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Garrett Eastman

Designing Digital Games to Teach Road Safety: A Study of Graduate Students' Experiences - 0 views

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    Abstract: "In this paper, the researchers use an educational technology and instructional design framework to explore key aspects of game design used by educators and university students to teach road safety rules in general. The use of a framework is inspired by the game design literature and graduate students' prior domain experience in their respective fields of teaching. The study also looks at whether student-collaborated game design can lead to more effective learning and/or teaching constructs. Finally, the study explores the steps involved in game design and development, and through student interviews the researchers explain how collaboration plays a major role. To evaluate the proposed framework, a study was conducted with the participation of 6 graduate students using four phases: brainstorming, design, prototyping, and implementation. The students were then interviewed on their goal setting and design methodologies and shared their perspectives on whether these games provided a more creative setting for road safety learning. The study indicated that the proposed framework may simplify the game design process with effective and efficient collaborative design sessions in an educational setting."
Garrett Eastman

The Princeton Review Names Top Undergraduate and Top Graduate Schools to Study Video Ga... - 0 views

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    NEW YORK, March 1, 2012 /PRNewswire/ -- The Princeton Review (www.princetonreview.com) -- one of the nation's best-known education services companies -- today reported its third annual list naming the schools with the best programs to study video game design. The new list, "Top Schools to Study Video Game Design for 2012," recommends 50 schools in all.
Garrett Eastman

The Game Book: A University Game Plan - 0 views

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    Introduces the Game Book concept as used by an 11 year old to work with ideas for games that aren't yet made and also to develop creativity skills analogous to graduate attributes, useful in university and beyond.
Garrett Eastman

A Minor in Game Development - 1 views

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    abstract: "Game development is one of the fastest growing industries today. The demand for popular games is impressive and the prospects for employment are promising. However, many recent college graduates do not specialize in this field. A generic computer science degree is adequate, but it could be improved with more relevant training. We propose a dedicated minor that emphasizes software development to prepare students for future study or employment in the game industry. We anticipate that this minor will distinguish students from other recent graduates, increase enrollment, and improve feedback from existing students."
Garrett Eastman

James Gamlin - 0 views

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    A blog by a recent game design graduate features posts about "presence in games," creating levels and other ideas and commentary, also potentially serving as the author's portfolio.
Garrett Eastman

Arkadium hires new game design chief as it graduates from Mahjong to bigger games (excl... - 0 views

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    "Arkadium has survived for the past decade by making casual games for the web and Facebook. But with the arms race going in games, that approach may not cut it anymore. So the New York game publisher is announcing today that it has hired industry veteran Stephen Jarrett as its vice president of game design. ... The new hire goes with the strategy of moving up in games and making big investments in game platforms such as the upcoming Windows 8 operating system from Microsoft."
Garrett Eastman

Game Design & Video Game Development at The Guildhall at SMU - 0 views

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    The Guildhall hosts graduate studies in game developement and design as well as professional certificates and indie game developing events. Open House happening in October
Garrett Eastman

National STEM Video Game Challenge - 0 views

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    2012 Challenge announced, entries open in Nov. 2011, The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas.
Garrett Eastman

A Cross-disciplinary Approach to Degree Programs in Video Games - 0 views

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    Abstract: "Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs represent an innovative approach to curriculum structure in this area, combining technical, design and reflective critical practice to produce rounded graduates with a wide knowledge of issues and practices in interactive media. This paper describes the process of designing these programs, the aims and rationales guiding their design and their detailed structure. The central guiding principle behind the programs was that accomplished designers of interactive media, particularly video games, need both a sound technical background and an appreciation of the relationship between users, society and their designs. This is reflected in both the structure of the programs and the pedagogical approaches in the specialist units."
Garrett Eastman

Rhetoric, Embodiment, Play: Game Design as Critical Practice in the Art History of Pompeii - 0 views

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    Abstract: "This paper explores the consequences of using the game engine Unity to construct 3-D models of Pompeian houses, linked to art and spatial databases, as an ongoing research colloquium for advanced undergraduate and graduate students in the humanities. Rather than serving as a neutral piece of visualization software, the game engine functions as critical tool because, more than any other visualization platform, it permits real time, embodied movement through the houses. One outcome of such embodied movement has been the recognition that the traditional vocabulary for describing space in Pompeii is inadequate, and a much more careful methodology is required, using network topology and visibility graph analysis to establish spatial profiles for the rooms. As they construct the models in Unity, students also encounter the contradiction between the texture pipeline used to produce immersion in games and the emphasis on accuracy and scientific objectivity found in cultural heritage discourse, a discourse which paradoxically also stresses immersion. Finally, the game engine encourages students to consider the rhetoric of embodied play in the Pompeian decorative ensembles themselves."
Garrett Eastman

Gaming in the Classroom: from High School to Higher Ed - 0 views

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    "Gaming has proven to be successful in K12... can it work for undergraduates as well?"
Garrett Eastman

Tunisia: The Nation's First Video Game Studio - Digital Mania - 0 views

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    Tuniisan startup plans to develop several video games in the near future relying on the work of graduates from the country's only design program
Garrett Eastman

Video Game Orchestra - 0 views

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    Founded by a Berklee School of Music graduate, plays orchestral arrangements of video game music
Garrett Eastman

Person of Interest: Chris Bell - 0 views

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    Profile of 25-year old game and graphic design major graduated from Carnegie Mellon and named to Forbes' 30 under 30 list
Garrett Eastman

Evil Genius Designs - 0 views

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    Company features several Carnegie Mellon graduates, one who designed a mobile game for people waiting in line called Get In Line
Garrett Eastman

HASTAC Scholars at "Serious Play" in Washington | HASTAC - 0 views

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    SEATTLE - Two HASTAC scholars doing research in video games studies at the University of Washington (UW) were recently sponsored by UW's Simpson Center for the Humanities to attend this year's Serious Play Conference. Edmond Chang and Theresa Horstman, graduate students in English and Education, respectively, took part in the conference, which was held at the DigiPen Institute of Technology in Redmond, Washington.
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