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A Glossary to DEMYSTIFY the jargon of the online world | The Edublogger - 3 views

  • Personal Learning Networks (PLNs) are all about using web tools such as blogs, wiki, twitter, facebook to create connection with others which extend our learning, increases our reflection while enabling us to learn together as part of a global community.
  • The purpose of tagging is to help make it easier for the content to be easily found.
  • Blogs, wikis, podcasting, video sharing websites (e.g. YouTube and Vimeo), photosharing websites (e.g. Flickr and Picasa), social networking sites (e.g. FaceBook, Twitter) are all examples of Web 2.0 technologies.
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    Lengthy, substantive piece on blogging for educators, starting from "what is a blog," continuing through Web2.0 tools, and ending with Personal Learning Networks. Something for everyone here.
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Introducing the Digital Learning Quadrants - 5 views

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    An alternative schema to the "digital native" vs. "digital immigrant" dichotomy. Emphasis is placed upon one's own adaptation to technology-rich culture using the axes of "access" and "participation" to form a classification quadrant. Some observations are particularly relevant for participation in informal learning via Personal Learning Networks and open, online courses as well as in technology-mediated academic courses.
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    I like this schema! (I tend to like anything that moves away from rigid, binary-type either/or dichotomies, where we are either include/excluded, with few options for growth and movement.) I am really enjoying BlendKit2012 and only wish I had more time to explore.
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Education Week: Improving Schools Through Blended Learning - 0 views

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    Improving Schools Through Blended Learning Wednesday, Oct. 24, 2012, 12:30-1:30 p.m. ET Click here for more information about this chat. Note: No special equipment other than Internet access is needed to participate in any of our text-based chats. Participants may begin submitting questions the morning of the chat.
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The 5 Pillars | The Sloan Consortium - 0 views

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    As we look at quality assurance in Wk 5, the last two pillars provide ways to answer the question as to whether or not our teaching in the blended course was effective. While the 5 are really aimed at an overall view of online course quality, they also map to the blended environment. Plus, it's a short read! :)

Technology Integration Matrix - 3 views

started by Cristina Leal on 21 Oct 12 no follow-up yet
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The Role of the Teacher in Blended Learning - 2 views

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    Short but useful ideas on the changing role of a teacher.
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Removing the barriers for students with disabilities - 1 views

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    Tandy, C. & Meacham, M. (2009). Removing the Barriers for students with disabilities: Accessible online and web‐enhanced courses. Journal of Teaching in Social Work, 29:3, 313-328. doi:10.1080/08841230903022118.
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elearnspace › Handbook of Emerging Technologies for Learning - 6 views

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    New direct (pdf) link for George Siemens' "Handbook of Emerging Technologies for Learning" and explanation from George of what happened to the original text linked from Ch02 of the BlendKit Reader.
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Poll Everywhere - 0 views

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    What is Poll Everywhere? The fastest way to create stylish real-time experiences for events using mobile devices Poll Everywhere replaces expensive proprietary audience response hardware with standard web technology. It's the easiest way to gather live responses in any venue: conferences, presentations, classrooms, radio, tv, print - anywhere.

Coaching Both Parent And Child - 0 views

started by Child Therapy on 28 Sep 12 no follow-up yet
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Gamification in the Real World: Special Report Education - 0 views

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    This website links to many gamification resources under the 'bookshelf'. It relates gamification to business, marketing and education. Interesting ideas about how "badges" can motivate students.
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Streams of Content, Limited Attention: The Flow of Information through Social Media - 1 views

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    danah body (she prefers lowercase.) is a highly regarded thinker on all things internet. In this piece she addresses the dynamics involved in being connected to a "flow" or stream of networked information.
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2011 COHERE Report on Blended Learning - 2 views

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    The results of questionnaire responses and document analysis from eight Canadian universities form the basis for this 2011 report on the state of blended learning in Canadian higher education.
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Creative Commons: A User Guide - 6 views

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    A technical and philosophical implementation guide for media authors who wish to use Creative Commons licensing. Of particular note are the detailed practical instructions for marking specific file types with a CC license.
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Creative Commons: An Educational Primer - 2 views

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    This brief article provides an overview of Creative Commons relevant to educators. While copyright laws provide some provision for educational uses, materials (e.g., texts, videos, audio, images, etc.) released under one of the Creative Commons licenses are actually much easier to incorporate into course content. Rather than just linking to a source, you may have the licensed right to incorporate and edit the material directly.
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The Twitter Experiment - Twitter in the Classroom at UT Dallas - 2 views

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    If you haven't seen this five minute video and if you're interested in interaction with learners, it's worth a look. A professor at the University of Texas - Dallas documents what happens when she decides to experiment with Twitter in the classroom.
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Tips for Blending Your Course with Karen Teeley (Simmons College) - 5 views

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    Simmons College instructor Karen Teeley describes her decision-making process for deciding what goes online and what goes face-to-face in her blended learning course. This case study features short video clips, complete text transcript, and an example simulation exercise from Teeley's course. In addition, she provides a sample welcome letter, student expectations statement, and a couple of evaluation rubrics from her blended course.
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Game-Based Learning: new practices, new classrooms | eLearning - 1 views

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    Why should we implement games for learning? How should we do this? What games are appropriate for my needs? This new issue of eLearning Papers should help to find answers to such questions. The potential of Game Based Learning (GBL) is still underestimated.
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