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Garrett Eastman

At Becker College Game Jam, Students Produce 15 New Games in 24 Hours - 0 views

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    "The Becker College Department of Design announced the winning teams in the seventh bi-annual 24-Hour Game Jam, held from 5:00 p.m. on October 19 to 5:00 p.m. on October 20. The submissions were judged by a panel of Becker College faculty, advisors, and student representation, basing their ratings on each team's ability to represent the theme/object they received, the creativity of the game design, the quality of gameplay, overall appearance, and the fun factor."
Garrett Eastman

Worcester Telegram & Gazette - telegram.com - College Town - 0 views

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    2nd entry mentions Massachusetts Digital Games Institute's funding for game development college students to attend PAX East (Penny Arcade Expo)
Garrett Eastman

DIGITAL ARTS LEADER COGSWELL COLLEGE TO HOLD OPEN HOUSE FOR NEXT-GENERATION OF 'BLACK C... - 0 views

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    Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus. (Had not heard expression "black collar" before)
Garrett Eastman

Students trained to be next-gen video game designers For game makers, summer training -... - 2 views

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    Mass DiGi summer program including eighteen students from nine colleges
Garrett Eastman

Developing Digital Game Based on the Conception of Insects (DGBI) to Test Elementary St... - 0 views

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    Abstract: "In this study, we device a digital game, which possessed scientific and fun, base on the conception of insects (DGBI), then can use it to test elementary school student's conception about insect. The DGBI materials creating pattern use as the ADDIE model. First step is to analyze the DGBI materials. We analyze student's alternative conceptions of insect and what the teaching staff needs to teach in the section of insect, and then we develop three teaching units, namely the ―Bugs Adventure‖, ―Legs and Wings "and" Mouthparts and feeding habits‖. Second, design the DGBI. Making DGBI has a clear teaching aim, multi-learning strategy like conception puzzle, computer simulation and conception mapping etc, an artistic and convenient operating media interface and a learning content that is easy to understand by the words and video in the DGBI materials. Third, develop the DGBI. Developing DGBI includes making animation component and composing animation component, these animation components makes 94.4% of students prefer to use DGBI materials to learn the conceptions of insect, especially the constructional detail magnify function and interactive game design in the teaching materials increase the student's learning interest. Forth, implement DGBI. We invite Two national college professors and four senior science teachers to use DGBI, and then we interview them to collect the testing amendments, and corrected it.Fifth, evaluate DGBI. We use quasi-experiment design and questionnaire survey to evaluate DGBI. In the quasi-experiment design, we select 111 students for four classes in an elementary school in New Taipei City and ask them to use DGBI, and then we tested them by the ―Insects Conceptions test‖. We found that after using the DGBI materials, the student's post-test scores (13.64) is higher than the pre-test scores (7.55), and there are significant differences (t = 16.47,p = .00)and helps the student to establish the correct concept of insect
Garrett Eastman

Acclimating Students To College Campus Utilizing G ame s - 0 views

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    Using a video game to orient incoming students to college offices and services and improve the game as a result of participant feedback.
Garrett Eastman

Austin Community College's video game program grows into key feeder for industry - 0 views

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    "In a recent class, Austin Community College student Richard Moss showed off his group's project: a demo of a submarine video game called "Treasures of Atlantis." It was the end of the semester for a combined class of about 14 game designers and as many artists enrolled in ACC's Game Development Institute."
Garrett Eastman

Campus Tech: Engaging Students with Edugames at Cuyahoga Community College - 0 views

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    Developing educational games with a look towards employing game mechanics in educational settings
Garrett Eastman

IGDA Scholarships | IGDA - 0 views

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    Criteria for IGDA Scholarships 2012, to three industry related events, dealine Jan 20, 2012, (GDC 2012, SXSW, PAX East,) full time college students in game programs and members of IGDA
Garrett Eastman

Visual Communicators Made Through Play: A Game for Learning in Graphic Design - 0 views

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    Abstract: "This paper explores the possibilities of game-based learning within the context of a graphic design education. A global network now exists that puts all professionals in competition with one-another, and in order to stay competitive as educators, we must be able to produce professionals that can solve problems creatively. However, traditional teaching methods may in some contexts be unable to provide the kind of education students need, and initial research suggests that game-based learning may be a viable solution. This study establishes a framework of good game-based learning principles and a design for a video game to be used in a teaching environment. Primarily target audiences are teenage students, roughly ages 10 - 14, and college level undergraduate students, ages 18 - 25, of all genders. This video game is intended to teach players situated meanings for key visual communication concepts of grid and modularity, in a way that allows them to create high level relationships between these and their creative work."
Garrett Eastman

Groundbreaking Video Game Design Lab Will Research and Develop Video Games to Engage St... - 0 views

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    June 28, 2012 - A new video game design lab will research and develop compelling video games that engage students in innovative ways and validate student learning of the core skills deemed critical by states for college and the 21st century workplace.
Garrett Eastman

A Minor in Game Development - 1 views

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    abstract: "Game development is one of the fastest growing industries today. The demand for popular games is impressive and the prospects for employment are promising. However, many recent college graduates do not specialize in this field. A generic computer science degree is adequate, but it could be improved with more relevant training. We propose a dedicated minor that emphasizes software development to prepare students for future study or employment in the game industry. We anticipate that this minor will distinguish students from other recent graduates, increase enrollment, and improve feedback from existing students."
Garrett Eastman

Game Art Preserves Cultural Aesthetics and Implications - 0 views

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    "The goal of this Interactive Qualifying Project is to examine game art's influence on people and its aesthetic implication. The video game industry was brought to its prosperity by improvement in technology and the introduction of digital medias. It has developed to be a source of communication from one generation to the next. Game art is a prominent representation of digital art, an art form made possible by current technology. This report discusses how much game art has evolved over the years and how similar game art have or have not become."
Garrett Eastman

MIT Sloan Business and Gaming Conference to Spotlight Best Business Practices Underlyin... - 0 views

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    CAMBRIDGE, MA, Mar 22, 2012 (MARKETWIRE via COMTEX) -- "The gaming industry is a harsh environment in which to start and to grow a business. It's risky, hits-driven, and traditionally receives minimal support from governments, banks, incubators, and most modern institutions devoted to nurturing new companies. How then does one survive and, ultimately, thrive? Thursday, April 5, 2012, the 4th Annual MIT Sloan Business and Gaming (BiG) Conference will gather industry insiders, independent developers, gaming enthusiasts, venture capitalists, attorneys, academics, and students from across MIT and other top-tier colleges for a day-long exploration into the business side of the gaming industry." MIT BiG is being held on the MIT Sloan campus in Cambridge, MA the day before PAX East -- one of the country's largest events celebrating gaming culture -- which takes place in Boston, making it convenient for participants to attend both conferences.
Garrett Eastman

My View: A game-changing major - Schools of Thought - CNN.com Blogs - 0 views

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    "Editor's note: Ann DeMarle is director of the Emergent Media Center and associate professor of communication and creative media at Champlain College in Burlington, Vermont. "(CNN) Talking about Champlain's game development degree programs.
Garrett Eastman

LCCC Students Create and Install Arcade Game - 0 views

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    "Old school" game design project at Lorain County Community College
Garrett Eastman

Y Combinator Alum MakeGamesWithUs Wants To Turn High School Kids Into iPhone Game Devel... - 0 views

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    "MakeGamesWithUs is a new iOS game publishing company with a twist: its focus is on helping high school and college students to build games. MakeGamesWithUs us will take the kids' creations, provide professional graphics and art and publish them in the App Store."
Garrett Eastman

Mass. hopes to cash in on video games industry with institute in Worcester - 0 views

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    Discusses Turtle Boy Games, a venture to help game design students enter the game industry, in the context of the Mass Digi and statewide efforts to increase collaboration between game companies and academia to create industry and job growth.
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