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Ashley Stewart

Battle It Out: Positive and Negative Numbers Card Game | Education.com - 1 views

    • Ashley Stewart
       
      4.NBT.2 "Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form. Compare two multi-digit numbers based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons." This activity can be adjusted for ELL students by using a smaller deck of cards. The game can first be mastered by using only the black cards (positive numbers). Once the student(s) is comfortable with the concept of the game with the positive numbers, the negative numbers (red cards) can be introduced. This activity can be used for younger ages by working with only the black cards, and modeling proper mathematical words, such as "greater than" and "less than".
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    Students work in pairs, battling against one another for this card game. Each person turns over one card at a time. Red cards represent negative numbers, and black cards represent positive numbers. The person with the highest valued card is the winner for that round. The student that accumulates the most cards (when each player is out of cards) is the winner!
Liz Dilts

"Integer Tower" - 0 views

    • Liz Dilts
       
      6.NC.7  Understand the ordering and absolute value of rational numbers. Differentiation: Instead of being forced to ask and answer questions about a number an ELL student and his or her partner could have a message board with eachother where they could simply write #1, 100?  Using math as the universal language the students can ask questions without using the english words. 
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    Students will practice comparing and ordering integers by writing two different integers in a box.  The player's partner must ask yes or no questions about the integer such as; "are both of your numbers positive?" or "Is your second number greater than 10?"
Ashley Stewart

Play Terrific Tens Go Fish! | Education.com - 1 views

    • Ashley Stewart
       
      2.OA.2 "Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory sums all of two one-digit numbers." This game could be modified for gifted students by using more number cards, and modifying the goal. The goal for these students could be to get cards that total 20, rather than 10. This game could also be used for older age groups by having them play with negative and positive numbers. 
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    This game will help students with strategy.
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    This is a spin off of the classic "Go Fish" game! Children take turns drawing cards and trying to come up with as many pairs of cards as they can that total 10. The winner is the player with the most pairs of cards.
Mary Jo Mack

Button Math: Have Fun with Buttons! - 1 views

    • Mary Jo Mack
       
      "K.MD.3" Classify objects into given categories; count the numbers of objects in each category and sort thecategories by count.3
    • Mary Jo Mack
       
      Easy activity to put into math tubs and provides a sensory counting experience for students!
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    Have a lot of loose buttons lying around the house? Put them to use! Leftover buttons make for great tactile math games and art projects to do with your kindergartner. Children are attracted to the bright colors and shapes of buttons, so they're perfect for teaching your child important concepts like sorting, counting, and patterning. Here are four ways to turn those loose buttons into an easy and positive learning experience. 
Ashley Stewart

Play Math Flash Bingo | Education.com - 1 views

    • Ashley Stewart
       
      2.OA.1 "Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem." This activity can be adjusted for ELL students by giving them manipulatives to work out their problems. It can also be adjusted for gifted students by challenging them to fill their entire BINGO card, rather than just a line of numbers. This activity can be used in older age groups by providing multiplication or division flash cards, rather than addition or subtraction flash cards.
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    Students solve addition problems on flash cards and find the corresponding answer on their BINGO sheet. The first one to get a BINGO wins!
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