with flashcards without the boring "drill and kill" method.
Ashley Stewart

Dice Addition! | Education.com - 1 views

    • Ashley Stewart
       
      1.NBT.4 "Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten." This activity can be modified for gifted students by adding the number of die used. Try using two or more die as a challenge! The final score can be adjusted as well. This may be beneficial for ELL students. Instead of using 30 as the score to try to reach, try using 20. In the same way, the final score can be raised for gifted students. This activity can be used for older ages by multiplying the numbers, rather than adding them.
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    Students take turns rolling a die. Each student starts with a score of 0. After each roll of the die, the students add the number rolled to the previous number, keeping a running total. The play continues for 8 rounds. The player with the score closest to 30, without going over, wins!
Liz Dilts

"The Place Is Right!" - 0 views

    • Liz Dilts
       
      4.NBT.2 Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form Differentiation: For a younger group of children the recording sheet could be changed to a three digit number so that students could practice learning ones, tens, and hundreds place.
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    This is a fun activity in which students must understand place value to the hundred millions.  In this activity students hide their recording sheets and draw a number.  The student who draws a number must announce which place value he or she put that digit.  Then, the other partner must copy that down.  Each partner alternates the plays until they have filled in each place value.  At the end, the teams must see if their numbers match and they will score accordingly. This game forces both partners to be working at all times so not just one person is doing all the work!
Amanda McCarthy

Put the "Fun" Back in Math Fundamentals! | Education.com - 1 views

    • Amanda McCarthy
       
      This game can be used with more advanced or older students by using two digit numbers instead of only one digit numbers. The pair could also compete against eachother with just paper and pencil instead of someone having a calculator. Problems could be made easier for students who need extra help, by having only two or three numbers on a card to add together. Instead of having only addition, the note cards could include subtraction, multiplication, and/or division.
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    Students are put into pairs. One of the students has a calculator the other has a pencil and paper. They race to figure out the answer first using either a calculator or pencil and paper.
Jessica Buell

The Place Value Game | Education.com - 1 views

    • Jessica Buell
       
      this a great lesson to help students visualize place value. You could pair ELL/special need students with advanced students.
    • Jessica Buell
       
      So many ways you can extend this activity to other grades. You could extend it for Kindergarten and 1st grade by using manipulatives instead of a deck of cards to introduce place value. You would want to give the 1st and second graders a ganizer mat when using manipulatives. For higher grades you could have the students pair up and then have to make two sets of numbers and add them together to make the highes number, or subtract them to make the lowest number. You could also do this activity using decimals to intoroduce the place value of decimals.
Jessica Buell

Play the Number Sentence Game | Education.com - 1 views

    • Jessica Buell
       
      you can adapt this lesson for ELL students by going over the symbols , =
    • Jessica Buell
       
      you can extend this activity to KG or 1st grade by using single digit numbers 1-9 and then once they have mastered these you can use numbers 11-20. To extend this activity for older grades add additional steps by having them solve a multiplication or division problems and them comparing the answers or use fractions and compare greater than, larger than, or equivalent fractions.
William Templeton

"Scrambled Egg" Math - 1 views

    • William Templeton
       
      This activity could be done with a penny and a dime and the dime always means tens and the penny ones.
    • William Templeton
       
      Low level students can just craft numbers, on level students can order the numbers, high level students can also try reversing all their numbers and then reordering them or add their numbers.
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    A game to practice place value and greater/less than.
Jean Guernsey

Lesson Plans: Place Value Game (Elementary, Mathematics) - 1 views

    • Jean Guernsey
       
      This is a good game for everyone. You can even do teams - which ever team can make the number correctly first wins. This way team mates can help each other.
Krista Hirr

YourCompany.com | Templates created by: LoadFoO.web.id - 1 views

    • Krista Hirr
       
      To extend this project, have students add and subtract rolls to come to a final answer. ie: the first roll is a quarter, the second roll is a dime, the total would be $0.35
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    Cube Toss Money: Students roll a 6-sided cube with coin stickers on each side. They must identify the coin and give its value, then record the toss on a sheet.
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