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Garrett Eastman

At Becker College Game Jam, Students Produce 15 New Games in 24 Hours - 0 views

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    "The Becker College Department of Design announced the winning teams in the seventh bi-annual 24-Hour Game Jam, held from 5:00 p.m. on October 19 to 5:00 p.m. on October 20. The submissions were judged by a panel of Becker College faculty, advisors, and student representation, basing their ratings on each team's ability to represent the theme/object they received, the creativity of the game design, the quality of gameplay, overall appearance, and the fun factor."
Garrett Eastman

Worcester Telegram & Gazette - telegram.com - College Town - 0 views

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    2nd entry mentions Massachusetts Digital Games Institute's funding for game development college students to attend PAX East (Penny Arcade Expo)
Garrett Eastman

DIGITAL ARTS LEADER COGSWELL COLLEGE TO HOLD OPEN HOUSE FOR NEXT-GENERATION OF 'BLACK C... - 0 views

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    Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus. (Had not heard expression "black collar" before)
Garrett Eastman

Acclimating Students To College Campus Utilizing G ame s - 0 views

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    Using a video game to orient incoming students to college offices and services and improve the game as a result of participant feedback.
Garrett Eastman

Austin Community College's video game program grows into key feeder for industry - 0 views

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    "In a recent class, Austin Community College student Richard Moss showed off his group's project: a demo of a submarine video game called "Treasures of Atlantis." It was the end of the semester for a combined class of about 14 game designers and as many artists enrolled in ACC's Game Development Institute."
Garrett Eastman

UT^2 Game Bot Judged More Human Than Human | Computer Science Department The University... - 0 views

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    "The UT^2 game bot, created by computer scientists Jacob Schru, Igor Karpov and Risto Miikkulainen, won the Humanlike Bot Competition at the IEEE World Congress on Computational Intelligence (WCCI 2012). "The idea of the competition is to evaluate how we can make game bots, non-player characters (NPCs) controlled by AI algorithms, appear as human as possible," explains Miikkulainen, professor of computer science in the College of Natural Sciences. "It is generally recognized that NPCs are relatively weak in most video games: their behavior is predictable and mechanical, and they often make mistakes that human players would be unlikely to make. Players often enjoy playing against other humans, because it provides a more interesting game experience. The goal of the competition is to promote more research in human-like bots, as well as evaluate how well we are currently doing in this area."
Garrett Eastman

Tax-funded $100,000 video game tackles gender, environmental issues - 0 views

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    Spelman College produces a video game addressing race, gender and environmental issues featuring a black female protagonist, supported by an NEA grant.
Garrett Eastman

Campus Tech: Engaging Students with Edugames at Cuyahoga Community College - 0 views

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    Developing educational games with a look towards employing game mechanics in educational settings
Garrett Eastman

Virtualities: An Introduction to Video Gaming History and Theory - 0 views

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    Course syllabus from Spring 2013 at Olin College
Garrett Eastman

Game On - 0 views

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    Review of John Radoff's lecture at Becker College, February 2012
Garrett Eastman

IGDA Scholarships | IGDA - 0 views

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    Criteria for IGDA Scholarships 2012, to three industry related events, dealine Jan 20, 2012, (GDC 2012, SXSW, PAX East,) full time college students in game programs and members of IGDA
Garrett Eastman

Students trained to be next-gen video game designers For game makers, summer training -... - 2 views

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    Mass DiGi summer program including eighteen students from nine colleges
Garrett Eastman

The Princeton Review Names Top Undergraduate and Top Graduate Schools to Study Video Ga... - 0 views

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    NEW YORK, March 1, 2012 /PRNewswire/ -- The Princeton Review (www.princetonreview.com) -- one of the nation's best-known education services companies -- today reported its third annual list naming the schools with the best programs to study video game design. The new list, "Top Schools to Study Video Game Design for 2012," recommends 50 schools in all.
Garrett Eastman

Mary Flanagan: Playing games and finding our humanity - 2 views

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    "Mary Flanagan, a game designer and professor of digital humanities at Dartmouth College... explores the way we represent ourselves in playculture and digital spaces. She is an activist designer who has founded Tiltfactor, a gaming research laboratory at Dartmouth focusing on designs that foster a "joyful commitment to human values." "
Garrett Eastman

State's video game industry gets boost - 0 views

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    "What we want to make sure, when the next wave builds, that people see that there's an infrastructure already in place in Worcester,'' McGovern said. "We want this to be the video gaming corridor of not only the Northeast, but the country.'' Becker College offers an academic program in digital game development that was ranked among the top 10 in the nation by Princeton Review Inc., a test prep and online learning company.
Garrett Eastman

Congressman James McGovern : Latest News : U.S. Rep. Jim McGovern announces $500,000 gr... - 0 views

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    Press release from Rep. James McGovern on MassDiGi funding announcement.
Garrett Eastman

Developing Digital Game Based on the Conception of Insects (DGBI) to Test Elementary St... - 0 views

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    Abstract: "In this study, we device a digital game, which possessed scientific and fun, base on the conception of insects (DGBI), then can use it to test elementary school student's conception about insect. The DGBI materials creating pattern use as the ADDIE model. First step is to analyze the DGBI materials. We analyze student's alternative conceptions of insect and what the teaching staff needs to teach in the section of insect, and then we develop three teaching units, namely the ―Bugs Adventure‖, ―Legs and Wings "and" Mouthparts and feeding habits‖. Second, design the DGBI. Making DGBI has a clear teaching aim, multi-learning strategy like conception puzzle, computer simulation and conception mapping etc, an artistic and convenient operating media interface and a learning content that is easy to understand by the words and video in the DGBI materials. Third, develop the DGBI. Developing DGBI includes making animation component and composing animation component, these animation components makes 94.4% of students prefer to use DGBI materials to learn the conceptions of insect, especially the constructional detail magnify function and interactive game design in the teaching materials increase the student's learning interest. Forth, implement DGBI. We invite Two national college professors and four senior science teachers to use DGBI, and then we interview them to collect the testing amendments, and corrected it.Fifth, evaluate DGBI. We use quasi-experiment design and questionnaire survey to evaluate DGBI. In the quasi-experiment design, we select 111 students for four classes in an elementary school in New Taipei City and ask them to use DGBI, and then we tested them by the ―Insects Conceptions test‖. We found that after using the DGBI materials, the student's post-test scores (13.64) is higher than the pre-test scores (7.55), and there are significant differences (t = 16.47,p = .00)and helps the student to establish the correct concept of insect
Garrett Eastman

Visual Communicators Made Through Play: A Game for Learning in Graphic Design - 0 views

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    Abstract: "This paper explores the possibilities of game-based learning within the context of a graphic design education. A global network now exists that puts all professionals in competition with one-another, and in order to stay competitive as educators, we must be able to produce professionals that can solve problems creatively. However, traditional teaching methods may in some contexts be unable to provide the kind of education students need, and initial research suggests that game-based learning may be a viable solution. This study establishes a framework of good game-based learning principles and a design for a video game to be used in a teaching environment. Primarily target audiences are teenage students, roughly ages 10 - 14, and college level undergraduate students, ages 18 - 25, of all genders. This video game is intended to teach players situated meanings for key visual communication concepts of grid and modularity, in a way that allows them to create high level relationships between these and their creative work."
Garrett Eastman

Proceedings of the 6th European Conference on Games Based Learning - 0 views

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    "Hosted by University College Cork and Waterford Institute of Technology, Ireland, 4-5 October 2012"
Garrett Eastman

Game time for Mass. - 0 views

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    "As the third annual video gaming PAX East expo wrapped up its final day at the Boston Convention and Exhibition Center yesterday, the president of its producer, Penny Arcade, said the event "has taken over the city like never before."
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